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  1. #2771
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    Join Date
    Apr 2024
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    448
    Quote Originally Posted by Jessica_VS View Post
    The biggest problem with this thread, like most forum threads, is that many of the people expressing discontent disagree strongly with each other on how to resolve the situation and/or improve healing in the game. Almost everyone here is suggesting a different idea.
    Like Cordyceps, the issue has burrowed so deep into the nervous system that there is no single root you can look at to plug out and declare the issue fixed. It's a whole mycelium down there.

    Quote Originally Posted by Jessica_VS View Post
    and almost every different idea directly contradicts another person's idea
    But I frankly do not see this at all. I'm not sure how you got that impression. In fact what I'm seeing is the same ideas being repeated ad nauseam.
    (16)

  2. 06-17-2024 03:22 AM

  3. #2772
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Zakuyia View Post
    yet Im told healers dont want more damage? Like bruh what even is this strike. I'd be ok if ppl ask to bring back old astro cards that had variety of buffs minus TP (your and OG if you know what that is, i dont miss it) Yet asking for engaging content means increasing dungeons to be even harder.....
    I do not necessarily want to do more damage; I want the damage I already do to be broken up across more pieces rather than loaded almost entirely into one spell.

    Does that help clarify any confusion?
    (21)

  4. #2773
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Fukuro View Post
    Offtopic but This is what alienated me the most about the job, it underwent a complete change in its aesthetics. I know many people love the lily aesthetic but man do I miss the druid vibe it had.
    We're getting outside the topic of the thread but they really should add an official spell glamor system like the pet glamors. I would happily replace Glare 3 with Stone 1 and throw rocks at gods, Stone 1 gets replaced so early you're already at Stone 2 in Satasha.
    (6)

  5. #2774
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    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Zakuyia View Post
    ok so play harder content would be the answer to that.
    I'm just going to keep linking this because these pictures really just answer this often repeated argument for me.

    Quote Originally Posted by HighlanderClone View Post
    Also, picture(s) say a thousand words:

    Scholar casts in top 5 speedrun, Savage, A12S/O12Sp2/E12Sp2/P12Sp2

    HW:



    SB:



    ShB



    EW



    ===============================


    50th percentile Scholar, Savage, A12S/O12Sp2/E12Sp2/P12Sp2

    HW



    SB



    ShB



    EW



    ===============================


    10th percentile Scholar, Savage, A12S/O12Sp2/E12Sp2/P12Sp2

    HW



    SB



    ShB



    EW

    (42)

  6. #2775
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    The main problem is damage in the game, not the class designs themselves of healers. Healers have more than enough tools they need, they just have no need to use them.
    People say that struggling parties are the most exhilerating on healers because you actually get to do something, or joke that they hope people will struggle.

    A fundamental problem is that nothing deals any damage in the game. Vulnerability mechanics add to this problem, because what damage *can* be done makes you take more subsequent damage. Basically, 3 strikes you're out. If you get hit with a 3rd instance of damage, while you have 2 vuln stacks, you'll usually die if you're a dps, and as a healer for sure.
    This is a problem because it prevents you from adding more damage to the game because any damage is highly punishing.
    So, that leaves us with a playstyle of play perfectly or die, with nothing to heal in between. It should be okay to have aoe's that may be impossible to dodge in some circumstances. Instead because vulnerability is punishing, not immensely punishing, but punishing enough, it forces you to design aoe's to be easily avoidable and have practically no damage that isn't avoidable.
    (0)

  7. #2776
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    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Wildheaven182 View Post
    The main problem is damage in the game, not the class designs themselves of healers. Healers have more than enough tools they need, they just have no need to use them.
    People say that struggling parties are the most exhilerating on healers because you actually get to do something, or joke that they hope people will struggle.

    A fundamental problem is that nothing deals any damage in the game. Vulnerability mechanics add to this problem, because what damage *can* be done makes you take more subsequent damage. Basically, 3 strikes you're out. If you get hit with a 3rd instance of damage, while you have 2 vuln stacks, you'll usually die if you're a dps, and as a healer for sure.
    This is a problem because it prevents you from adding more damage to the game because any damage is highly punishing.
    So, that leaves us with a playstyle of play perfectly or die, with nothing to heal in between. It should be okay to have aoe's that may be impossible to dodge in some circumstances. Instead because vulnerability is punishing, not immensely punishing, but punishing enough, it forces you to design aoe's to be easily avoidable and have practically no damage that isn't avoidable.
    Another one I can just use an old post for.

    Quote Originally Posted by HighlanderClone View Post
    But this point has already been addressed. Please look at the casts of final floor savages. A12S truly did not have that much more healing than P12S. Neither did O12S (the hard ones that xpac were in 4 and 8).

    Same healing required by the encounter but much more different playstyles required of the player, at all skill levels. There is only one variable that changed: the job kits.

    Additionally some of us have repeatedly said that you had to use your entire kit even in dungeons in HW and SB if you wanted to be optimal. Furthermore healerless dungeon runs in HW was next to impossible on patch, and in SB they were still difficult even with a Red Mage. Without a RDM or a PLD they were next to impossible too.

    It is not set in stone that dungeons have to be so casual that you can efficiently run through them without using 80% of your kit. This isn't just a problem with WAR. I've done many GNB runs with 3 DPS, including with casual players. It's trivial.

    We have gone from healerless runs in dungeons being outright impossible with almost all compositions to now healerless runs being trivial on 3 tanks and doable on DRK.

    Do you really think the variable that changed was the dungeon damage profile?
    (16)

  8. #2777
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,860
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by LuminaLumi View Post
    I did expert roulette as a warrior now that I'm on strike. I had a whm healer who kept spamming cure 2 even though I wasn't in any danger of dying or even taking any real damage. They did holy and glare a few times, but not a single use of Dia was seen. I wish we had a third dps instead. Healers are basically a nuisance in such content.
    Believe me when I say this: everytime I zone into daily dungeon roulettes as any healer and see that I got paired with a WAR at lv56 or higher contents, I beg to the stars to (mis)align, hoping that they'll play like an absolute dog$h!t so I got something more to do.

    Alternatively, I beg that somehow I can cause a glitch to the system and allow me to change to 3rd DPS so I can be more than a "3rd worse DPS" in the party. I'm NOT needed there.

    Same can be applied to PLD from lv82 and above. They DON'T need me, at all.
    (22)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  9. #2778
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    429
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Believe me when I say this: everytime I zone into daily dungeon roulettes as any healer and see that I got paired with a WAR at lv56 or higher contents, I beg to the stars to (mis)align, hoping that they'll play like an absolute dog$h!t so I got something more to do.

    Alternatively, I beg that somehow I can cause a glitch to the system and allow me to change to 3rd DPS so I can be more than a "3rd worse DPS" in the party. I'm NOT needed there.

    Same can be applied to PLD from lv82 and above. They DON'T need me, at all.

    I've only ever seen like 4 WARs die since EW... I'm not letting it happen again, regen pre-pull, asylum when up, PoM Holy Holy Holy Holy Holy Holy Holy Assize, refresh regen when appropriate, its the most I need usually. I've needed tetra maybe once, twice at most.
    (5)
    Last edited by Kayokane; 06-17-2024 at 03:55 AM. Reason: grammar

  10. #2779
    Player
    UnconfirmedCat's Avatar
    Join Date
    Nov 2013
    Posts
    28
    Character
    Miau Miau
    World
    Gilgamesh
    Main Class
    Fisher Lv 90
    Quote Originally Posted by TBerry View Post
    It's still low hanging fruit.
    If so many points people bring up to oppose #FFXIVHEALERSTRIKE are low hanging fruit then that says more about the quality of "The Opposition(tm)" than anything else...Gonna be honest with you. The posters who don't agree with the #FFXIVHEALERSTRIKE cannot even agree amongst themselves why it shouldn't happen, or why healers are fine the way they are. Most of the posts amount to "Y-you can't change healers because...w-well you can't!" There are so many contradictory statements flying around, and not everyone that disagrees with the thread's initial premise can be right when they are outright contradicting each other's arguments.
    (18)

  11. #2780
    Player
    Alistine's Avatar
    Join Date
    Jun 2024
    Location
    Gridania
    Posts
    1
    Character
    Alistine Alsakue
    World
    Famfrit
    Main Class
    Gunbreaker Lv 90
    I kind of admit that healer is boring right now but I don't think that's a problem at the level people in this thread think it is. While I'm personally down for them to increase damage output of mechanics and for healing to be made less standardized in pace I realize SQenix tries to balance content and class design so that low end content like experts can be cleared by basically anyone. This obviously makes it difficult to adjust things around a healer as its role is currently just to fix mistakes in this content which rarely even happen in the first place past week 2 in content that's designed to be "for everyone".

    So rather than that I'd like for them to make huge sweeping changes for the current gameplay of "putting a rock on your 1 key". For example give them a picto-esque 123 that builds a resource of some kind that in turn gives access to something that gives class resources (like lilies for whm, aetherflow for sch, cards for ast, and addersting+addersgall for sge) since it would allow for the battle pace to be less monotonous and it would give players agency over when they can use their skills instead of just waiting for a timer to press buttons for scripted damage with no variation. This would allow for players to have extra potential to increase their participation and feel less "useless" when running content at all levels and start to incentivize players to think about optimization even before content where dps checks exist.

    That said fight design is getting progressively harder at the top end to account for the dumbing down and homogenization of kits so I'm more or less OK with the DT changes for now, but come 8.0 I pray that they rework the healer role altogether since I can't imagine fight design getting much harder than TOP and still being doable without TOS violations even if they make it 100% downtime.
    (5)

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