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  1. #3041
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,177
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by aiqa View Post
    That is not a black/white point. That bulletpoint claims heals being given to other roles becomes a problem when it encroaches on the healer role. That doesn't mean all heals should be removed from other roles. And that point doesn't claim all jobs have encroached on the healer roles. I don't see why I'd have to defend DRK performance before supporting a claim that the healer role is being encroached on. DRK isn't the only job in the game, and is not the job that I (or any other people I've seen) have listed as problematic in this thread.
    I said specifically stormblood dark knight, the one before they deleted abyssal drain as a spell. Steel cyclone has hp drain under defiance, defiance increases healing received etc. The healer role has always been encroached on in this fashion, just not to this degree.
    (0)

  2. #3042
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by fulminating View Post
    Oh you were replying to me.

    The game’s fight design is completely incompatible with that. 2.5s gcd isn’t fast paced, the net code hardly allows for reactivity and fights have been designed as a single hard hit then a whole lot of nothing for the best part of a decade. Going back through all of that and changing it to fit a high healing uptime is an absurd amount of work.

    Say there’s a boss who lives in a poison swamp, while in combat in the arena there’s a goldbile/thousand maws floor effect with a reasonable dot. How long do you think the fight would have to last before healers couldn’t passively deal with it? How many wipes do you think you’d see where the below average healers wall the other 6 people’s progress on what average or good healers find trivial?

    For aiqa:
    M80 the literal first bullet on the first post’s manifesto is about sustain not belonging on other jobs. I would also like to know how well sb drk would cope with the mt gulg pulls.
    By not being passive. Simple as F. Active and focused healing has been the job of healers in every major (and minor) MMO I have played, the role is called HEALER not GREEN DPS not TINY DPS. As someone who has done healing in games since the dawn of MMORPGs, FF14 literally has no place for people who love and enjoy the role of actually healing. Also your stance that the design can't fit it is also false. IDK how many times I have seen healer's from other games come to FF14 and quit because healing in FF14 isn't healing, or I talk to healers in other games and they tried 14 and same problem. Healing in FF14 isn't healing and that IS the problem. It doesn't make it different, it just makes it a problem. Healing in FF14 leaves out everyone who wants to actually do the job of actually healing.
    (3)
    Last edited by BunnyQueen; 06-17-2024 at 09:59 PM.

  3. #3043
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I really prefer the healing model of constantly having smaller sources of damage going out with occasional spikes on the party/random people vs. XIV's infrequent instances of "You must have this much HP and/or mits to survive this attack".

    Even really basic stuff like Demon Tome in Gubal targeting random people with its auto attacks instead of just the tank made for more interesting healing then a lot of later fights because you may or may not end up having to spot heal the DPS depending how many hits they've taken before the next partywide AoE happens.
    (7)

  4. #3044
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    331
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by fulminating View Post
    I said specifically stormblood dark knight, the one before they deleted abyssal drain as a spell. Steel cyclone has hp drain under defiance, defiance increases healing received etc. The healer role has always been encroached on in this fashion, just not to this degree.
    I don't have a good answer for you about DRK balance in SB, and fail to see the relevance. But from what I remember DRK had its own complaints in the past for having overpowered sustain. And that "just not to this degree" directly influences how strong the complaints from healers get, hence #FFXIVHEALERSTRIKE.

    Still doesn't mean healers are arguing to have all heals removed from other roles.
    (2)

  5. #3045
    Player
    Nyome's Avatar
    Join Date
    Jul 2015
    Posts
    29
    Character
    Nyome Ryback
    World
    Maduin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    Now that my daily post limit is back, I've finally figured out how to make healers engaging without nerfing WAR sustain,

    they have all the tools anyway, just actually make them a green role with some minor tweaks. People have been asking for a melee healer after all.
    It's more just needing a longer cool down or adding some sort of dps or damage debuff after use to take it out of a standard rotation.
    (0)

  6. #3046
    Player
    Onishini's Avatar
    Join Date
    Feb 2022
    Posts
    1
    Character
    Anya'n K'haos
    World
    Zodiark
    Main Class
    Scholar Lv 90
    obv not reading 300 pages of comments, just wanted to add another in case it wasn't big enough yet :V

    As a shield healer main, it's about time that we have more engagement in dps rotations overall and more healing reqs in casual play... I've seen enough healers struggle when scaling from dungeons/trials/normal raids to savage raiding when suddenly the healing needs to be there and the game never thought you how
    (20)

  7. #3047
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,177
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by BunnyQueen View Post
    FF14 literally has no place for people who love and enjoy the role of actually healing.
    It never had one, 13 years in it's far too late to course correct to that degree, especially after they reworked all old dungeons throughout endwalker. You can go and play blue mage healer if you like, that's healing on GCD with aggro management.

    Also your stance that the design can't fit it is also false.
    Elaborate please.

    It's also funny you should bring up unverifiable anecdotes, mine is that the people who request more healing-intensive fights tend not to be able to keep up in current content when there is healing required.
    (1)

  8. #3048
    Player
    Nyome's Avatar
    Join Date
    Jul 2015
    Posts
    29
    Character
    Nyome Ryback
    World
    Maduin
    Main Class
    White Mage Lv 100
    Adding to WAR, adding a brief heavy after use may be an easy fix. Allows Healer to esuna rather than heal. Plus solo WAR shouldn't need to worry if it's short enough (e.g. 10 seconds).
    (2)

  9. #3049
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Giving healers back some DPS would be a good option but they NEED to address the main problem, the main reason healer mains from other games rarely stay in FF14, I myself almost quit but stayed for my wife who plays and now I am a tank main. Healing isn't healing in FF14 and that itself is a problem. They need to net increase damage on mob auto attacks in dungeons, increase the threat and make it so healers can do the job of healing. As it stands healing in FF14 sucks more than a black hole. <- Copy and pasted what I said in the discord since I worded this better there than here. Have fun chatting everyone I will be back later to support the strike.
    (14)
    #FFXIVHEALERSTRIKE

  10. #3050
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    The trash in dungeons doesn't just need higher numbers but should stress the party out in different ways.

    We already had stuff like the Final Sting bees in Qarn and the AoE poison/sleep/silence using Ochus in Brayflox's Longstop and spice like that should be the standard over the generic telegraphed AoEs they started to favor heavily over anything else.
    (12)

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