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  1. #2681
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Evergrey View Post
    That's the thing tho, when something's been pushing players, they have said that it's too difficult so SE has made it easier.
    Not just specific to a job, but in general as well.
    Dungeons has been nerfed, missions has been nerfed.
    Fights in general have almost everything marked out so you don't miss anything.
    We even have system in place during some missions that if you fail you can retry it but can select an easier mode.
    this is their problem sometimes you have to say no otherwise we end up having a braindead game. People asked for Elden Ring to have an easy mode and they never added it.
    (6)

  2. #2682
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Varipanda View Post
    B)
    C) only really works if you give tanks back some sort of other mechanic because again you are reducing the class to a DPS .
    What if, radical idea here, they mitigated incoming damage? They could have like an ability on a short cooldown to reduce incoming damage by X% to mitigate tankbuster, it could even have two different effects with different lengths to encourage proper timing.
    (6)

  3. #2683
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I don't know why people are adamant that both MSQ content and the jobs we play have to be catered to the lowest common denominator.

    If the content absolutely has to be designed to be boring, we should at least be allowed to have fun jobs to engage in every content.

    Designing both content and jobs to be exceedingly simple just hurts the game because it ends up segregating people into different content depending on their skill level. This causes people to fall into tribal camps and we get the whole "casual v elitist" nonsense that we have now.
    (20)

  4. #2684
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    XIV is the only MMO I've seen that's so aggressive about bending backwards to cater to less-skilled players vs. actually challenging them to improve and learn, and it's dubious if it's even doing that much good for the player metrics.

    I liked being able to offer advice to people complaining about the SB MSQ duties in novice network so they could succeed, but then they just added easy mode so they don't even need to try anymore.
    (18)
    Last edited by KageTokage; 06-16-2024 at 10:31 PM.

  5. #2685
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Quote Originally Posted by Varipanda View Post
    A) up the difficulty of all packs disallowing wall to walls from now on and the forums explode from that one decision.
    Sadly this wouldn't work, people don't like spending more time in a dungeon than they have to so if you make it so they can't go wall to wall pulls anymore you'll get Tank, Healer and DPS players complaining to make the difficulty lower again.

    B) Balance damage for the very best tanks to still be able to wall to wall but your average tank being unable to but culturally it will still be the standard because if Xeems can do it so can I will lead to the absolute curse of getting that one awful gun-breaker who was carried by a god tier white mage that one time.
    Balance will never be fully achieved, no game can do this there will always be a meta no matter how hard you try to balance things without complete homogenization.

    c) remove all self heal skills from tanks , making them essentially shit dps with rampart seeing as they've already removed emnity
    Then you'll have a Tank strike which will accomplish nothing, there is probably alrdy less Tanks than Healers actively participating in the role.

    D) increase the difficulty of Dps rotations where you get the inevitable backlash of ' Im a healer not a dps'
    This I can absolutely get behind, more buttons doesnt necessarily mean better, but more complex thought provoking rotations would absolutely work better across all jobs, but in the end most players will go meta and min max anyway, look at WoW as a prime example.
    (0)

  6. #2686
    Player
    mellii's Avatar
    Join Date
    Mar 2019
    Posts
    25
    Character
    Holuikhan Horo
    World
    Shiva
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ramiee View Post
    This is a trinty MMO all jobs should be required for current content if you don't want that play a different MMO.
    Is that really needed to say? like I think we all agree it is bad and annoying that people downplay the complains by saying that people should just play something else. I don't think it is better though to tell people they should just play something else if they like how it is right now
    (3)

  7. #2687
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by mellii View Post
    Is that really needed to say? like I think we all agree it is bad and annoying that people downplay the complains by saying that people should just play something else. I don't think it is better though to tell people they should just play something else if they like how it is right now
    They don't like a fundemental design aspect of this game, if they don't like it they shouldn't play it. I don't like RTS games but I don't demand RTS games to become ARPG, I just don't play them, why do I have to coddle people like that?
    (7)

  8. #2688
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kathryn View Post
    Thats fine, you are not open to criticism, you are scared of it so you hide behind an alt instead of showing your accomplishments that makes healers boring and are certainly not needed for all content, that's fine I now know for certain this thread isnt a serious one and I will leave you all to it, it got boring reading all the players attacking eachother instead of seeing a real discussion.
    This entire post, and any requests to show savage logs when the discussion is not about savage but job design, are ad hominem attacks and we don't have to respond to them. The people who have anything intelligent to say about healer design are able to do so without criticising a person's accomplishments.
    (23)
    Graphics
    MSQ
    Viper

  9. #2689
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Varipanda View Post
    I think the real solution is keep leveling dungeons as they are but normalize a higher level of play required in anything outside of the MSQ.which they've kind of already said they are doing.
    honestly, I would believe that when it happens. Yoshi also said that we were meant to be healers, not dps... well, in 7 we certainly arent really healers.. think one of the tanks has a better regen than I do, and certainly not dps either.

    so what they say and what gets delivered is...unreliable.
    (11)
    #FFXIVHEALERSTRIKE

  10. #2690
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I don't think we need much more proof of what's wrong with the current design then those ability usage ratios in ultimate speedruns.
    (6)

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