Not a Healer Main, but some views I've had which happen to align with the cause.
Why are the developers so extremely concerned with difficulty-based accessibility at the endgame?
We're talking about FFXIV, a game that's so long it'll easily take you atleast a hundred hours or two to get to max level.
Getting to just Endwalker (now about to be Dawntrail) alone takes:
About 50 Dungeons, mandatory, with extra optional ones.
24(?) mandatory trials, with plenty of optional ones to choose from
3 Alliance Raids, with yet again plenty of optional ones. Most of them, really.
A job questline from 1 to 70. Role quests from 71 to 90.
Dozens upon dozens of solo duties.
And yet players aren't expected to know the game by now - everything just keeps getting dumber and dumber and healers are absolutely getting the shortest end of the stick because they're getting every issue under the sun compounded into their role.
Heals have become very, very powerful. Rare to need more than one cast, especially since we're still bringing two healers by default into 8 man content.
Tanks aren't reliant on healers as much anymore, so whoops we don't really need gcd healing anymore at all since they're the only ones who actually needed more than one cast.
If healers have nothing to heal, they should be dpsing. Healers dpsing makes up 90% of their time, so maybe they should be allowed to press more than the button they learned at level 1. Healers aren't the only ones who are getting screwed over "accessibility" of course - tanks had their gameplay absolutely neutered where they're basically just blue dps that occasionally press shirk and provoke but healers are already adopting that same design WITHOUT the dps buttons. Healer accessibility apparently means "do the same thing for 90 levels while everyone else supports you in your job because you cant handle it"
Under the logic healers operate under, tanks should only be pressing 2 buttons for damage as well since they should be focusing on their mitigation abilities instead. No more combos, just press the two damage buttons you were assigned for eternity, please!
There's some resistance from players who don't know better - players who think you cant clear things with just one or zero healers, or players who think this only happens in dungeons. The other day, I had a party member adamantly refuse to go into an ex trial with just the 1 healer because that would've been "impossible!"
But healers are powerful enough now that, unless mechanics demand it, we simply just bring one - and if outgoing damage is low we can just bring 0 healers because quite frankly, we have plenty across the other jobs to pick from, and at this point bringing more healers than necessary is becoming actively detrimental to a party.
Amusingly, the simplification of dps jobs, including 2-min meta, was a direct consequence of meta parties pushing out other jobs in favor of only bringing their preferred jobs. We're about to see the same thing happen to an entire role, with potentially the only thing keeping them alive being mechanics that explicitly target healers without a visible marker and wipe the party if not done correctly. (think mothercrystal ex)
Something needs to be done. And I'm here to tell you that if healer numbers do dwindle excessively, they will look. Just look at the amount of effort they put into making tanks appealing when nobody was tanking in Stormblood. They even got special mounts for playing it, lol
Last edited by kajv95; 06-17-2024 at 04:17 PM.
Okay let’s go with the assumption that all roles are being equally affected by the dilution of the trinity (ie the “everyone can clear dungeons without x role” argument). Why then are healer uniquely punished with mind numbingly boring filler rotations
If we take out both roles support skills as they aren’t being adequately tested why do we end up with GNB having a near melee level difficulty rotation and even WAR having at least 8 buttons relevant to its rotation while the most complex healer is literally none of them because all their rotations are 111111112111111111
This is why to some people our arguments seem disorganised, because depending on what point you approach us with a different problem with healer design arises
Approach us with “nobody is really needed”- so why are healers the ones with no DPS options and the only role where a different role is better at our core job
Approach us with “I don’t want to DPS I want to heal”- we want to heal as well but they won’t give us more to heal
Approach us with “just play savage”- it doesn’t fix the 11111112111111 issue if anything savage makes it actively worse
Healers just have so many problems it’s hard to articulate everything in every discussion
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
If you run no tank, taking the incoming mob damage will be much harder, if you have no dps the entire thing will take much longer, if you have no healer you will simply clear the dungeon faster because warrior is the better healer and 3 dps will deal more damage anyway. That's the big difference. Your group is better off not running a healer. You're not better off running no tank or running no dps.
You can clear old ultimates without a tank or without dps. UCOB has been powercrept for about 7 years. If tankcob, tanklesscob, enragecob, corncob, single neurocob, deathcob and light party cob happened while it was current, raiding in this game would have died in stormblood.
Respectfully, claims to accessibility are literal bs. Excuse making for being too unwilling, constrained, or otherwise creative enough to manage the game balance/ problem solve. Accessibility has no meaning in a game like this compared to how we traditionally refer to it in the west. It is a buzzword devs invoke to cover their own behinds.
And their mission makes zero sense. At any rate of progress by the end of the new 10 years, encounters will be hauntingly difficult, even in casual content. So they're chasing accessibility as they're trying to actively deepen the encounters. Eventually jobs will be one button.
This is why they should have placed their bets on a more mixed balance of job and encounter complexity. Progressive encounter complexity for the sake of it goes nowhere ultimately and the healer strike is only one of many symptoms that will arise. It's an actual road to nowhere. Unless of course they're just lying and the game will not in fact grow in difficulty, even in Ultmates. After all people already cheat to clear them, not that devs design the fights around that or anything.
Last edited by Turtledeluxe; 06-17-2024 at 04:30 PM.
Warrior self healing is fine...
https://youtu.be/2kII_JK9lgw?si=w9sZ9Luh5qRUjCb3&t=1119
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I want to point out that each one of these content creators with the exception of Zepla oppose the strike. Some even go as far as to try and make us feel silly and childish about it. All of them more or less believe that the strike won't work (mind you under false pretenses why we chose to do it). Yet, every single one of them end up conceding that the issues laid out in the manifesto are true and agree that there are real problems with the role and the simplicity of content.
Nobody is or has had the opportunity to ask any of them, "What would you have them do, then?" So I'll ask you. Members of the community who come to the forums that oppose this strike. What would you have us do?
We have been told to provide constructive feedback: There is already a four year old thread summarizing the issues with healers that is supported by many healer mains within these forums.
We have been told that if we are not happy then to just quit and vote with our dollars: Many of us have already quit, and several members on the discord have unsubbed and don't plan on coming back. Even if SE did make changes.
We have been told that if we want to DPS, to go and play a DPS job: We are, and now we have players who have chosen to not participate in duties as a healer in Dawntrail. A brand new expansion and the role we love because it is no longer enjoyable.
We have been told to go and suffer Ultimate if we are not satisfied. Many players in support of the strike have done just that.
It's interesting that despite our grievances, how much we care about the community and the game, how several of us defended this dev team to no end, the backlash we have received from you and some of these content creators, and even Yoshi himself being so dismissive as to tell healers to go do Ultimate if you're bored; that we are still here with our demands being boiled down to impartiality. We are even the ones trying to bring up possible alternatives to tackle these issues. Yet, those in opposition either just shut these ideas down, and/or remain completely indifferent.
Again, I ask. What would you have us do?
This might be my last post for a while. I told myself that if/when the pages and upvotes reached 300 I would sum up my overall thoughts over the course of that time. Dawntrial is right around the corner and so is the strike. We will just let the chips fail where they may. The attention this has acquired is far greater than I would have ever imagined. I know all of this has reached the dev team as it would be impossible for it not to. In that sense, this has already been successful.
Thank you so much for all your support and participation.
どうもありがとうございます
o/
<3
Last edited by Gemina; 06-17-2024 at 05:13 PM.
Excellent post. This thread and the posts herein are a form of constructive feedback from players who have a love for the game and the role of healer. All people are asking for is a little engaging and rewarding game play, it is not a big ask. No one is asking for big shooty boom boom's or sparkly green lasers, the cacophony that resonates among that vast majority of posters is people are tired of hitting 111111, 2, 111111 [insert heal spell here].
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