I really do not understand how adding two or three additional DPS buttons would "destroy" your experience.When tanks pull every mob in sight to the wall, chaos ensues. If the tank makes a mistake, they can die. If the healer lags, the tank can die. If the healer is too slow with using oGCD abilities or can't use fast enough their straight heals, the tank can die. If healer can't manage their MP, the tank can die. It's tough enough as it is. This is the primary reason why I don't support her manifesto. Tanks still die on me due to lack of skill, lack of gear, their mistakes, my mistakes, and game glitches. This manifesto would destroy my enjoyment of the game. I'm sure there are others who feel the same. Please consider the feelings of casual and moderate players for once. Square Enix already has, though I still find the game too difficult sometimes with each new expansion release. At times, I feel left behind, and that is depressing. What you want will destroy my experience.
#FFXIVHEALERSTRIKE
Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
- An engaging DPS kit beyond a nuke and DoT.
- Increased incoming damage so we have more to heal.
- Distinctive playstyles amongst the healers.
- Some nerfs to non-healer heals, we shouldn't be replaceable.
back the truck up here for a moment.~ Reactions to the Manifesto Part 3
The dissatisfaction of healer elites here will threaten the well-being of this game and that of people who don't have the same worries about difficulty level.
What you want will make this game less fulfilling and enjoyable for others. They can't keep their promise whether they deliver on your demands or not because there will still be unhappy people. I would be among them then.
That is all that needs to be addressed here, in my opinion. I hope my position on this disruptive strike is clear. I will continue to heal as long as I can and do my best to compensate for all this on my data center for the inevitable lack of healers at a critical time. Others' fun means as much to me as my own.
did you just call me... "elite"? well, thats a first for me. I havent done anything to earn that status except play the game to have fun. if that makes me elite... well.. right back at you.
personally, I am not sure how asking that the job I main be more engaging is gong to ruin your fun if its more engaging.. but.. I feel for you when everything changes in 8.0 anyway like they said they were planning on.
#FFXIVHEALERSTRIKE
I think that as a petition, we should have signed it, no? Something like this.
===================================================
Petition for #FFXIVHEALERSTRIKE
Gemina Lunarian - Siren
Ellorien Contistorias - Mateus
===================================================
#FFXIVHEALERSTRIKE
Saying you should unsubscribe because you are unhappy with one element of the game is like saying you should close down a restauraunt because they're bad at one dish.
I mean a better analogy would be just voluntarily refusing to go to the restauraunt but I wanted to capture how it's overkill and really kind of a stupid thing to do.
Last edited by Turtledeluxe; 06-18-2024 at 07:29 AM.
I am putting my name in, healer main for more years than most are probably alive. This game had great healing requirements earlier on (not 1.0 which I did play, (though 1.0 had gumption)).
SE is typically a bar above other devs, I know with all my heart they can fix this.
Striking won't destroy the game, but maybe it'll get more traction?
We should always look to better the game~
A real Arwing would never speak like that, clearly it's an Aparoid in disguise.
Every strike must be disruptive or will die ineffective. The disruption, though, shouldn't be it's purpose per se, which is not the case here. In this case, the disruption is inevitable, but necessary.
If you read the entirety of my post, split into three, you'd see that I requested the same thing here. Sage feels fulfilling because my ranged AOE DPS makes me feel like I'm contributing more than just heals. No other healer job feels the same to me. If all they do is make them all more like Sage, I'd be happy. If they raise the DPS bar so much that it affects casual healers' performance and enjoyment, I would be unhappy.
Doesn't the fact that I choose to play Sage over all others say something about me?
Don't sweat little things and have fun!
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