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  1. #3201
    Player
    OddMoris's Avatar
    Join Date
    Oct 2022
    Posts
    1
    Character
    Einar Darkfury
    World
    Cerberus
    Main Class
    Machinist Lv 90
    As MCH main: First time? Like, SE ignore MCH problems since launch of ShB. It was listed decade ago at forum, but who give a shit about dead job. Yes, we have some QOL changes, but we were literally begging for it for 4 years.

    But joke asides. I play equally tank, healer and DPS. And I do hard content, not only casual. And healing in casual dungeons is just moment of relax after criterion, EX trials and savages. I read through tread, but... I just can't agree with point, where we need to nerf tank healing in sake of healers joy. Yes, I feel ultimately unga bunga when I press bloodwhetting in casual dungeons. Only bcs dungeons is boring, and be able to deal with w-t-w by myself kinda exciting. I understand that most of ppl here hate WAR for that.
    I never do this solo-boss-shit, when all DPS and healers suddenly dies and boss have more that 5%, but I glad to have an instrument for recover. As example last few days I farmed for orchestron from P12N. And when healer dies because they can't see wings patterns and their co-healer is near death too, I cover them with nascent flash. I gladly burn all my mits for stronger Shake it Off. Yes, it's rare cases, but it happens. I want to be able to help my party, not only myself.

    I agree, that healers need more DPS buttons, but no need 1-2-3 combo. And healers already have button bloated panel. I think, it will be cool, if healers have reward for GCD healing. Yes, like SGE and WHM. When I play WHM, I have neurons activated when seeing bloody lily big boom. And as SGE it's kinda cool, that using shields on party members or self give you one instance of free movement.

    In my personal healer job fantasy, WHM have stonger instance of bloody lily. While staying in Asylum, for example, you can get offensive gcd combo (not glare spam), that also heals all party members in Asylum. And it also reduce assize cooldown.
    Or SCH recieve a stack of 15-30s DOT, when GCD shield is broken. And you can collect stacks for uptime this DOT. Or it can be another debuff on enemy, reducing damage applied and slightly increasing damage taken. It can be AOE puddle, that debuff and deals damage to enemies, that stand in it. It can be on 30-60 sec cd and aetherflow reduce it.
    Or three instances of cast aspected helios/helios give a stack of foresight. Collect three and u gave a party wide damage up. It can be three different buffs, that rolls randomly (e.g. haste - increasing movement and sps/sks). Or imagine your star not only heals and deal little damage, but also give you big boom button.
    It's just some examples of what they can do. But no, we have another glares and nothing new.

    Let healer be more supportive and still do some dps rotation. For casual players it doesn't change nothing, because they still just smash glowing buttons. For midcore and hardcore players it will be windows for another optimization.

    Sorry for wording, english not my first language.
    (2)

  2. #3202
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,196
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Arwing View Post
    I like Warriors as they are. Honestly, the current tank balance feels great to me. I'm not a tank main, but it's amazing to be able to cheese old EX and Savage content as a duo warrior and the Normals of the last expac. Warrior was a superstar in Eureka back in Stormblood for its ability to grind solo. I was always jealous because I hadn't leveled my Warrior high enough to use it, but I got my grind done despite.

    Every job in this game has its own charm and allure. I love playing them all and I love Final Fantasy 14.
    Certain jobs being invincible even in current content, especially Eureka which was difficult when current, is not charming.

    And no, a tiny % of bad WAR don't justify the imbalance either.

    BLM recently had changes that no one asked for and will lead to other people quitting it. New players will absolutely struggle with it due to missing Umbral Soul until lvl 76. That's just how the game is. The devs wanted to balance the class by eliminating non standard rotations. Not every change is going to be good for every player. You claim to be sympathetic because you help a disabled player and i respect that l, but I think you're being a little self righteous and just want things to stay the same because that's how they've been. Nothing in the game has ever been safe due to that except the main cast.
    (12)
    Last edited by Turtledeluxe; 06-18-2024 at 07:59 AM.

  3. #3203
    Player
    Y2K21's Avatar
    Join Date
    Feb 2021
    Posts
    396
    Character
    Stellan Djt-dolja
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by aiqa View Post
    Pushing other players to unsubscribe when they are unhappy with part of the game is weird and creepy. And claiming healers aren't serious when they refuse to unsub is transparently manipulative. People do not need your "help" to decide when they are still hopeful and when they give up and decide to move on from FF.

    The time and effort people spend on the strike make it clear many healers think the game is worth fighting for and they still have hope for improvements. The number of healers speaking up in response to the strike should be celebrated, not whatever you're trying to do.
    Giving a developer money while actively campaigning against their design decisions with no plan if nothing changes come next expac makes this whole seem performative. Its why gamer strikes are considered memes.

    I agree with the message and the healer feedback, but not the methodology. Sub if you want, unsub if you want - but going on a full crusade like this while having no "line in the sand" only shows the non-committal nature of it all. We have seen it other MMOs, we'll see it again - I hope I am wrong.
    (4)

  4. #3204
    Player
    Arwing's Avatar
    Join Date
    Jun 2024
    Location
    Elpis
    Posts
    39
    Character
    Lily Starlight
    World
    Tonberry
    Main Class
    Sage Lv 100
    Quote Originally Posted by Turtledeluxe View Post
    Certain jobs being invincible even in current content, especially Eureka which was difficult when current, is not charming.

    And no, a tiny % of bad WAR don't justify the imbalance either.
    I think that was the point, though. They wanted there to be a job or two that stood a head above the others. Sure, it annoyed me when one Warrior smirked at me at the start of a dungeon, saying, "I don't need you." Despite having faced that kind of smugness and been pissed off by it, I still would defend keeping Warriors as they are. Speaking of which, Dark Knights need a bit more love. They're too squishy. Square needs to put them nearly on par with Warriors.
    (1)
    Don't sweat little things and have fun!

  5. #3205
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,196
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Arwing View Post
    I think that was the point, though. They wanted there to be a job or two that stood a head above the others. Sure, it annoyed me when one Warrior smirked at me at the start of a dungeon, saying, "I don't need you." Despite having faced that kind of smugness and been pissed off by it, I still would defend keeping Warriors as they are. Speaking of which, Dark Knights need a bit more love. They're too squishy. Square needs to put them nearly on par with Warriors.
    Unless SE comes out and acknowledges that directly, I'll continue to campaign against it. Because it's not all roses and sunshine as you are describing. Any one job that can solo group desgined content easily is a problem, for both player experience generally and roles whose job it is to heal.
    (13)
    Last edited by Turtledeluxe; 06-18-2024 at 08:10 AM.

  6. #3206
    Player
    Kazmarek's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Turtledeluxe View Post
    Certain jobs being invincible even in current content, especially Eureka which was difficult when current, is not charming.

    And no, a tiny % of bad WAR don't justify the imbalance either.
    Sure it is, you just don't like it. You're in the minority there. You can moan and complain all you want, it's not gonna change the fact that it's really just you and like 6 other people here who have a problem with warrior.

    And I'd argue if we're talking about a "tiny % of bad WARs" then we also need to talk about the "tiny % of bad healers" that aren't actually just a tiny %. I see so many healers just not using their buttons at all. In the event that I do queue for roulettes as a dps, I watch the tank single pull and the healer spam cure/physick/benefic (but not diagnosis because most sages I see are actually decent). So then I'm sitting there as a dps thinking "man, this could've gone so much faster if I just played a tank."

    So once again (not speaking directly to you, just in general), instead of going after tank sustain because it's this big bad bogeyman, instead of going after dps sustain like it's the bane of a healer's existence, how about we go after the actual battle system first?
    (4)

  7. #3207
    Player
    Kazmarek's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Y2K21 View Post
    Giving a developer money while actively campaigning against their design decisions with no plan if nothing changes come next expac makes this whole seem performative. Its why gamer strikes are considered memes.

    I agree with the message and the healer feedback, but not the methodology. Sub if you want, unsub if you want - but going on a full crusade like this while having no "line in the sand" only shows the non-committal nature of it all. We have seen it other MMOs, we'll see it again - I hope I am wrong.
    While I wouldn't consider myself a fan, the bogeyman of general gaming internet himself, Asmongold, has a line that rings pretty true. "Every gaming strike is just one good cinematic away from ending." I highly doubt this movement's going to go anywhere come Dawntrail.
    (4)

  8. 06-18-2024 08:12 AM

  9. #3208
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    331
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Arwing View Post
    healer elites x20
    A few pages back we were told the complaints weren't elite enough. Now they are to elite. That is a good sign, the manifesto seems to be hitting a good average level.

    And regarding your worries that healers are trying to turn everything into savage difficulty, I feel like you're jumping to conclusions a bit. For specificly the easiest group content (so stuff at arround the difficulty of dungeons), the goal is to make healers an important part of any team again. So not only for people who happen to play with a friend that will always need a healer. But there isn't a general agreement how to reach that goal. There are people who do argue for a significant increase in difficulty, but that isn't the only option and not a reason to a disagree with goal itself.

    The other option is to consider why healers are often not needed in the current difficulty of dungeons. And you can easily trace that back to a few tank jobs that received far to many healing abilities. Reeling those in a bit will go a long way to make healers an equaly important part of teams again. I assume your learning disabled friend is not playing a tank, so that will not affect them much. You would need to throw some more heals towards the tanks now and then and actually heal the team after an AoE, but you need to do that already if you get a tank with lesser heals like a DRK.

    I firmly believe there is a way to balance FF in a way that there can be easier content for people who prefer that, and very difficult content for people who prefer that, while making every role an important part of the team everywhere.

    And regarding increasing complexity for in damage rotations. Healers will always keep a basic damage option they can fall back on, that is a requirement for situations when they need to mostly focus on healing. And that basic option is going to be enough for easier content. If healers get 1 or 2 more damage buttons (already happening in DT btw, completely unrelated to the strike, so hope that works out for you) in easier content you are not required to use those extra buttons. A team will still get through a dungeon if all you do is constantly spam medica.
    (4)

  10. #3209
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,196
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kazmarek View Post
    Sure it is, you just don't like it. You're in the minority there. You can moan and complain all you want, it's not gonna change the fact that it's really just you and like 6 other people here who have a problem with warrior.

    And I'd argue if we're talking about a "tiny % of bad WARs" then we also need to talk about the "tiny % of bad healers" that aren't actually just a tiny %. I see so many healers just not using their buttons at all. In the event that I do queue for roulettes as a dps, I watch the tank single pull and the healer spam cure/physick/benefic (but not diagnosis because most sages I see are actually decent). So then I'm sitting there as a dps thinking "man, this could've gone so much faster if I just played a tank."

    So once again (not speaking directly to you, just in general), instead of going after tank sustain because it's this big bad bogeyman, instead of going after dps sustain like it's the bane of a healer's existence, how about we go after the actual battle system first?




    Mostly for practical reasons. I'm not sure what you mean by "go after the battle system", and I suspect whatever it is will not be feasible.

    Not wasting a post on your reply as I suspect you already know the "just add incoming damage" or "just add healing checks" has already been addressed ITT and those aren't really feasible solutions, sadly.
    (1)
    Last edited by Turtledeluxe; 06-18-2024 at 08:16 AM.

  11. #3210
    Player
    Kazmarek's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Turtledeluxe View Post
    [/I]

    Mostly for practical reasons. I'm not sure what you mean by "go after the battle system", and I suspect whatever it is will not be feasible.
    Neat, writing it off before hearing anything about it. Typical healer.
    (1)

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