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  1. #1
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Varipanda View Post
    I have been more pushed levelling astro than I have any other classes in dungeons, I have also played a lot of MMO's and usually there is some wacky mischief that you can pull like no healer runs. I think there is a bit of confusion here with my point on dungeons . Dungeons being part of the MSQ SHOULD be the lowest common denominator for difficulty which they are and that means at that difficulty they should be essentially role agnostic if the players are good enough . but the community has responded by just saying ' Well I'll wall to wall then ' so there is a very difficult balance now you can
    A) up the difficulty of all packs disallowing wall to walls from now on and the forums explode from that one decision.
    B) Balance damage for the very best tanks to still be able to wall to wall but your average tank being unable to but culturally it will still be the standard because if Xeems can do it so can I will lead to the absolute curse of getting that one awful gun-breaker who was carried by a god tier white mage that one time.
    c) remove all self heal skills from tanks , making them essentially shit dps with rampart seeing as they've already removed emnity
    D) increase the difficulty of Dps rotations where you get the inevitable backlash of ' Im a healer not a dps'

    I think the real solution is keep leveling dungeons as they are but normalize a higher level of play required in anything outside of the MSQ.which they've kind of already said they are doing.
    There's a lot of point in your post, however, let me start with- you're levelling your AST. In this game, healing is harder when you're levelling, and easier as you gain experience and skills.

    Regarding your specific points

    A) wouldn't do, I would not block W2W, I would be more interested in more innovative dungeon paths, or randomizing them - so more like criterion
    B) No, and going back to your original post- tanks should be able to cycle their basic skills. (If I can do it on a tank, anyone can do it). People need to hit their buttons (DPS included), the bar is not that high.
    C)No one has asked for "all" self-heals to be removed, more of an adjustment
    D) You're talking about "difficulty", that's very subjective. Keep in mind however that want can be "difficult" at level 30 may not be difficult after several hundred hours, or at level 100.
    (5)

  2. #2
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    331
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kathryn View Post
    I get that I play healer on and off, my biggest concern with going more HPS is the UI lag, but im guess im almost out of posts for the day all the best!
    Partly agreed. Increasing incoming damage, just so healer can actually fulfill their healer role, isn't always a good way forward. That makes it far more difficult to reactively heal, which can by fine for some content but probably not so much for the story dungeons. That is why I prefer mostly lowering heals from non-healer roles, over mostly increasing incoming damage.
    (1)

  3. #3
    Player
    mellii's Avatar
    Join Date
    Mar 2019
    Posts
    25
    Character
    Holuikhan Horo
    World
    Shiva
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ramiee View Post
    This is a trinty MMO all jobs should be required for current content if you don't want that play a different MMO.
    Is that really needed to say? like I think we all agree it is bad and annoying that people downplay the complains by saying that people should just play something else. I don't think it is better though to tell people they should just play something else if they like how it is right now
    (3)

  4. #4
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by mellii View Post
    Is that really needed to say? like I think we all agree it is bad and annoying that people downplay the complains by saying that people should just play something else. I don't think it is better though to tell people they should just play something else if they like how it is right now
    They don't like a fundemental design aspect of this game, if they don't like it they shouldn't play it. I don't like RTS games but I don't demand RTS games to become ARPG, I just don't play them, why do I have to coddle people like that?
    (7)

  5. #5
    Player
    mellii's Avatar
    Join Date
    Mar 2019
    Posts
    25
    Character
    Holuikhan Horo
    World
    Shiva
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ramiee View Post
    They don't like a fundemental design aspect of this game, if they don't like it they shouldn't play it. I don't like RTS games but I don't demand RTS games to become ARPG, I just don't play them, why do I have to coddle people like that?
    I would argue that the game at the moment is designed in a way (at least when it comes to casual content, for harder content it is a more complicated discussion and not what that person was talking about anyway), that it can be cleared by the other people no matter how bad another player is in a particular role. It is totally fine not to be happy with that state and thinking it is a fundamental aspect of this genre that should be part in casual content in this game as well. But when it comes to FFXIV itself at least at the moment it is not a fundamental aspect of this game for casual content right now and I just think it is kind of wrong to tell people to play something different if they are happy that it is the case right now.
    (0)

  6. #6
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Varipanda View Post
    As a beginner healer I think the leveling dungeon difficulty is actually perfect and I think any more difficulty in dungeons might turn off people who aren't particularly confident in the role.
    This may just be a self call out of how bad a healer I am but I think this game should not just be for those who are experienced and I am aware im not some giga healer but in the same vein I have played every class , and i have done a few savages while current so I have the game basics down.
    I have just finished levelling Astro through Shb and EW leveling dungeons and I let the tank drop a fair bit due to being a bit new and trying to balance the card and dps buttons with the heals.The Idea of tanks being nigh unkillable only really applies to 'good' tanks. over the past 2 weeks I've even had warriors with blood-whetting go from 100%-0% in the space of a couple of malifics while I scream at my screen for them to just press any button due to just not using any of their buttons on w2w's ( or a few where ive blown all CD's trying to keep them up and ive had to resort to benefic spam and then getting yelled at for not healing enough). with the difficulty of dungeons being firmly in the realm of casual content i think a good tank should be able to do it without a healer , just like a good healer should be able to keep a party up without a tank and there isnt really a problem there.

    I haven't healed a savage but my wife was our healer and it looked pretty stressful( way more than warrior anyways) and as far as im aware the drama that kicked this off was Xeems cleared a leveling dungeon with no healer .

    Im really not sure what the drama is about .
    is it specifically about talented healers not being engaged enough in levelling dungeons ?
    not enough dps options ?
    community opinion of healers ?
    Someone earlier made a good comment, so maybe it'll give you an idea. To quote:

    Quote Originally Posted by Rozeee View Post
    You will eventually become better at the game, good enough to challenge harder content and to handle chaotic situation. You being better will either prevent the chaos in the first place or the content you challenge would not allow for this chaos (more bodycheck). The better you get the less fun you will have in this role. I PF a lot and if I had to guess the percentage of runs where I genuinely felt like a healer it would be 1 out of 50. Try to imagine yourself 3-4 years down the line, having healed multiple tiers/expansion. Would you still want this rotation?

    You can see for yourself and try doing easier content relative to your skill level. Bring healer to map runs/dungeon runs. Are you genuinely okay with things staying the same just so that it is more accessible to newer players who will eventually fall off the role anyway?
    (11)

  7. #7
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    991
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    I think SE just needs to acknowledge that a one-fits-all-solution is not really feasible if they want to cover the entire difficulty spectrum of their content with one kit.

    That's why I think trying to fit safety mechanics into a kit is the wrong way. Imo it would be better to include safety measures in specific content such as party-wide rez (just as an example - there can be more/other things) for normal mode but not harder content etc.
    (5)

  8. #8
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Varipanda View Post
    B)
    C) only really works if you give tanks back some sort of other mechanic because again you are reducing the class to a DPS .
    What if, radical idea here, they mitigated incoming damage? They could have like an ability on a short cooldown to reduce incoming damage by X% to mitigate tankbuster, it could even have two different effects with different lengths to encourage proper timing.
    (6)

  9. #9
    Player
    Varipanda's Avatar
    Join Date
    Jun 2024
    Posts
    6
    Character
    Alvari Locke
    World
    Brynhildr
    Main Class
    Gunbreaker Lv 90
    The basic mits in this game are so boring for the sake of everything being standard its dire. self healing is about as interesting as we have.
    I would love for Warriors to maybe have something like a mit that takes like 50% of damage for 15 seconds and turns it into a dot that needs to be out healed.
    or like DRK to have something like a powerfull mit that gives you stacks that you pay for later like 40% mit but every 2 seconds spent in it gives you an increasing 1% damage taken when dispelled so you can kind of use it as an emergency button.
    but we dont have that we have flat values that you can just use on a cycle.

    so yeah they'dd just be a dps but they get rampart
    (1)

  10. #10
    Player
    Varipanda's Avatar
    Join Date
    Jun 2024
    Posts
    6
    Character
    Alvari Locke
    World
    Brynhildr
    Main Class
    Gunbreaker Lv 90
    some sort of synchronicity between healers and tanks would go a long way
    (4)

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