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  1. #2581
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,369
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TheForce View Post
    Absolutely, I'm focused on the particular individuals who are causing trouble over there and my unhappiness is directed at them, as I've been reading through this thread on the EN forums, I've been seeing a lot of people get a bit disrespectful/hostile towards one another, so
    I just wanted to bring some awareness to those individuals who are doing this.


    To be honest, I've even seen a bit of that kind of attitude in this thread from you, ty taurus.
    We are tired, the community managers don’t engage with us here like they do on the JP forums. We do what the game asks us to do, come here and provide feedback. There is an absolute mountain of feedback in the EN healer forums that amounts to healers is much rather play than the 14 healers in their current state. We respectfully alter critique and edit our feedback and it falls on deaf ears while they continue to not tell us why they won’t acknowledge our feedback and our community managers are MIA

    Then when we get sick of it and do something like this somehow everyone is suddenly up in arms and calling us idiots, pansies, queue wreckers, casual losers, high end tryhards the whole nine yards

    We are tired and unlike Japan we don’t have the same expectations of Curtesy above all else. I don’t think it’s strange to see people are getting snippy
    (23)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2582
    Player
    Pip_Chick's Avatar
    Join Date
    Jan 2022
    Location
    Yak T'el
    Posts
    1,123
    Character
    Pip Chick
    World
    Omega
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Eorzean_username View Post
    snip.
    About Cleric stance (please keep in mind I was not a player when it happened, I just saw a few videos and read about it). I believe it was a button that you would press to enter a stance. That is a very interesting idea that I wouldn't mind returning, it could give the people who want to heal just strong heals, while the people who want DPS to do more DPS.
    However, I feel if this was implemented to all healers would be a bad idea for the same reason people with low ping would not want to play MCN. Latency and lag! I feel this would make the healing role very hard unless you had amazing ping. You might want to Exit Cleric Stance but you lagged and overridden that action and now you are still in it. It would make way for too much error and people will complain again so SE will remove it and we will be back at square 1.
    However, I do have a sort of solution. What if we give it to 1 of the healers, the one who already could pull it off very well, SCH! The Faeries could be the stances! Eos for Healing and Selene for damage! They would be 1 button that you can press to circle between using them, the SCH's shields would be kept the same between them, just in case you are in "Cleric stance" with Selene and a big attack is incoming.
    I feel this would be more of an elegant solution that would tackle pet management as well as a "Cleric Stance"-like form.
    (0)
    ₍ᐢ. .ᐢ₎

  3. #2583
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Winge View Post
    With them increasing the tank mits I suspect that it will mean tank busters are going to do a lot more to compensate.

    For people wanting extra dps buttons
    Pros
    -More fun and it seems like a direction they might be going
    Cons
    -Takes time to develop (they just made an expansion)
    -Bigger skill gap making tuning harder (either it becomes too easy at high end because they miscalculate how good players are or becomes hard for the semi-hardcore/casual raiders to meet dps checks)
    -It's not as simple as adding 123 to make it fun to dps as healer (if you think that is all it takes then you will be very much mistaken when all you get is button bloat for no reason)
    -They aren't bringing back stances considering they have seraph strike in bozja and still not in game so you need a different solution
    First part, I would expect that Tankbusters will hit about 10% harder. Because WAR's Damnation is 40% and has no additional mitigative effect, the content will be tuned with the lowest common denominator in mind. That is, the base 40%. Thus, the HOT from WAR's 40%, the Excog on the DRK one, the 20% Max HP/heal Thrill thing on GNB, and the 1000p shield (???) effect on PLD's, will all be 'bonuses on top', and will contribute even further to the problem of 'tank heals so much, the healer feels un-required'. Plus, Rampart is getting 'healing received is increased by 15%', so any tank with selfhealing capabilities (especially WAR) will be able to selfheal even harder. I would expect that any selfhealing HOTs in the kit (Equilibrium, Holy Sheltron, Aurora) will also snapshot this bonus.

    For the second part, I've posted a series of like 7 questions somewhere previously with regard to 'what if we make more healing required', and I'll link them again since they're always relevant.

    - How do you expect us to heal more in harder content, where we're already having to spam Succor and Cure3 to handle healing at certain times for week 1 prog (Harrowing Hell Savage, the 11-hit Styx in Savage)? If the solution is 'heal more often' (eg by having raidwides happen more often), has the potency of skills been considered? EG, we can pump out 4000 potency a minute as WHM by just maintaining 100% uptime on Medica 2. How hard and how fast do we need to be hit to actually challenge our total accessible healing potency?

    - If we are forced to heal more, has the increased MP cost per minute of our healing been factored in? If we have to use Medica and Cure2 more often (due to having not-enough Lilies to heal everything without damage loss), has their MP cost been factored in, or are we looking at going OOM without a massive amount of Piety added to our gear, or MP cost adjustments across the board?

    - Would the 'increase in healing required' affect casual content like EX roulette? If so, has it been considered how it would affect lower-skilled players, and how many would no longer be able to keep up?

    - If the 'increase in healing required' does NOT affect casual content, what is there to make that content more 'engaging' for a higher-skilled player? Or is the 'increase in healing required' solution only a solution to a certain difficulty of content? In which case, how does it 'solve' the problem, when it wouldn't be doing anything to the content that arguably needs 'a solution' the most?

    - If people become more practiced at the new healing requirements, what stops them from reaching the current plateau, of 'I have X% of my time spare to DPS, so I'll just DPS during it'? If we go from 70% of our GCDs being damage related to... say, 50%, does that 'solve' the issue? If we are always going to have 'some time to deal damage', what ratio of 'GCDs spent on not-damage' to 'GCDs spent on damage' is the 'fix'? And is this 'fix' still forgiving enough to give time for recovery from mistakes, and forgiving enough to allow for less-skilled players to have breathing room (amount of breathing room dependent on content difficulty level)?

    - Going forward, if we cannot have 'more damage buttons in rotation' because that is not our role (just ignore that tanks get new ones every expansion, despite it not being 'their role', I guess? Love double standards), what suggestions of 'new additions to the job' are there for later expansions? Is there any new 'thematic' ways to add new non-damage buttons to the healers that feel unique and novel? If a button adds a 'utility' (eg Expedient), how does said utility's effect balance 'feels good to use' with 'is not so strong that it makes the job mandatory for certain content'?

    - Finally, would this 'increase to healing required' be going forward, or retroactively applied to all content? If the former, how will people adjust to a sudden increase of healing required when it has never been asked of them (compared to previous content of the same difficulty level)? If the latter, how much extra dev work has to be done to make sure that the jobs can clear old content, with the new adjusted kits, and the new healing required?
    So, in response to the 'cons' you list, I'd argue it'd make more sense to add a couple of damage buttons rather than increasing healing required because (my answers will be bolded, below the original point):

    -Takes time to develop (they just made an expansion)
    Rebalancing all the 'healing required' will be far far more time to implement, and either has a 'sudden wall' where the new requirements kick in, or takes way longer to implement (if rebalancing all 10 years of content)
    -Bigger skill gap making tuning harder (either it becomes too easy at high end because they miscalculate how good players are or becomes hard for the semi-hardcore/casual raiders to meet dps checks)
    Potency balancing can reduce the 'damage swing' between a lower skill player and a 100 parsing god player. If you make a new 15s CD button on WHM, and have it be 350p compared to Glare's 310, the difference between using it on CD and ignoring it entirely is a single Glare per 2 minutes. SE's current 'burst heavy' design is to blame for jacking potencies so high on things, especially the DOTs.
    -It's not as simple as adding 123 to make it fun to dps as healer (if you think that is all it takes then you will be very much mistaken when all you get is button bloat for no reason)
    Anyone with an ounce of common sense who's asking for more damage buttons on healer outright shoots down the notion of 123 combos on healers. We advocate for soft-CDs and the like, things like extra DOTs, standalone CD buttons (like how Goring Blade works on PLD/Sonic Break on GNB), or 'X ready' procs to create pseudo-combos. The priority is always to have the damage gameplay 'easy to get out of, easy to get into' for the times when we have to break off and actually heal.
    -They aren't bringing back stances considering they have seraph strike in bozja and still not in game so you need a different solution.
    Very likely true, as I've posted previously in the thread it's entirely possible to create a stance-dance gameplay with very low 'punishment' if you mess it up. But as SE is not likely to bring such a thing back, we're asking for much simpler things, like 'Hey, Miasma is still in the game code (since NPCs use it) can you just give us that back thanks'

    They're adding DPS buttons, and that's good. But the way they went about adding those extra DPS buttons feels almost spiteful, after all the feedback that's been given to them over 4 years. SCHs have asked for their DOTs back for years and we get given one, and we get to use it once per 2 minutes. WHMs have complained about being a GlareBot, and we now get to use a different Glare (they even named it Glare 4) 3 times per 2 minutes. Ok cool we have gone from pressing Glare 36 times per 2 minutes, to 33, absolute gamechanger. Meanwhile, I, an idiot on the internet with a background in games programming (not design) am able to design a WHM that casts only 22 Glares per 2 minutes, with the addition of only 1 extra damage button. And if an idiot like me can manage to come up with something to address the situation, it's kinda wild that SE apparently cannot

    Quote Originally Posted by Pip_Chick View Post
    However, I do have a sort of solution. What if we give it to 1 of the healers, the one who already could pull it off very well, SCH! The Faeries could be the stances! Eos for Healing and Selene for damage! They would be 1 button that you can press to circle between using them, the SCH's shields would be kept the same between them, just in case you are in "Cleric stance" with Selene and a big attack is incoming.
    I feel this would be more of an elegant solution that would tackle pet management as well as a "Cleric Stance"-like form.
    If one is 'damage' and one is 'anything but damage', then 'damage' wins every time. If you were to say, Eos is more Pure healing focused and Selene is more Shield focused (eg Fey Blessing for Selene applies a shield OGCD ala Holos, her Embrace becomes a shield, etc), I can see that working pretty well. I even suggested something similar, wherein you'd have 3 'Strategies', Offensive, Defensive, and Emergency. In Offensive/Emergency, Lily (the fairy) would become Eos, and in Defensive, she'd become Selene. So it feels like you and your fairy work together to 'execute a strategy'
    (6)
    Last edited by ForsakenRoe; 06-16-2024 at 02:00 PM.

  4. #2584
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    477
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by TheForce View Post
    @Teno

    With all due respect. I saw many of your, and others' replies from the EN forum get removed by the JP forum for being rude/disrespectful/etc. and even as I've been reading through a lot of the replies on this thread, I'm seeing the same disrespectful & rude attitudes almost constantly.

    Personally, I'm not on board with this movement as I believe that healers' priority should always be healing, and I disagree fundamentally with the "green dps" idea that some people think should apply to healers. I also heal, and I nearly always find it to be very enjoyable and engaging. Depending on the group, duty you're doing, the experience will vary, but I believe that's an inherent facet of the role, and not just the healer role, any role. I've even seen groups complete content without any Tanks before, just having the party composed of DPS and the healer(s).


    Also, to go back to that green dps belief for a second, what makes me even more averse to it is the fact that I've seen with my own eyes how much toxicity has sprouted from it.
    It's now become commonplace on this forum/Reddit/etc. to ridicule and frankly, bully other players because they don't agree with the idea that they should be prioritizing DPS if they're not playing a DPS. It's now become commonplace for people to perpetuate the untrue belief that "In Final Fantasy 14, every class is a DPS. If you don't like this, play WoW", even though Yoshida-san, the director of the game, has made it clear in the past that healers aren't really expected to DPS in this game (which, was met with rudeness and callousness by many on Reddit upon learning this) and now, with the changes made in ShB and beyond, the game has made it even more clear that healers aren't dps, which many people are once again responding to with poor attitudes, vitriol, and toxicity.
    I hope you are having a good time while here. We tend to be much more heated, should I post on your forums, I will of course respect your culture and atmosphere of your forums. I respect that you think healers should heal. Healer kits have so many heal spells and abilities. I have a similar opinion of the tank role. Tanks should tank. Focus on holding hate and mitigating damage. In this respect, they are to much like "blue dps" and I do not like this. They should reduce the number of damage buttons to maybe 4 or 5 and expand on the different types of mitigation abilities. This is much more engaging and much closer to what an ideal tank should be. I good tank shouldn't be based on how much damage they deal, but how well they stop incoming damage.
    (17)
    I just want some competent job design along with a mild difficulty curve. Asking for more seems to much right now.

    #FFXIVHEALERSTRIKE Discord: https://discord.gg/BKF6YSUDXc
    Frontlines Guide: https://oliguide.carrd.co/

  5. #2585
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Then when we get sick of it and do something like this somehow everyone is suddenly up in arms and calling us idiots, pansies, queue wreckers, casual losers, high end tryhards the whole nine yards

    We are tired and unlike Japan we don’t have the same expectations of Curtesy above all else. I don’t think it’s strange to see people are getting snippy
    We went through, what, 266 pages of countering arguments to end up with the last thing people can come up with "well....healer bad!".
    (9)

  6. #2586
    Player
    lulunami's Avatar
    Join Date
    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Scholar was thematically better in FFXI. They were basically a hybrid White/Black magic user similar to Red Mage in the mainline Final Fantasy games. Heal, support, and damage mage. Scholar is currently a robe of itself (Seraphism) in FFXIV.

    https://www.bg-wiki.com/ffxi/Scholar

    White Mage in FFXI was a pure support/healer job. All they did was heal. However, they were the best at it and the game was designed around that. In FFXIV, all you are doing is throwing rocks and balls of light. This game (FFXIV) is not designed around healing.

    Hiromichu Tanaka will always be a legend for FFXI. It is unfortunate his vision for FFXIV never materialised, and they faced so many setbacks.
    (9)
    Last edited by lulunami; 06-17-2024 at 02:42 AM.
    Fried popoto enthusiast.

  7. #2587
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    639
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by lulunami View Post
    Scholar was thematically better in FFXI. They were basically a hybrid White/Black magic user similar to Red Mage in the mainline Final Fantasy games. Heal, support, and damage mage. Scholar is a currently a robe of itself (Seraphism) in FFXIV.
    Part of me wants to play XI just to try out SCH there.
    (1)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  8. #2588
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    477
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by TheDustyOne View Post
    Part of me wants to play XI just to try out SCH there.
    We can all play together XD
    (3)
    I just want some competent job design along with a mild difficulty curve. Asking for more seems to much right now.

    #FFXIVHEALERSTRIKE Discord: https://discord.gg/BKF6YSUDXc
    Frontlines Guide: https://oliguide.carrd.co/

  9. #2589
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Supersnow845 View Post
    We are tired, the community managers don’t engage with us here like they do on the JP forums. We do what the game asks us to do, come here and provide feedback. There is an absolute mountain of feedback in the EN healer forums that amounts to healers is much rather play than the 14 healers in their current state. We respectfully alter critique and edit our feedback and it falls on deaf ears while they continue to not tell us why they won’t acknowledge our feedback and our community managers are MIA

    Then when we get sick of it and do something like this somehow everyone is suddenly up in arms and calling us idiots, pansies, queue wreckers, casual losers, high end tryhards the whole nine yards

    We are tired and unlike Japan we don’t have the same expectations of Curtesy above all else. I don’t think it’s strange to see people are getting snippy
    just bumrush the jp forums and make the japanese fans mad so they actually have to respond
    (0)

  10. #2590
    Player Ravenblade1979's Avatar
    Join Date
    Jun 2016
    Posts
    598
    Character
    Anastasia Minou-rose
    World
    Adamantoise
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Aword3213 View Post
    In normal content, bosses give you plenty of time to recover even if you manage to fail every possible encounter. Bosses in later expansions take more time to cast their room wide aoe. Their mechanics take multiple cast bars to to acutally come out. You can't possibly die when there's nothing happening.
    Can't tell you amount of times it was me on dancer and a tank burning down the last half of a bosses hp.
    (1)

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