
Originally Posted by
Willemdarke
I don't think I've posted in this thread yet, but I guess I got into the topic from another thread, so here's my take:
1. The Healer DPS rotation is brain-dead. Does it need to be expanded or made harder? I don't necessarily think so. Why? Because if healers had to heal and weren't stuck pressing 111111, their DPS tools wouldn't be an issue.
2. I don't think WAR or tanks in general are the problem. Like it was said above, don't take away other people's fun. Self-healing is what WAR does. If these tools were taken away from them and replaced with simple mitigation - that's just homogenising the tanks. Similarly I don't think self-healing is universally better than mitigation - they both have cases where they shine. Rebalancing tanks to bring them more in line might be needed, but that doesn't really concern healer issues.
3. Tanks and in fact the whole group needs to take more damage than what they themselves can heal or mitigate. DPS specifically should take more damage, as right now the only way they can be damaged is stacks, raid-wides and their own mistakes. Those are all fight design issues.
4. Healing aside, healers uniquely have Esuna - but it is entirely underused. If bosses applied DoTs or DMG-downs or Dooms, etcs, which no one but healers could deal with, that would resolve most all issues healers have. Example how a simple DoT could be handled in 4 different ways, one for reach healer:
-SGE would have to apply a special shield to be consumed by the DoT instead of the player's health. This would be an unique skill and DoTs could bypass any other shields.
-WHM could counter the DoT by outhealing it with a more powerful, but more mana-costly version of Regen.
-SCH would have an upgraded version of Esuna, which uniquely could dispell the DoT.
-AST, having seen the future, would have to preemptively apply a buff, which automatically consumed and removed the DoT when it is applied. This wouldn't work on a DoT already present.
There are countless ways healer gameplay could be spiced up without touching other job's toolkits.