That is absolutely not the norm. Nor will it ever be.Sure, so I assume from your definition that P12S should be casual content too, since it has been done with no healer required like a lot of other "casual" contents like all EX, ultimate TOP, raids normal soloed by tank on patch, and other several savage fights:
https://www.youtube.com/watch?v=etKYa3K70ek
No issue then. Wanting to being usefull to have a spot in a party should be a god complex.
you know that this is unhealthy right? getting extremely aggravated bc someone wants to play a certain class lol. hope you get better.
Homogenization will always be a thing because you are mixing only two base ingredients: the damage you take and the damage you give. You only mix up the ways you manage them and the ways you display them.Having been playing a long time myself, I've never felt, personally, like I wanted to do content without a healer. Is it possible? Yes. Its also possible to do a lot of content without a tank. And its also possible to do a lot of content without a DPS, too. I remember doing stuff with nothing but tanks, or all white mages, ect, all the time.
I mained Monk through ARR to Stormblood and switched to Gunbreaker in Shadowbringers. Healing has always been my second role. The only complaint I've ever had is it would be nice to have more to DPS than 1 DD, 1 AOE, 1 DOT. But I don't see how a whole array of DPS abilities would work with limited hotbar/controller space without fundamentally removing the vast majority of healing options.
The problem with the healer kit is that, to be most efficient at your job damage-wise—which is often a requirement set by the game itself in harder content—you can almost always only use two to three buttons in a very uninteresting fashion, without combos and special interactions like damage dealers or tanks have.
How this should be changed is entirely up for discussion after hearing options from SE. We really just want to be heard and for the game to be changed in a way that does not negatively impact other players. We want our gameplay to be better, not for yours to be worse. Even the latest content is becoming much less enjoyable more quickly due to poorly designed damage kits. Please let us have fun. Thank you.
Last edited by Exino; 06-17-2024 at 09:11 AM.
Unless I'm mistaken, didn't you already ignore suggestions to read the first post in this thread (if you didn't- my apologies)- that summarizes a few important points.You don't have to be rude about it, I'm genuinely trying to understand exactly what the problem is. We've gone around this discussion seeing "DPS is lackluster" and "We want to heal more" and being met with "NO NOT LIKE THAT."
This whole thread can be summed up with one sentence explaining the problem is as follows :
"Players in the healing role would appreciate if the healing DPS rotation could be more dynamic much like many other DPS jobs, either by new mechanics or traits added to make it feel more fun."
Instead I'm trying to give you guys potential solutions that fixes the original arguments I read of "We want to heal more and dps less" and being told, "That just replaces Glare Glare Glare with Cure Cure Cure. No."
If you're trying to drive home a point and ask for fixes, be VERY SPECIFIC with what you're asking for.
If you haven't, then I don't think it's fair to ask others to "be specific" when this isn't a simple topic, and we're clearly at almost at 300 pages - actually more due to links. Nor is it realistic for you to provide a solution given that, an opinion, likely - but you'd miss key context.
I have actually, I've also encountered plenty of low quality tanks, I was a tank main originally.Have you done dungeons with random healer or are you always doing them as healer? Same with any content lvl90, trial or normal raid. Are you playing with a healer friend? You won't make me believe you never saw (or rarely) a healer not dpsing AT ALL when being MAX lvl and not first timer. Or you are not playing the same game as me. Or only spaming medica/cure or equivalent
To smooth out my roulette experience I would like to propose the following changes:
A) remove all tank damage buttons, they need to focus on mitigating, they can keep one AoE for aggro,
B) give healers more mitigation, Kerachole is nice but should really be closer to 40% and without a cooldown, give healers similar tools,
C) Give healers shirk, just shirk,
These would ensure bad tanks cannot interrupt my roulette experience, your fun ends where my mild inconvenience begins.
Yes this is all sarcasm, I do not genuinely believe in gutting tanks.
Sure, I hope you know the norm of a healer in ultimate fight then. How much do you think are the % of glare/broil/dosis/malefic spam aka best healing skills to keep healers busy is the norm in the hardest content? So much that they should feel absolutely needed I hope? /s
Last edited by Hellebore_Ghrian; 06-17-2024 at 09:18 AM.
Your condescension is noted. I will respond to this in good faith:
It isn't unhealthy to get annoyed at playing a video game on occasion. Perhaps I was being hyperbolic with my wording, but it's more of just an "ugh more boredom" response because of the way the job was designed to make me have to do less. Not because of the player themselves. I have no animosity towards Warrior players. My apologies for the misunderstanding.
Last edited by Arylett; 06-17-2024 at 09:15 AM.
I guess you gonna ignore the fact that I'm healer too. And I don't want those change.Well, homogenization will always be a thing because you are mixing only 2 base ingredients: the damage you take and the damage you give. You only mix up the ways you manage them and the ways you display them.
The problem in healer kit is, that in order to be most efficient at your job damage wise, which is often a game requirement set by the game itself in harder content, you can almost always only use two to three buttons in a very uninteresting fashion, without combos and special interactions like damage delears or tanks do.
How this should be changed is entirely up for discussion after hearing options from SE. We really just want to be heard and for the game to be changed in a way that does not negatively impact other players. We want our gameplay to be better, not for yours to be worse. Please let us have fun. Thank you.
When I played years ago I was thinking "oh, not much damage, why do I need to heal?" I don't anymore.
Again, it will only be a illusion of choice. It's not better on other jobs. You only think it is because you see a shiny button up after doing 123, or using jump 2 times you have another ogcd to click.
I see the game as a "puzzle" you try to complete it. I don't care about how much buttons I have to press to do something.
Clean everything before any nerf is my goal. No matter the time needed to reach the last hp and beat it.
twitch.tv/jeycht
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