As MCH main: First time? Like, SE ignore MCH problems since launch of ShB. It was listed decade ago at forum, but who give a shit about dead job. Yes, we have some QOL changes, but we were literally begging for it for 4 years.
But joke asides. I play equally tank, healer and DPS. And I do hard content, not only casual. And healing in casual dungeons is just moment of relax after criterion, EX trials and savages. I read through tread, but... I just can't agree with point, where we need to nerf tank healing in sake of healers joy. Yes, I feel ultimately unga bunga when I press bloodwhetting in casual dungeons. Only bcs dungeons is boring, and be able to deal with w-t-w by myself kinda exciting. I understand that most of ppl here hate WAR for that.
I never do this solo-boss-shit, when all DPS and healers suddenly dies and boss have more that 5%, but I glad to have an instrument for recover. As example last few days I farmed for orchestron from P12N. And when healer dies because they can't see wings patterns and their co-healer is near death too, I cover them with nascent flash. I gladly burn all my mits for stronger Shake it Off. Yes, it's rare cases, but it happens. I want to be able to help my party, not only myself.
I agree, that healers need more DPS buttons, but no need 1-2-3 combo. And healers already have button bloated panel. I think, it will be cool, if healers have reward for GCD healing. Yes, like SGE and WHM. When I play WHM, I have neurons activated when seeing bloody lily big boom. And as SGE it's kinda cool, that using shields on party members or self give you one instance of free movement.
In my personal healer job fantasy, WHM have stonger instance of bloody lily. While staying in Asylum, for example, you can get offensive gcd combo (not glare spam), that also heals all party members in Asylum. And it also reduce assize cooldown.
Or SCH recieve a stack of 15-30s DOT, when GCD shield is broken. And you can collect stacks for uptime this DOT. Or it can be another debuff on enemy, reducing damage applied and slightly increasing damage taken. It can be AOE puddle, that debuff and deals damage to enemies, that stand in it. It can be on 30-60 sec cd and aetherflow reduce it.
Or three instances of cast aspected helios/helios give a stack of foresight. Collect three and u gave a party wide damage up. It can be three different buffs, that rolls randomly (e.g. haste - increasing movement and sps/sks). Or imagine your star not only heals and deal little damage, but also give you big boom button.
It's just some examples of what they can do. But no, we have another glares and nothing new.
Let healer be more supportive and still do some dps rotation. For casual players it doesn't change nothing, because they still just smash glowing buttons. For midcore and hardcore players it will be windows for another optimization.
Sorry for wording, english not my first language.