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  1. #2561
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    You don't even need to force it on people to make them upset and uncomfortable in this community.

    There's been multiple people coming in and belittling the whole thing presumably because they're averse to change and criticism...though often additionally because they don't want to bother reading any of the posts to understand what people are even upset about.
    (6)

  2. #2562
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,372
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TheForce View Post
    snip
    And you’ll find that people are fine with doing more healing……..but they won’t increase healing requirements. We spend 99% of our time doing DPS because the game gives us nothing else to do and savage DPS checks enforce healers doing like 18% of the raids total damage

    What else are we supposed to do. We’ve asked for more healing and they won’t give it to us. Asking for more complex DPS at least is way easier to implement
    (18)

  3. #2563
    Player
    Rozeee's Avatar
    Join Date
    Dec 2022
    Posts
    72
    Character
    Lala Astera
    World
    Sophia
    Main Class
    Warrior Lv 56
    Quote Originally Posted by TheForce View Post

    Personally, I'm not on board with this movement as I believe that healers' priority should always be healing, and I disagree fundamentally with the "green dps" idea that some people think should apply to healers. I also heal, and I nearly always find it to be very enjoyable and engaging. Depending on the group, duty you're doing, the experience will vary, but I believe that's an inherent facet of the role, and not just the healer role, any role. I've even seen groups complete content without any Tanks before, just having the party composed of DPS and the healer(s).

    For a large amount of the playerbase healers will be needed and they will be cherished, because a large amount of the playerbase isn't equipped with gear at or near the maximum iLvl along with materia, and they will totally understandably make frequent mistakes while playing (such as standing in AOEs, forgetting a mechanic, etc.) because they're human, and healers are needed for this.

    Also, to go back to that green dps belief for a second, what makes me even more averse to it is the fact that I've seen with my own eyes how much toxicity has sprouted from it.
    It's now become commonplace on this forum/Reddit/etc. to ridicule and frankly, bully other players because they don't agree with the idea that they should be prioritizing DPS if they're not playing a DPS. It's now become commonplace for people to perpetuate the untrue belief that "In Final Fantasy 14, every class is a DPS. If you don't like this, play WoW", even though Yoshida-san, the director of the game, has made it clear in the past that healers aren't really expected to DPS in this game (which, was met with rudeness and callousness by many on Reddit upon learning this) and now, with the changes made in ShB and beyond, the game has made it even more clear that healers aren't dps, which many people are once again responding to with poor attitudes, vitriol, and toxicity.
    I agree that that people shouldn't be rude in whatever forum they are in, but I disagree with the green DPS point. If healers aren't supposed to DPS then the game shouldn't treat us as if we're supposed to DPS. You cannot pass DPS checks on savage onwards without both healer DPS-ing. I don't personally care about which direction the development team adopts, but to say that this is a "mentality" or an "idea" is not an accurate representation. It's just fact that the game wants us to DPS.
    (18)

  4. #2564
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    639
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by TheForce View Post
    Also, to go back to that green dps belief for a second, what makes me even more averse to it is the fact that I've seen with my own eyes how much toxicity has sprouted from it.
    It's now become commonplace on this forum/Reddit/etc. to ridicule and frankly, bully other players because they don't agree with the idea that they should be prioritizing DPS if they're not playing a DPS. It's now become commonplace for people to perpetuate the untrue belief that "In Final Fantasy 14, every class is a DPS. If you don't like this, play WoW", even though Yoshida-san, the director of the game, has made it clear in the past that healers aren't really expected to DPS in this game (which, was met with rudeness and callousness by many on Reddit upon learning this) and now, with the changes made in ShB and beyond, the game has made it even more clear that healers aren't dps, which many people are once again responding to with poor attitudes, vitriol, and toxicity.
    Because mathematically it's wrong for healers to not be DPSing in Extreme and Savage, otherwise enrage hits and no one clears. What Yoshi-P has said and what the game is designed for are currently in conflict. The removal of the damage buttons has led to an adverse effect where people have had a playstyle they enjoyed ripped from them, and asking for it back is somehow "disrespectful"? What about those who decided to have it ripped from them? Weren't they being disrespectful? Why does it only go one way?
    (14)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  5. #2565
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kazmarek View Post
    I suspect a lot of the healers striking are already donuts to begin with.
    everyone is entitled to their own opinions and you are entitled to yours and I respect that.

    but something to consider, since you think healing is super easy and only "donuts" are likely healers... how much of a "donut" is needed to play a job thats functionally invincible? I would say that you dont have to be very good to just mash a few buttons to survive most anything. just something to consider is all. its all perspective....
    (12)
    #FFXIVHEALERSTRIKE

  6. #2566
    Player
    Winge's Avatar
    Join Date
    Jun 2024
    Posts
    3
    Character
    Winge Hinge
    World
    Siren
    Main Class
    Dancer Lv 90
    Ya'll complaining before dawntrail is even out. They have acknowledged that content should be harder, they have taken a few steps in adding some gcds to some healers. They won't do a whole revamp of the healer role 2 weeks before dawntrail. I've healed for about 18 years and I know where you guys are coming from.

    For the healbots
    I'm trying to give out current solutions for those who want more healing ie criterion>ultimate>min il old savages. I know this isn't what you wanna hear but unfortunately right now this is a very scripted game and I would say that wow is much better in this regard in having more spikes of damage and reactivity. With them increasing the tank mits I suspect that it will mean tank busters are going to do a lot more to compensate. Should we be casting medica 2 half the time? No but I think it should be required after raidwides if not overgeared

    For people wanting extra dps buttons
    Pros
    -More fun and it seems like a direction they might be going
    Cons
    -Takes time to develop (they just made an expansion)
    -Bigger skill gap making tuning harder (either it becomes too easy at high end because they miscalculate how good players are or becomes hard for the semi-hardcore/casual raiders to meet dps checks)
    -It's not as simple as adding 123 to make it fun to dps as healer (if you think that is all it takes then you will be very much mistaken when all you get is button bloat for no reason)
    -They aren't bringing back stances considering they have seraph strike in bozja and still not in game so you need a different solution
    (1)

  7. #2567
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,372
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Winge View Post
    Ya'll complaining before dawntrail is even out. They have acknowledged that content should be harder, they have taken a few steps in adding some gcds to some healers. They won't do a whole revamp of the healer role 2 weeks before dawntrail. I've healed for about 18 years and I know where you guys are coming from.

    For the healbots
    I'm trying to give out current solutions for those who want more healing ie criterion>ultimate>min il old savages. I know this isn't what you wanna hear but unfortunately right now this is a very scripted game and I would say that wow is much better in this regard in having more spikes of damage and reactivity. With them increasing the tank mits I suspect that it will mean tank busters are going to do a lot more to compensate. Should we be casting medica 2 half the time? No but I think it should be required after raidwides if not overgeared

    For people wanting extra dps buttons
    Pros
    -More fun and it seems like a direction they might be going
    Cons
    -Takes time to develop (they just made an expansion)
    -Bigger skill gap making tuning harder (either it becomes too easy at high end because they miscalculate how good players are or becomes hard for the semi-hardcore/casual raiders to meet dps checks)
    -It's not as simple as adding 123 to make it fun to dps as healer (if you think that is all it takes then you will be very much mistaken when all you get is button bloat for no reason)
    -They aren't bringing back stances considering they have seraph strike in bozja and still not in game so you need a different solution
    We are complaining because this is overflow from complaints we have had since ShB media tour, this didn’t materialise overnight, they had our feedback from ShB to change EW, they doubled down, they had our feedback from ShB and EW to change DT, they tripled down
    (19)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #2568
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by TheForce View Post
    With all due respect. I saw many of your, and others' replies from the EN forum get removed by the JP forum for being rude/disrespectful/etc. and even as I've been reading through a lot of the replies on this thread, I'm seeing the same disrespectful & rude attitudes almost constantly.
    I don't know who specifically other than two people have been rude over in JP, but I can tell you one of those was going to JP to trash talk the people in favor of the strike. The other person... That person seems more of someone on their own agenda and is kind of obnoxious. I would just ask that you hold the individual accountable for their actions rather than the group. No one is telling people they need to go harass JP forums or condoning that.
    (19)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  9. 06-16-2024 01:25 PM

  10. #2569
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by KageTokage View Post
    Something WoW has rather often are debuffs that will trigger mechanics either when they time out or immediately when they're dispelled, and I'd like to see stuff like that in XIV as well.

    It adds an extra layer of complexity to dispelling because you need to time it so it doesn't end up killing people or using it to resolve a different mechanic instead of just being something you want gone ASAP.
    I assume you're on about the debuffs that are, like, 'you explode and deal X damage to raid when this debuff is removed or expires', like Patch from TOP it would require the players to stagger out when the 'debuff cleanse' occurs, else the damage will come in too fast to handle. It's a good idea and I'm not sure why the devs haven't done a version that is based on the Healer choosing when to have the damage come out (instead of the positioning-based variants we have currently)
    (2)

  11. #2570
    Player
    mellii's Avatar
    Join Date
    Mar 2019
    Posts
    25
    Character
    Holuikhan Horo
    World
    Shiva
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Winge View Post
    Ya'll complaining before dawntrail is even out. They have acknowledged that content should be harder, they have taken a few steps in adding some gcds to some healers. They won't do a whole revamp of the healer role 2 weeks before dawntrail. I've healed for about 18 years and I know where you guys are coming from.

    For the healbots
    I'm trying to give out current solutions for those who want more healing ie criterion>ultimate>min il old savages. I know this isn't what you wanna hear but unfortunately right now this is a very scripted game and I would say that wow is much better in this regard in having more spikes of damage and reactivity. With them increasing the tank mits I suspect that it will mean tank busters are going to do a lot more to compensate. Should we be casting medica 2 half the time? No but I think it should be required after raidwides if not overgeared

    For people wanting extra dps buttons
    Pros
    -More fun and it seems like a direction they might be going
    Cons
    -Takes time to develop (they just made an expansion)
    -Bigger skill gap making tuning harder (either it becomes too easy at high end because they miscalculate how good players are or becomes hard for the semi-hardcore/casual raiders to meet dps checks)
    -It's not as simple as adding 123 to make it fun to dps as healer (if you think that is all it takes then you will be very much mistaken when all you get is button bloat for no reason)
    -They aren't bringing back stances considering they have seraph strike in bozja and still not in game so you need a different solution
    if I understood it correctly this is about hopefully getting a message across that will influence the 8.0 development. I don't think anyone here is expecting changes in 2 weeks (or early Dawntrail). At least not as far as I saw.
    (12)

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