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  1. #3141
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Neoyoshi View Post
    So i take it unsubscribing isn't an option for this healer strike? I'm sure they'll pay attention if a large portion of healers all collectively unsub and stop playing and go support a different game.

    Namely the people throwing this protest around, please unsub and go play something else.
    We will not unsub and we will keep posting in the forum with the forum privileges afforded to subscribed players in addition to enjoying Dawntrail as tanks and dps. Please click with your mouse to exit the thread if you don't like reading healers' feedback directed to Square Enix.
    (10)
    Graphics
    MSQ
    Viper

  2. #3142
    Player
    Orbitaldoll's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    6
    Character
    Aurelia Leguinn
    World
    Sargatanas
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rehayem View Post
    What can I do? Personally, I enjoy other aspects of the game, like crafting/gathering. The game doesn't revolve entirely around battle content, and if I do that, I usually play tank/dps anyway. I like playing all jobs, even if healers are borderline lazy design.
    I play all the classes, every battle content. One becomes boring, I switch to other and then I find things to be both giddy and nitpicky about. Much like how a lot of ARR healers switched to DPS by Stormblood (some didn't even last that long). The now empty healer spot gets occupied by a much ambitious sprout. And the cycle continues. Doesn't really solve the issue in the end.

    Personally I dont think this strike will change much either, but Square really needs to conjure some major design decisions rather than playing "next expansion" card.
    (1)
    Last edited by Orbitaldoll; 06-18-2024 at 04:17 AM.

  3. #3143
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,196
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Willemdarke View Post
    I don't think I've posted in this thread yet, but I guess I got into the topic from another thread, so here's my take:

    1. The Healer DPS rotation is brain-dead. Does it need to be expanded or made harder? I don't necessarily think so. Why? Because if healers had to heal and weren't stuck pressing 111111, their DPS tools wouldn't be an issue.

    2. I don't think WAR or tanks in general are the problem. Like it was said above, don't take away other people's fun. Self-healing is what WAR does. If these tools were taken away from them and replaced with simple mitigation - that's just homogenising the tanks. Similarly I don't think self-healing is universally better than mitigation - they both have cases where they shine. Rebalancing tanks to bring them more in line might be needed, but that doesn't really concern healer issues.

    3. Tanks and in fact the whole group needs to take more damage than what they themselves can heal or mitigate. DPS specifically should take more damage, as right now the only way they can be damaged is stacks, raid-wides and their own mistakes. Those are all fight design issues.

    4. Healing aside, healers uniquely have Esuna - but it is entirely underused. If bosses applied DoTs or DMG-downs or Dooms, etcs, which no one but healers could deal with, that would resolve most all issues healers have. Example how a simple DoT could be handled in 4 different ways, one for reach healer:
    -SGE would have to apply a special shield to be consumed by the DoT instead of the player's health. This would be an unique skill and DoTs could bypass any other shields.
    -WHM could counter the DoT by outhealing it with a more powerful, but more mana-costly version of Regen.
    -SCH would have an upgraded version of Esuna, which uniquely could dispell the DoT.
    -AST, having seen the future, would have to preemptively apply a buff, which automatically consumed and removed the DoT when it is applied. This wouldn't work on a DoT already present.

    There are countless ways healer gameplay could be spiced up without touching other job's toolkits.
    I hate to break it you and other people who are against nerfing sustain on other roles, but it's a party based game, and tanks are known to use their sustain to grief other people. That's not to mention that their sustain is an existential problem for classes whose main job is healing. The game is designed so any job is viable and any job is playable, that doesn't mean the jobs need to have identical levels of mitigation/healing/dps. And this is evidence by existing skills-- Manawall on BLM serves mitigation purpose but you don't see them soloing down a boss do you? NO you don't. So please spare me the "don't touch other roles". When a WHM, DNC, BLM, etc are soloing down bosses because the rest of the party wiped, then I will want to hear about the tank sustain is fairly balanced as it is now.

    Another hard truth, all of the calls for incoming damage to be enhanced are never going to happen. Nor should it happen to overcompensate for an egregious job imbalance you just don't want to stare in the face.
    (8)
    Last edited by Turtledeluxe; 06-18-2024 at 04:19 AM.

  4. #3144
    Player
    Y2K21's Avatar
    Join Date
    Feb 2021
    Posts
    396
    Character
    Stellan Djt-dolja
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Reinha View Post
    We will not unsub and we will keep posting in the forum with the forum privileges afforded to subscribed players in addition to enjoying Dawntrail as tanks and dps. Please click with your mouse to exit the thread if you don't like reading healers' feedback directed to Square Enix.
    Stuff like this makes me think this whole thing is not serious even though I agree with the points made.
    (2)

  5. #3145
    Player Ravenblade1979's Avatar
    Join Date
    Jun 2016
    Posts
    598
    Character
    Anastasia Minou-rose
    World
    Adamantoise
    Main Class
    Dancer Lv 90
    Quote Originally Posted by ZephyrMenodora View Post
    No one expects changes by 7.0. We understand changes take time, especially when they have been baked into the design for 4+ years.
    To be fair. As I've said in other posts. I been around a long time. Healers seem to be their Achilles heel and I'm not sure they will every do them justice.
    (3)

  6. #3146
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    639
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Local_Custard View Post
    huh funny you say that because I was unsubbed for a time (not on purpose- that is how long my laptop was out of commission. My laptop has since then been working very nicely.) and could not post on the forums. So you may want to review what you say before spreading misinformation.
    Funny thing was, I was away for a couple of weeks recently and couldn't log in. When I came back it took ages for the forums to realise I had logged into the game. So despite being subbed, I couldn't use the forum. They're "technically right" in that the forum doesn't care for sub, it cares for game activity. But because game activity requires a sub, it still means the forum requires the sub.
    (6)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  7. #3147
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,196
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ravenblade1979 View Post
    To be fair. As I've said in other posts. I been around a long time. Healers seem to be their Achilles heel and I'm not sure they will every do them justice.
    Then they can expect people to keep complaining ,which doesn't help the game in any way. In fact, people complaining and some eventually giving up on it only hurts it. Not only because x person unsubs, but because if x person was actually satisfied, they'd probably actively recruit other people to play the game as well over however many years. That's why you shouldn't just assume your players will always be there and shouldn't treat them as disposable. But SE seems allergic to keeping any of their IP as profitable as possible lately, including the MMO segment.
    (13)

  8. #3148
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Orbitaldoll View Post
    I play all the classes, every battle content. One becomes boring, I switch to other and then I find things to be both giddy and nitpicky about. Much like how a lot of ARR healers switched to DPS by Stormblood (some didn't even last that long). The now empty healer spot gets occupied by a much ambitious sprout. And the cycle continues. Doesn't really solve the issue in the end.

    Personally I dont think this strike will change much either, but Square really needs to conjure some major design decisions rather than playing "next expansion" card.
    It's what I do too, constantly switch jobs so I can keep myself busy. This thread has appeared in some articles already (even a Japanese one) but I do agree things won't change, and I don't think they will until 8.0. SCH and AST are still my favorite, the latter very much so because of its busy system with the cards, I'm not sure whether I'll feel the same in DT though.

    But the cycle will continue forever, see, new sprouts become main healers until they notice something's "off" and realize it's just the endless 1 button spam. With DT and additional DPS buttons to healers, it's clear they're shifting away from healing to green DPS with mitigation type of support.
    (1)

  9. #3149
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Ravenblade1979 View Post
    You all would just rather blow up the forums and keep a sub to continue complaining even before the actual expansion is out. That's the key thing to me. The expansion isn't out. None of you have had the ability to try it to see if changes make sense or not.
    ShB came out 5 years ago actually, those are the changes we're complaining about, Dawntrail is just more of the same so we won't be playing Healers,

    you're also "blowing up the forums" by continously bumping the thread and keeping it at the top, that's how a forum works, we didn't sign a pact with Zodiark to force the front page to acknowledge us.
    (27)

  10. #3150
    Player
    Orbitaldoll's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    6
    Character
    Aurelia Leguinn
    World
    Sargatanas
    Main Class
    Monk Lv 100
    When more than half the appeal of your game comes from exploring new jobs and their related storylines, yet the core mechanics rob jobs of their identities in PVE. Frankly, at this point, might as well bring back cross class skills.
    (8)

  11. 06-18-2024 04:51 AM

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