Because some people actually enjoy what Square Enix Holdings Co., Ltd. are doing with the game. This division is entirely player driven, the company isn't doing anything to pressure anyone into choose side A over side B.Why are we letting a billion-dollar multinational corporation turn us against each other when we should be united against our common enemy? Square Enix Holdings Co., Ltd. creates divisions among the working class to prevent us from organizing against it. The company is at fault for this problem, not the players.
~Mew
~~Thank You Niqo'te
Please go outside. You're acting like Square Enix is sitting here scamming you out of your money just because you aren't getting the terrible gameplay you want that others will disagree with.Why are we letting a billion-dollar multinational corporation turn us against each other when we should be united against our common enemy? Square Enix Holdings Co., Ltd. creates divisions among the working class to prevent us from organizing against it. The company is at fault for this problem, not the players.
Why do you hate how the game used to be before Shadowbringers? I thought healers were perfectly fine before then. Final Fantasy XIV was a great MMO prior to 2019 and I enjoyed it. But you didn't. You only like healer classes as they are now after they got butchered and rendered useless. Why did you stay subbed to a game for so many years when you clearly didn't like it? Or did you just not touch healers at all until now?
They can't make them necessary, DPS with no party healing still exists,
SMN gaining another party heal doesn't matter if you're raiding with a DRG/NIN/RDM/MCH, it's the inherent problem with giving out abilities that are beyond your role, they cannot test you on them.
Personal heals is fine, nobody cares about Manawall, it just makes no sense to keep handing out party heals expecially as a part of their burst so you can't even time it to when you need healing.
You might be right. My gut feeling though says we will know what is required for 7.0 within a week of early access starting as some will rush through and we will hear about it. There is no way any changes will be made during 7.0. I personally prefer the wait and see before I will agree that nerfs are necessary to the new skills for DPS. If it does turn out to be OP I will be right there with you on the nerfs as I have said.They can't make them necessary, DPS with no party healing still exists,
SMN gaining another party heal doesn't matter if you're raiding with a DRG/NIN/RDM/MCH, it's the inherent problem with giving out abilities that are beyond your role, they cannot test you on them.
Personal heals is fine, nobody cares about Manawall, it just makes no sense to keep handing out party heals expecially as a part of their burst so you can't even time it to when you need healing.
That's what SGE was supposed to be. They literally were given a mechanic that heals for dealing damage. Albeit, it's not very impressive in practice, but that ship has already sailed and sank, unfortunately. I'm not opposed to 1 healer being the "DPS healer." In fact, I think that's quite healthy. Look at WAR. WAR is the "Healing Tank". Having a gameplay nuance that sets you apart is healthy, acceptable, and perfectly valid...right up until your niche is literally comprised of ostracizing an entire role which is where we are now.
Make healers relevant again.
Nerf tank sustain, Increase instances of unavoidable damage, and for the love of everything that is sacred and holy...PLEASE STOP TRYING TO GIVE HEALERS MORE DPS SPELLS.
If I wanted to spend all my time mashing DPS spells, I would've played a DPS. Give me something to HEAL, PLEASE!!!
WAR should be the berserker self heal tank. Paladin should be the high sustain healer tank. Still baffles me that me using a shield isn't enough to compete with the tired joke of "person too angry to die." WAR is honestly just busted, like you said.That's what SGE was supposed to be. They literally were given a mechanic that heals for dealing damage. Albeit, it's not very impressive in practice, but that ship has already sailed and sank, unfortunately. I'm not opposed to 1 healer being the "DPS healer." In fact, I think that's quite healthy. Look at WAR. WAR is the "Healing Tank". Having a gameplay nuance that sets you apart is healthy, acceptable, and perfectly valid...right up until your niche is literally comprised of ostracizing an entire role which is where we are now.
SGE is sadly copy paste Scholar, and it is TAKING Scholar's old kit in Dawntrail. Would be at least nice if it had more interactions with Kardia, for example, healing an ally places a buff called Placebo Kardia (so glad I'm in nursing school so I can help lean into Sage's doctor aesthetic lol) that heals half the amount of every Kardia proc. Remove Physis and let Psyche proc Kardia. I'd also make Soteria a shorter cooldown on top of Philosophia.
Holy shit between this and my idea of also giving addersting per x procs of Kardia--did I just fix Sage?
Last edited by Iedarus; 06-19-2024 at 07:34 AM.
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
I think healers can stand to have a little more than just Glare spam even if we were able to restructure healing to be a more prominent aspect of your gameplay, even if only to make soloing, field ops, and deep dungeons more enjoyable.That's what SGE was supposed to be. They literally were given a mechanic that heals for dealing damage. Albeit, it's not very impressive in practice, but that ship has already sailed and sank, unfortunately. I'm not opposed to 1 healer being the "DPS healer." In fact, I think that's quite healthy. Look at WAR. WAR is the "Healing Tank". Having a gameplay nuance that sets you apart is healthy, acceptable, and perfectly valid...right up until your niche is literally comprised of ostracizing an entire role which is where we are now.
For example, I think White Mage really isn't far off from being in a pretty good spot DPS wise. I'd want to see PoM reduced to a 60 second cooldown, because the buff isn't even very strong anyway, and for Glare IV to be a separate action that can also be used outside of PoM windows. If each tic of Dia gave you a chance to proc a use of Glare IV, and you can store up to 3 procs, then even if they are damage tools, you can also use them for movement. PoM just gives you 3 procs. Make those procs more visually striking, like perhaps having an Astral Fire/Umbral ice style visual element to make it easier to recognize at a glance, and White Mage has a simple, yet slightly more dynamic set of attacks that I don't think asks all that much from the person who prefers focusing on healing. You can even bring Aero III back as a weaker version of Glare IV at an earlier level.
But I really do want to see Sage revamped to fill the fantasy of "DPS healer" properly. We might not get that until 8.0, which I can be okay with, I just hope that they can make some adjustments to make the attacks Sage currently has available more frequently, and to revamp Toxikon into something more useful.
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.
Join me in the #ANTI-FFXIVHEALERSTRIKE, for there is no healer strike in Ba Sing Se!!!
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