this is their problem sometimes you have to say no otherwise we end up having a braindead game. People asked for Elden Ring to have an easy mode and they never added it.That's the thing tho, when something's been pushing players, they have said that it's too difficult so SE has made it easier.
Not just specific to a job, but in general as well.
Dungeons has been nerfed, missions has been nerfed.
Fights in general have almost everything marked out so you don't miss anything.
We even have system in place during some missions that if you fail you can retry it but can select an easier mode.
What if, radical idea here, they mitigated incoming damage? They could have like an ability on a short cooldown to reduce incoming damage by X% to mitigate tankbuster, it could even have two different effects with different lengths to encourage proper timing.
I don't know why people are adamant that both MSQ content and the jobs we play have to be catered to the lowest common denominator.
If the content absolutely has to be designed to be boring, we should at least be allowed to have fun jobs to engage in every content.
Designing both content and jobs to be exceedingly simple just hurts the game because it ends up segregating people into different content depending on their skill level. This causes people to fall into tribal camps and we get the whole "casual v elitist" nonsense that we have now.
XIV is the only MMO I've seen that's so aggressive about bending backwards to cater to less-skilled players vs. actually challenging them to improve and learn, and it's dubious if it's even doing that much good for the player metrics.
I liked being able to offer advice to people complaining about the SB MSQ duties in novice network so they could succeed, but then they just added easy mode so they don't even need to try anymore.
Last edited by KageTokage; 06-16-2024 at 10:31 PM.
Sadly this wouldn't work, people don't like spending more time in a dungeon than they have to so if you make it so they can't go wall to wall pulls anymore you'll get Tank, Healer and DPS players complaining to make the difficulty lower again.
Balance will never be fully achieved, no game can do this there will always be a meta no matter how hard you try to balance things without complete homogenization.B) Balance damage for the very best tanks to still be able to wall to wall but your average tank being unable to but culturally it will still be the standard because if Xeems can do it so can I will lead to the absolute curse of getting that one awful gun-breaker who was carried by a god tier white mage that one time.
Then you'll have a Tank strike which will accomplish nothing, there is probably alrdy less Tanks than Healers actively participating in the role.c) remove all self heal skills from tanks , making them essentially shit dps with rampart seeing as they've already removed emnity
This I can absolutely get behind, more buttons doesnt necessarily mean better, but more complex thought provoking rotations would absolutely work better across all jobs, but in the end most players will go meta and min max anyway, look at WoW as a prime example.D) increase the difficulty of Dps rotations where you get the inevitable backlash of ' Im a healer not a dps'
Is that really needed to say? like I think we all agree it is bad and annoying that people downplay the complains by saying that people should just play something else. I don't think it is better though to tell people they should just play something else if they like how it is right now
They don't like a fundemental design aspect of this game, if they don't like it they shouldn't play it. I don't like RTS games but I don't demand RTS games to become ARPG, I just don't play them, why do I have to coddle people like that?Is that really needed to say? like I think we all agree it is bad and annoying that people downplay the complains by saying that people should just play something else. I don't think it is better though to tell people they should just play something else if they like how it is right now
This entire post, and any requests to show savage logs when the discussion is not about savage but job design, are ad hominem attacks and we don't have to respond to them. The people who have anything intelligent to say about healer design are able to do so without criticising a person's accomplishments.Thats fine, you are not open to criticism, you are scared of it so you hide behind an alt instead of showing your accomplishments that makes healers boring and are certainly not needed for all content, that's fine I now know for certain this thread isnt a serious one and I will leave you all to it, it got boring reading all the players attacking eachother instead of seeing a real discussion.
Graphics
MSQ
Viper
honestly, I would believe that when it happens. Yoshi also said that we were meant to be healers, not dps... well, in 7 we certainly arent really healers.. think one of the tanks has a better regen than I do, and certainly not dps either.
so what they say and what gets delivered is...unreliable.
#FFXIVHEALERSTRIKE
I don't think we need much more proof of what's wrong with the current design then those ability usage ratios in ultimate speedruns.
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