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  1. #2741
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    597
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    I find it very interesting that "healers want to do more damage" is a demand I've only heard from people opposed to the strike, it's right up there with "just do Duty Support lol" as shallow gotcha rebuttals and I'm not quite sure where it comes from
    yet Im told healers dont want more damage? Like bruh what even is this strike. I'd be ok if ppl ask to bring back old astro cards that had variety of buffs minus TP (your and OG if you know what that is, i dont miss it) Yet asking for engaging content means increasing dungeons to be even harder.....
    (0)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

  2. #2742
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Zakuyia View Post
    But your job is mainly healing. Im not trolling im saying when you signed up to heal thats what you signed up for.
    I agree. I play healers to heal, but where do I get to use those healing buttons?

    Tanks don't need me. WAR doesn't want me. DPS are going to have 500 potency group healing per 60s seconds come DT. Boss does room wide AoE once per 3 minute, which deals 20% of your HP at best.

    (23)

  3. #2743
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    There are a lot of ideas floating around but the only one I've seen that is directly contradictory is the tank sustain argument,

    "heal more" vs "more interesting damage rotation" aren't contradictory for instance, I'd argue we need both actually, even "I actually like the GCD nuke" can easily be integrated with one of the four healers instead of making all four the same.
    This is actually the compromise many healers from both sides have arrived at. When I was shown some of the graphs exhibiting just how much time was spent spamming one skill even in savage, it immediately dawned on me that having even just one additional GCD skill to use towards damage, such as a follow up, would cut that figure right in half. And that's me. Not a game designer. Not a savage runner. Yet the dev's solution to adding an additional skill was to lock it behind a two minute ability. It is unfathomable to me how anyone can be so set to keep healers right where they're at and be perplexed that the house of cards finally came crumbling down.
    (18)

  4. #2744
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Zakuyia View Post
    yet Im told healers dont want more damage?
    Yes that was me hello, if you can point to a single instance of people asking for more damage output as opposed to more interesting ways to do damage (yes these aren't the same thing) it would be very conductive to further discussion on this point
    (9)

  5. #2745
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Zakuyia View Post
    yet Im told healers dont want more damage? Like bruh what even is this strike. I'd be ok if ppl ask to bring back old astro cards that had variety of buffs minus TP (your and OG if you know what that is, i dont miss it) Yet asking for engaging content means increasing dungeons to be even harder.....
    There's really no proper progression between dungeons, they're all the same. It's okay if early dungeons are super easy, but there's no difference between an expert roulette dungeon and a lvl 60 one. Saying "you agree to heal" is fine, but there's really not much to heal either. People have already done savage and ultimate, and they still agree it's a snoozefest. In that case, what is the solution?

    Can't ask for more damage buttons because "go play dps lol"
    Can't ask for more incoming damage because "dungeons will be harder"

    There's no middle ground for healers, which is why more and more are abandoning the role. Yes, new healers will come, but the story will repeat itself all the time until SE addresses this properly
    (11)

  6. #2746
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Zakuyia View Post
    But your job is mainly healing. Im not trolling im saying when you signed up to heal thats what you signed up for. When I dps im not sitting there think Oh boi i wish i could heal more? DPS - where i go when i want big numbers Healer is where i go when I wanna assist my team with heals. Tank is where i go when i wanna be a bad ass #youtanksareamazing
    Then make some of the same roles in the job more damage focused?
    There's 4 Jobs you can have 1 or 2 with a simple DPS rotation and the other with more to do. Also play harder content doesn't work cus TOP was cleared with no healers when it's new and savage reclears can easily drop down to 1 healer over time.
    (5)

  7. 06-17-2024 01:57 AM

  8. #2747
    Player
    Punslinger's Avatar
    Join Date
    Oct 2015
    Posts
    126
    Character
    Adela Skychaser
    World
    Lamia
    Main Class
    Dancer Lv 93
    Quote Originally Posted by sweetietreat View Post
    But, majority in favour... do you just do the "casual" content? Example: MSQ/side dungeons, normal Trials and normal raids? Because if so... Obviously you won't be using your full healing kit... it's not meant for that type of content.
    This is Sylphie Talking Point #17: "Obviously, if you are not happy with the current state of Healer design, then you just haven't ever healed EX or Savage."

    What have we here? Yet another "gO pLaY uLtImAtE" post? I can set my watch by how often these get posted - has it been fifteen minutes already?

    So what do you think healer mains should do in the other 99% of the game? If you think healers are in a good state, then I challenge you: roll a brand new CNJ alt and take it from level 1 to 90. You'll have your complete GCD DPS "rotation" at level 4. If you can Stone/Glare-spam your way through all of ARR, and all of HW, and all of SB, and all of ShB, and all of EW, and come out the other end with your sanity intact, then you will have earned the right to claim that healers are fun to play in their current state.

    Somehow, I doubt you will do this.

    Quote Originally Posted by OliviaLugria View Post
    I'm tired of hearing the argument "Go try harder content, you haven't experienced what REAL healing is like" but then players who have gone and done said content are told "Oh, well, you're just to good at the game, of course this content isn't engaging for you."
    It's the Endless...well, not a Waltz, but a two-step.

    Tick: "You're a scrub casual n00b who hasn't world-firsted an Ultimate, so your opinion doesn't count."
    Tock: "You're a toxic elitist tryhard sweaty minmaxing raider and don't represent all the lil' babby n00bs who can't heal dungeons, so your opinion doesn't count."

    All I can say is that I hope their backs start hurting from carrying those goalposts around like that.

    Quote Originally Posted by Zakuyia View Post
    But your job is mainly healing. Im not trolling im saying when you signed up to heal thats what you signed up for.
    This is Sylphie Talking Point #21: "I don't want more Damage actions! I play a Healer to Heal. If you want to DPS, play a DPS."

    In that case, I get to recycle my refutation of this recycled talking point again!

    Also, let's get rid of every DPS button except for 1 from every tank. After all, their job is mainly tanking, not DPSing. And they knew that when they signed up to tank. If tanks are asked to press more than 1 button to do damage, their brains might melt down and they might miss their defensive CDs.
    (21)
    "Once upon a time, you were the based healer, who could carry any tank through the largest of pulls! Now you're just here because the Duty Finder said you have to be." - Lucy Pyre

  9. #2748
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Zakuyia View Post
    yet Im told healers dont want more damage? Like bruh what even is this strike. I'd be ok if ppl ask to bring back old astro cards that had variety of buffs minus TP (your and OG if you know what that is, i dont miss it) Yet asking for engaging content means increasing dungeons to be even harder.....
    This argument is hackneyed. A copout, and a reluctance to explore alternatives. If progression of the story is a constraint, then duty support is a feature that already exists that can essentially be the 'easy mode' for players who don't want a lot of difficulty. They can even be given the option to choose different difficulty modes for the dungeon that just adjusts the HP of the mobs/bosses and how much damage their attacks deal, and they can avoid having to design completely different encounters within the dungeon for the diverse playerbase.

    However, the duty finder version of the dungeon is the actual challenging one, and would also be the highest level of difficulty in the duty support version of the instance. This way, players can prepare themselves for the duty finder comfortably in order to run roulettes with other players. And again, this difficulty still wouldn't be EX/Savage level. Just somewhere between braindead and EX. Think previous dungeons that had a little more bite.

    Please tell me why this is so objectionable?
    (13)

  10. #2749
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    429
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Some people really need to redo their CNJ class quests, it's literally all about the "But, your job is to heal!" replies... There's a reason we call Healbots Sylphies.
    (3)
    ~Mew

    ~~Thank You Niqo'te

  11. #2750
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kayokane View Post
    Some people really need to redo their CNJ class quests, it's literally all about the "But, your job is to heal!" replies... There's a reason we call Healbots Sylphies.
    To be fair... one could just do that, you know? Stand there and use your healing skills, like Cure/Benefic, but there's more than high enough chance people will get aggravated on the lack of dps from your part. Healer dps is needed of course, but if healers are there to heal, why dps then?
    (2)

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