Page 267 of 1117 FirstFirst ... 167 217 257 265 266 267 268 269 277 317 367 767 ... LastLast
Results 2,661 to 2,670 of 11167
  1. #2661
    Player
    GreenLeafy's Avatar
    Join Date
    Sep 2015
    Posts
    107
    Character
    Kokiche Verden
    World
    Jenova
    Main Class
    Bard Lv 100
    This thread feels like an epithomy of everything that's been going more and more sour about the game as the years have gone on. Canary in the coal mine for the gameplay and encounter design stagnation in the last couple expansions and increasingly aggravated and polarized community splits.
    Optimize, homogenize, simplify the fun and quirk out of everything and make the fights as scripted as ever. Referring to the huge bulk of your game's instanced encounters - dungeons ,trials , 8 and 24 man raids - as purely casual with the weird expectation and conformity that as such they should just be as braindead as possible is by far one of the worst takes anyone can have on the matter too. Thats the meat of your PVE gameplay for your entire playerbase, aside of the ones who would want to face an extra challenge in savage/extreme/ultimate. Half of that content is obligatory to go through either for MSQ or for your daily roulettes and you WANT that part to be a boring slog? Same mechanics for the past decade repeated ad nauseam and a core job loop that puts you to sleep? Is your point to play the game in earnest and have fun with gameplay that tickles your brain at least a little or to only half-pay attention while watching a series on your second monitor ?
    Saying its ok to not use 90% of your kit as a healer for content also feels terrible. It shouldn't be the norm. Why do I receive abilities if I only get to use them once in a blue moon because there isn't enough damage output from bosses in majority of content and everyone already just heals or shields themselves in some capacity anyway. Or saying that the chaos of people performing poorly and eating mechanics and dying is acceptable to make up for bland encounters lol - just expect and hope everyone in your party is bad just so you have something to do because the devs didn't give you anything. Its just undercooked design across the board. And for healers , as stated by so many people here beforehand , that has been the case for years.
    (18)

  2. #2662
    Player
    GreenLeafy's Avatar
    Join Date
    Sep 2015
    Posts
    107
    Character
    Kokiche Verden
    World
    Jenova
    Main Class
    Bard Lv 100
    I don't get the fervent defense of keeping the absolutely overtuned self-sustain for something like a WAR tank either. Its supposed to be a group game where you work together to overcome the challenge. Gleefully excluding an entire third of the trinity thinking you're superior is insane.
    The criticisms from these players are born from the fact that they care and have had fun on the game and to only see it stripped as the years go on is just disappointing alongside the fact that their pleas have clearly just been falling on deaf ears. Coming in here to ridicule their feedback is unnecessary and just outright mean.
    I don't even know that anything of this scale and capacity will even be adressed in a satisfactory manner with the way they've treated the feedback too. Believing the words of , oh DT will provide more interesting encounter design , is wild expectation after seeing LL previews of fights that just cram more half arena boss swipes and cardinal direction cone aoes. Hell , even the graphical update on the 2nd benchmark barely got adressed even though half of the complaints still remained from altered facial features or terrible low quality face tattoo textures and there's a 100+ page thread on JP forums with extremely detailed showcases of what's wrong.
    With everything of how they've treated feedback for DT and how forums are progressing it feels like the developers are mostly just ok with letting the community rip each other apart about their misgivings whilst they themselves continue to make these questionable choices with the idea of pursuing the potential of attracting more players with more shiny VFX than actual good gameplay. Everyone else beforehand who doesn't just accept the reskinned slop they're given can just leave or get witch hunted out for speaking against it is the vibe I keep seeing being tossed around. ¯\_(ツ)_/¯
    Going down the path of simplifying and homogenizing ,apparently for encounters/job gameplay/and even smth like facial meshes , to cut corners and make things easier to pump out more repetitive bland content quicker and I imagine also script your NPC bots to run dungeons with you easier instead of making good gameplay for human players is certainly a direction they've picked.
    I honestly think YoshiP just wants to move on from XIV and tackle his side projects instead hhahaha.
    (13)
    Last edited by GreenLeafy; 06-16-2024 at 09:33 PM.

  3. #2663
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Zakuyia View Post
    see the problem with this thread is that some of the Ideas come off as stupid and dumb like more damage and what not. Don't get me wrong I get yall wanna do more damage but then question comes into how much more than a Red DPS if so are u planning to just phase out DPS?
    For Me I would love to see Astro reverted back to where cards actually had more uses than just balance. I think cards should allow MP regen, Defence Buff, Attack Speed, Cast Speed, and Attack Buff and it should be able to switch between shields and heals, scholar should have both dots back, sage healing / shields should be slightly more buffed
    I dont think Healers should ever out damage a DPS thats to me just plain stupid. If I want more damage I'll go play Blm or Reaper..... or..... RED MAGE btw Its both blm and WHM cause of lore reasons but all jokes this movement kinda stupid with the insane request and understandable for the reasonable request.
    No one is asking for healers to deal higher potency per minute than DPS, nor are people asking for healers to inherently have a higher potency per minute at all necessarily. Any additional attack spells or increases to the frequency of existing DPS actions would come at the cost of the potency of Glare and other filler spells. I have suggestions for how I’d like to see each healers existing attacks be made more frequent on the first page and later did the math to figure out how much damage we’d need to take away from filler DPS. Glare III’s potency would drop from 330 based on media tour bales to 260, keeping the overall potential potency in roughly to same spot but compensating for the additional Glare IVs that would break up Glare III spam.
    (9)

  4. #2664
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    985
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    I love some of the tags people created for this thread: "remove hp from the game" is my favorite. XD

    Also this so-called 'strike' seemed to last about as long as that maintenance period did.
    (0)


    Journey to all fish: 1383/1729 (348 remaining) [79%]

  5. #2665
    Player
    mellii's Avatar
    Join Date
    Mar 2019
    Posts
    25
    Character
    Holuikhan Horo
    World
    Shiva
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Neoyoshi View Post
    I love some of the tags people created for this thread: "remove hp from the game" is my favorite. XD

    Also this so-called 'strike' seemed to last about as long as that maintenance period did.
    Not that I am taking part in the strike personally, but if you read the first post you will see that the strike didn't even start yet (and is planned for the future) and I don't think anyone asked for removal of hp as well. And if someone has something like that as a tag I would assume it is more of a joke or something like that
    (20)

  6. #2666
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    I find it very interesting that "healers want to do more damage" is a demand I've only heard from people opposed to the strike, it's right up there with "just do Duty Support lol" as shallow gotcha rebuttals and I'm not quite sure where it comes from
    (18)

  7. #2667
    Player
    Roshidon1's Avatar
    Join Date
    May 2014
    Posts
    105
    Character
    Rin Katsuyuki
    World
    Leviathan
    Main Class
    Bard Lv 90
    I'm guessing this is a time spent healing or doing damage issue? I checked logs and healers definitely still heal on savage/ultimate or extreme but the amount of glare casts they have, for example, is...alot. I guess this is because with FFXIV generally you press one button and everyone is healed. With WoW, for example, you have to press your "heal" button multiple times to top off a player.

    Only way they could solve this is by reducing everyone's heals across the board, tank, damage, AND heals, but I suspect they would then have to change their encounter design as well (getting rid of all the high-damage mechanics).
    (1)
    Last edited by Roshidon1; 06-16-2024 at 09:15 PM.

  8. #2668
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    I am joining in the healer strike, it is 0 fun healing at all.
    (21)

  9. #2669
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Roshidon1 View Post
    I'm guessing this is a time spent healing or doing damage issue? I checked logs and healers definitely still heal on savage/ultimate or extreme but the amount of glare casts they have, for example, is...alot. I guess this is because with FFXIV generally you press one button and everyone is healed. With WoW, for example, you have to press your "heal" button multiple times to top off a player.
    Yeah more or less. Healers are supposed to be balanced between spending time and resources doing damage or healing. The issue goes so deep I don't think any one thing can fix it though.

    A) Healers themselves need to have that balanced reflected in their kit, this is obvious, more damage spells with interactions between them.

    B) Content needs to be designed with a near constant background of damage output to actually tax healing output and avoidable damage once or twice should be recoverable, there's no triage spot healing if they just die. They seem to be at least trying here specifically.

    C) Other roles cannot be able to comfortably cover the background healing themselves or we never get to see it. Yes this is the tank bullet point, WAR/PLD are both excessive and GNB still gets an excog every single time they use their short mit, actual literal excog has a longer cooldown.
    (17)

  10. #2670
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    996
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Zakuyia View Post
    see the problem with this thread is that some of the Ideas come off as stupid and dumb like more damage and what not. Don't get me wrong I get yall wanna do more damage but then question comes into how much more than a Red DPS if so are u planning to just phase out DPS?
    For Me I would love to see Astro reverted back to where cards actually had more uses than just balance. I think cards should allow MP regen, Defence Buff, Attack Speed, Cast Speed, and Attack Buff and it should be able to switch between shields and heals, scholar should have both dots back, sage healing / shields should be slightly more buffed
    I dont think Healers should ever out damage a DPS thats to me just plain stupid. If I want more damage I'll go play Blm or Reaper..... or..... RED MAGE btw Its both blm and WHM cause of lore reasons but all jokes this movement kinda stupid with the insane request and understandable for the reasonable request.
    Literally nobody is asking to deal more damage than a DPS. People are asking for more damage BUTTONS, so that we have something to do besides mindless Glare/Malefic/Broil/Dosis spam.
    (9)

Page 267 of 1117 FirstFirst ... 167 217 257 265 266 267 268 269 277 317 367 767 ... LastLast