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  1. #1
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,678
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LalaLumi View Post
    The part about this that irks me, however, and I'm sure I'm going to start an armageddon with this one, is why in the bloody hell the #1 solution to the problem is to give healers MORE dps spells. Like...excuse me? With respect, I think we are missing the entire point here. Dopamine and serotonin (aka: the happy brain chemicals) are released from healers when they make the blue or green HP bars go up - not from making the red bars go down. I understand the sentiment of wanting to "give healers something to do during downtime", but the entire point is that there shouldn't be that much downtime for healers to begin with. Why am I spending 95% of my playtime doing DPS as a healer? Can we just take a minute, also, to realize this isn't hyperbole? Regardless of how "engaging" the DPS application is, it shouldn't be that high on any planet whatsoever, and it's appalling to me that the mainstream solution is to push healers even further in the direction they're already headed because the idea of healers actually interacting with their respective healing kits is so foreign of a concept. We should be advocating for more opportunities and class reforms that not only force, but actively incentivize the frequent, meaningful integration of our entire roster of healing abilities.
    People want more DPS abilities because we used to have more and we liked it, and then the jobs were gutted. We aren't headed towards more DPS, it's been the exact opposite. Your complaint has nothing to do with how many DPS buttons we have, they could add more and it wouldn't change how much healing we have to do at all. Those are entirely separate issues, it sounds like what you want is better encounter design and there's no reason for you to be anti DPS buttons.
    (9)

  2. #2
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by LalaLumi View Post
    I've been saying for years that healers have been in a really bad spot, and this isn't unique to dungeons and casual content either. Even in savage+ content, healing is ultimately boiled down to just allocating your long cooldowns at set intervals, pressing an AoE heal once every 45-60 seconds, and going back to smashing your DPS spell. The only time healing in this game is fun is during week 1 when there are no guides available, and everyone is running around lost and clueless. I feel so alive then. People stepping in DoT puddles, not knowing what to mit, etc. By week 5 or 6, though, all this life is gone as YT channels are flooded with visual guides on how to do everything flawlessly, and you, as a healer, are relegated back to your corner of the arena where you're essentially just an anti-raidwide mechanism that interacts with the battlefield once every 45-60 seconds.

    The part about this that irks me, however, and I'm sure I'm going to start an armageddon with this one, is why in the bloody hell the #1 solution to the problem is to give healers MORE dps spells. Like...excuse me? With respect, I think we are missing the entire point here. Dopamine and serotonin (aka: the happy brain chemicals) are released from healers when they make the blue or green HP bars go up - not from making the red bars go down. I understand the sentiment of wanting to "give healers something to do during downtime", but the entire point is that there shouldn't be that much downtime for healers to begin with. Why am I spending 95% of my playtime doing DPS as a healer? Can we just take a minute, also, to realize this isn't hyperbole? Regardless of how "engaging" the DPS application is, it shouldn't be that high on any planet whatsoever, and it's appalling to me that the mainstream solution is to push healers even further in the direction they're already headed because the idea of healers actually interacting with their respective healing kits is so foreign of a concept. We should be advocating for more opportunities and class reforms that not only force, but actively incentivize the frequent, meaningful integration of our entire roster of healing abilities. And before someone starts typing up a novel on what it means to be a good healer in FFXIV - I know. I'm intimately familiar with the concept that healers are also responsible for doing DPS. I'm not advocating for the removal of their DPS contribution nor a cure spamming, heal-only playstyle, so let's not jump the gun and go to extremes. But can we not aim for a more proportionate, sensical distribution whereby I need to engage with my healing tools more than once every 45-60 seconds? I'd be content with a 60-40 or even 70-30 split (in favor of doing damage) at this point rather than the 95-5 split we have now.

    This right here is is what I been saying!!!!
    (3)
    #FFXIVHEALERSTRIKE

  3. #3
    Player
    Zelnaris's Avatar
    Join Date
    Jun 2024
    Posts
    2
    Character
    Zelnaris Dragozia
    World
    Goblin
    Main Class
    Paladin Lv 90
    As someone that plays all roles this is a moronic strike. At least 99% of the people wanting more complex healing and nerfs to tank sustain would not be able to handle it nor would they be able to do what Xeno and his fellow top 1%ers did. This is also taking into account that this is a MSQ dungeon meant to be as near easy as possible so EVERYONE can complete them without it being on autopilot on launch. If you somehow still think healing is really that easy go do some real content like savages or ultimates week/month one before other people can carry you with their gear. To be completely frank no role is hard yet nor most mechanics outside of high end content yet still most players struggle to do them and/or don't bother to learn making the whole point of this strike would be egregiously harmful to the game and again to 99% of the people complaining if not 100%.
    (4)

  4. #4
    Player
    Mutsukki's Avatar
    Join Date
    Sep 2015
    Posts
    9
    Character
    Mutsukki Aensland
    World
    Sargatanas
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Zelnaris View Post
    As someone that plays all roles this is a moronic strike. At least 99% of the people wanting more complex healing and nerfs to tank sustain would not be able to handle it nor would they be able to do what Xeno and his fellow top 1%ers did. This is also taking into account that this is a MSQ dungeon meant to be as near easy as possible so EVERYONE can complete them without it being on autopilot on launch. If you somehow still think healing is really that easy go do some real content like savages or ultimates week/month one before other people can carry you with their gear. To be completely frank no role is hard yet nor most mechanics outside of high end content yet still most players struggle to do them and/or don't bother to learn making the whole point of this strike would be egregiously harmful to the game and again to 99% of the people complaining if not 100%.
    pretty sure they have max ilvl synched gear too, healerless dungeon runs have been in this game since Stormblood ahahaha it's incredible that THIS was the spark, something that's been here forever. i'm sure someone's gonna say better late than never but i just think healer was never really understood if it took this long, not being needed in max ilvl dungeons never made me not enjoy it
    (1)

  5. #5
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mutsukki View Post
    pretty sure they have max ilvl synched gear too, healerless dungeon runs have been in this game since Stormblood ahahaha it's incredible that THIS was the spark, something that's been here forever. i'm sure someone's gonna say better late than never but i just think healer was never really understood if it took this long, not being needed in max ilvl dungeons never made not enjoy it
    Even now it's taken just skirting near the idea of tank/dps balancing being looked at and it's all people wanna focus on. Healers have been unhappy for a lot longer than just this week of the media tour. Years in fact! Why else would so many of them collectively respond so negatively to the prospect of using their kits again like this for another 2 + years!?

    For what it's worth I think all mits on jobs outside of healers should be limited to use on yourself only. Primarily this is for DPS mits really. That way you can press them, help your healer and not upstage their role and also it's a good indicator of which players are refusing to cooperate and use the mits because -they- will be the ones who died.
    (9)
    Last edited by OgruMogru; 06-19-2024 at 06:59 AM.

  6. #6
    Player
    Nightshade878's Avatar
    Join Date
    Jun 2024
    Location
    Gridania
    Posts
    14
    Character
    X'lyhhia Wiloh
    World
    Malboro
    Main Class
    White Mage Lv 55
    Quote Originally Posted by OgruMogru View Post
    Even now it's taken just skirting near the idea of tank/dps balancing being looked at and it's all people wanna focus on. Healers have been unhappy for a lot longer than just this week of the media tour. Years in fact! Why else would they all collectively respond so negatively to the prospect of using their kits again like this for another 2 + years!?
    That's the thing. It doesn't take much effort on Google to find many forum/reddit/ect. posts going back years being unhappy at the state of healer. People reacting defensively against healers being upset are acting like this is new just because of media tour when we've been unhappy for a lot longer than that. Media Tour is the straw that broke the camel's back after years of unaddressed balance grievances, not a sudden reaction. It made even me, who generally keeps to herself, decide to come onto the forums and make my thoughts known.
    (13)

  7. #7
    Player
    Mutsukki's Avatar
    Join Date
    Sep 2015
    Posts
    9
    Character
    Mutsukki Aensland
    World
    Sargatanas
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by OgruMogru View Post
    Even now it's taken just skirting near the idea of tank/dps balancing being looked at and it's all people wanna focus on. Healers have been unhappy for a lot longer than just this week of the media tour. Years in fact! Why else would so many of them collectively respond so negatively to the prospect of using their kits again like this for another 2 + years!?

    For what it's worth I think all mits on jobs outside of healers should be limited to use on yourself only. Primarily this is for DPS mits really. That way you can press them, help your healer and not upstage their role and also it's a good indicator of which players are refusing to cooperate and use the mits because -they- will be the ones who died.
    i have no idea i'm pretty content with my healing kit. i'm sorry this all just sound extremely petty and shortsighted, we had two tiers were healers absolutely needed to learn how to heal and all we got was mass desertion from the role. i get this is mostly for casual content but that is brain-dead for literally every job it's not just healer, dungeons have been suffering due to the need to accommodate trusts in them and that, imo, is a much bigger issue than some people not liking how the role plays. i really don't get this, you can just play something else and i'm sure most of this thread wouldn't vibe with stance dancing how it was back in HW, when healers actually had to make hard decisions for -any- content, since, i mean, cleric stance was taken out -due- to player feedback.
    (1)

  8. #8
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mutsukki View Post
    i have no idea i'm pretty content with my healing kit. i'm sorry this all just sound extremely petty and shortsighted, we had two tiers were healers absolutely needed to learn how to heal and all we got was mass desertion from the role. i get this is mostly for casual content but that is brain-dead for literally every job it's not just healer, dungeons have been suffering due to the need to accommodate trusts in them and that, imo, is a much bigger issue than some people not liking how the role play. i really don't get this, you can just play something else and i'm sure most of this thread wouldn't vibe with stance dancing how it was back in HW, when healers actually had to make hard decisions for -any- content, since, i mean, cleric stance was taken out -due- to player feedback.
    Abyssos was hard on healers not because of healer requirements. It was hard because of MITIGATION CHECKS. The thing that Healers don't control nearly as much of. Healers can partially mit raidwides, but without support from DPS/Tank CDs, it still would hit way too hard and down people.

    And don't even get me started on Johnny WAR over here who just rawdogs the bleed tankbusters with holmgang, dies to dot ticks that equilbrium and bloodwhetting for ONCE cannot save them, and then the healers get blamed for it.

    Why would anyone want to put up with that kind of design? You didn't see people drop out of fights because of J-Waves, or Forsaken or Terminal Relativity, stuff that DID require healing/mitigation combos. They dropped because either you prayed that the tanks would press reprisal more than once a fight, or your entire party explodes and they blame YOU because the Fey Illumination and Succor were somehow going to be enough to keep everyone alive.

    They never should have taken Virus away from SCH.
    (23)

  9. #9
    Player
    Pandurah's Avatar
    Join Date
    Jan 2015
    Posts
    89
    Character
    Luma Deahaart
    World
    Lich
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mutsukki View Post
    snip snap
    Our healing kits are fine, if overkill for most of the dangers we face. But our dps kits were more interesting. Problem is, healer used to be fun. And it's not just about stance dancing or whatever. Being a main healer from before (ARR/HW/SB) ShB to now, it's really quite depressing to look at what's been removed. So saying 'play something else' doesn't solve the issue, obviously, otherwise more healer mains would've happily switched before now. And honestly, being told 'you asked for this' is a bland overgeneralization, because I never did, and I don't know anyone who actually did. I, and others, have been "leaving feedback" since we saw the changes ShB brought with it. For years now.
    (7)

  10. #10
    Player
    caffe_macchiato's Avatar
    Join Date
    Aug 2021
    Posts
    698
    Character
    Macchi Ato
    World
    Balmung
    Main Class
    White Mage Lv 93
    Why are we letting a billion-dollar multinational corporation turn us against each other when we should be united against our common enemy? Square Enix Holdings Co., Ltd. creates divisions among the working class to prevent us from organizing against it. The company is at fault for this problem, not the players.
    (12)

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