
Originally Posted by
OdinelStarrei
R
than watching the tanks drag everyone through the boss when it would've been quicker to wipe. Asura is particularly bad about this.
I have asked these questions. I have made these observations. I have made these considerations. And I have performed, and killed the boss, many times. On every tank for doing what you are talking about, because that's my main role. And even then, even then, I would still give it up, because I know people get bored or angry if I do, and I honestly shouldn't be able to solo something designed for 4 people with THIS much ease. It's not a power fantasy for me anymore to kill a boss that I know is so undertuned that it can't kill me unless I effectively gave it the gun to do so through self inflicted vulns. Even something like DRK with Tycoon, something that I CANNOT solo from 100% to 0 on my own, only about 30% or so, because it would take like ten minutes and I run out of CDs, if I had some DPS flailing about, we absolutely could've downed it with no healers. It's cool to watch for some people, and I love doing it when it happens because I have to think for moment in normal content. A "time to lock in", if you will. But it's a flaw in the design. It shouldn't be this...expected. It's no longer an outlier. It's a feeling of "Everyone's dead? Whatever, didn't need them." That's the last thing I want to feel in an MMO. There is a wide abyss between "Nothing matters, take all the vulns you want who cares" and "If you miss this feint/are out of position, we are all going to die instantly." We continue to fall on the wide sides every time.
We can't get it right in either direction.