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  1. #2441
    Player
    Ozziethedivine's Avatar
    Join Date
    Apr 2024
    Location
    Mt. Olympus
    Posts
    9
    Character
    Ozmond Apaliunas
    World
    Seraph
    Main Class
    Warrior Lv 90
    I don't think this is gonna work out in the way you guys think it will. If it's true that healers are unneeded, what does going on strike do? The point of going on strike is that you ARE needed but are being treated unfairly.

    I suspect all that will happen is maybe queue times get a little longer(not very likely) or people that don't main healer will just switch to healer for the queue times.

    If anything this may work in the opposite way you imagine cause there will always be newbie healers ready to take up the role. Basically bumping out the older people that remember how healing use to be, to replace them with new younger and less jaded faces.

    Good luck either way i guess, hope it actually works out in your favor. Though i fully can see this falling into the history of this game as an irrelevant moment as soon as DT comes out, and everyone is focused on that.
    (1)

  2. #2442
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by sweetietreat View Post
    An honest question of everyone in favour of this, because I've seen it asked a few times and it's either been glossed over, swept under the rug, or otherwise the narrative has been changed... But do people, again, in favour, participate in the end-game content that the full kits are more designed/aimed towards? Do you do Savage, Ultimates, EX Trials/Unreal, or Criterion? I saw a random comment (lost somewhere within the 250 pages, jesus), that someone said DPS needed to take more damage... so obviously that specific person hasn't.

    But, majority in favour... do you just do the "casual" content? Example: MSQ/side dungeons, normal Trials and normal raids? Because if so... Obviously you won't be using your full healing kit... it's not meant for that type of content. At least, I hope you aren't using your full kit during that type of content, because that means everything's gone tits up, usually.

    If anyone could give an actual answer, without changing the narrative, of why full healer kits should be changed for "casual" content, when that's not what they're aimed towards. And if you, yourself, lean more toward the "high-end" or "casual" type of content... I'm rather curious.
    I fully admit that I do not(have not) run savage or Ultimate. I do have savage clears, but these are from previous expansions and running them undersized (and as WAR, go figure). I also get called out on it from time to time in an attempt to invalidate my statements. I do run EX and Unreal trials pretty consistently, especially towards the end of a patch before echo can be added to the current EX trial. I am also highly considering entering into savage content this coming expansion. Obviously not as healer while the strike is in effect, but it has got to the point where I am curious about exactly how punishing this content is from a personal perspective.

    I wouldn't be honest if I said I don't get to use more of my kit in these duties. However, that is neither here or there. Implementing skills that are only valid to use in the highest forms of content is a design flaw. We are talking about capstone abilities like Expedient, Seraph, Neutral Sect, Macro Cosmos, Pneuma, Haima, Temperance, Liturgy of the Bell that are completely worthless to casual players. They can use these skills if they want, but are total overkill and neither make or break any situation they find themselves in. They often over heal, are DPS neutral, or cannot be pushed to utilize their full capability. Think about it. Even as a casual player you would like to know that your capstone skill is something really cool and useful, and then you find out it is totally useless. Only healers suffer from this, and healers shouldn't have to feel pressured into entering high-end content in order for their strongest abilities to be made valid to use.

    On the flip side, content like dungeons and normal mode trails and raids do not have to me made overly difficult in order to warrant having a healer in the party. This is where encounter design comes into play. I wouldn't even say that healing requirements by themselves make content difficult. In this game, content is made difficult by the mechanics that are present inside of an encounter more than anything. The majority of deaths in the game can't even be helped by a healer. All they can do is either rescue them, or raise them.

    This dev team, simply put, need to go into their think tanks and figure this out because the formula they are using isn't working. We have devolved and situated into this comfort zone where it is completely unacceptable to fail, and this is wrong. It's a participation trophy mindset that is more detrimental than beneficial over the long run.
    (16)
    Last edited by Gemina; 06-16-2024 at 07:41 AM.

  3. #2443
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Ozziethedivine View Post
    I don't think this is gonna work out in the way you guys think it will. If it's true that healers are unneeded, what does going on strike do? The point of going on strike is that you ARE needed but are being treated unfairly.
    To be clear, healers are not needed for casual content. For higher end content most groups will probably still need healers since most DPS can't not stand in things to save their lives. So what would really struggle is 1) Queue times for roulettes and 2) Party Finder groups for higher end content.
    (3)

  4. #2444
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ShadowyZero View Post
    i certainly agree that sending a strong message is a way to get information seen however you won't accomplish that here in this place... your best bet of getting heard is to try to... go to them in person...
    ???? What is this even supposed to mean, I can almost get going on livestreams to give feedback and I'll even ignore that this is literally the designated place for feedback but in person, really?
    (9)

  5. #2445
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ozziethedivine View Post
    ...or people that don't main healer will just switch to healer for the queue times.
    I absolutely hope people will do this. It would be the most effective way of communicating this issue.

    Please. For the love of all that is holy, queue for casual content as a healer for as long as you can.
    (19)

  6. #2446
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    639
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rolder50 View Post
    To be clear, healers are not needed for casual content. For higher end content most groups will probably still need healers since most DPS can't not stand in things to save their lives. So what would really struggle is 1) Queue times for roulettes and 2) Party Finder groups for higher end content.
    Also, if we do legitimately get into a state where 1T 3D is the norm, that affects Squares metrics and tells them there's a legitimate problem that healers aren't needed. We've had similar issues in the past with tanks (Ramuh EX had similar issues where a tank wasn't needed thanks to SMN).
    (2)

  7. #2447
    Player
    Milkbeard's Avatar
    Join Date
    Sep 2015
    Posts
    91
    Character
    Milk Beard
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    So for those who want cleric stance back, you really don't. That one button was not complexity, it was an inconvenience that created a subsection of healers believing that dps was a choice and not a functional necessity. Leading to lots of dead weight. You don't want cleric stance back. Please enjoy that you can switch between dps spells and healing spells freely. And knowing that most stats you're stacking on your gear go towards both healing and dps

    DH is what you want. You want DH on your gear. You want DH to be functional for healing too. Please focus your energy there instead of misunderstanding the fundamental concept of healer dps and thinking that you should have a GCD of nothing that makes healing spells no longer work. If you liked cleric stance because it made you feel like you were turning up the heat or something, then you in essence like dps buffs, and all healers have those. Look at presence of mind and chain strat. both of those specifically are buffed to orient you towards dps in this coming expansion. You are getting what you want, just look at it a little closer. It may not solve all issues, but cleric stance has been solved, don't wish for polio to come back, its been cured.
    (0)
    Last edited by Milkbeard; 06-16-2024 at 08:11 AM.

  8. #2448
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    639
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Milkbeard View Post
    So if you think you want cleric stance back, you really don't. That one button was not complexity, it was an inconvenience that created a subsection of healers believing that dps was a choice and not a functional necessity. Leading to lots of dead weight. You don't want cleric stance back
    You know, for all my time here in this thread, I don't think I've seen many talk about Cleric Stance, mostly the loss of older damage buttons; Aero III, Miasma, Bane, Fluid Aura, etc. and a desire to see more DPS buttons in the future.
    (6)

  9. #2449
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    477
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ImTired View Post
    So what about the other tanks? You keep putting them all in one box, when we all know WAR is the issue here. It's like saying all DPS are like RDM for their sustain when in reality RDM has the lowest damage compared to their other DPS brothers BECAUSE of them having more utility akin to a healer. And even then they have HUGE sacrifices in order to heal/raise. Same thing for something like Dancer, low damage, but makes up for it through the semi-okay heal that is on a long cooldown and their buffs for their dance partner. BRD as well.

    Stop making general statements for the other two roles, so we can make proper suggestions for the good of the WHOLE game, so the healer role can be improved.
    (has literally made 0 statements indicating this opinion about tanks. Has also posted the opinion that War/Pld are op in dungeons, Gnb can be tough but doable, and Drk is a struggle when doing 1T3D. I dunno which post your reading that indicates I have some problem with the dps :l. Your post also has nothing to do with my statement since I wanted to show proof that YOU LUMPED ALL THE TANKS ROTATIONS into 1,2,3,1,2,3,4 when taking 1 look at Gunbreaker disproves your argument)

    WOW! RDM has to sacrifice some dps for using some (but not all) of its utility? What a great design idea! Maybe tanks should have a system like that to. Several free abilities that can be used at no expense, but also have some of their abilities be a dps loss to make them decide if they really need to use it or not. Really great thinking!

    If you want to argue about warrior go find someone who actually disagrees with you... I want more buttons to press when there's no healing required, I want more damage to heal, and I want unique ways to heal that damage.

    I am very serious about my tank changes though. They're tanks! They should be mitigating damage and holding aggro. Think about what a tank looks like. They're this bulky thing with a huge barrel and maybe a mounted gun. They should follow what the role is named after and decrease the number of dps buttons to 2 or 3. They are way to much like DPS now, and if you want to DPS instead of tank you should go play DPS.
    (7)
    I just want some competent job design along with a mild difficulty curve. Asking for more seems to much right now.

    #FFXIVHEALERSTRIKE Discord: https://discord.gg/BKF6YSUDXc
    Frontlines Guide: https://oliguide.carrd.co/

  10. #2450
    Player
    Ozziethedivine's Avatar
    Join Date
    Apr 2024
    Location
    Mt. Olympus
    Posts
    9
    Character
    Ozmond Apaliunas
    World
    Seraph
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Rolder50 View Post
    So what would really struggle is 1) Queue times for roulettes and 2) Party Finder groups for higher end content.
    Okay but this is ignoring the people that will just do healer for the queue times. Like i can very easily switch to Sage if i have to wait more than i like. I guess it could be said not everyone maxes out every job like i do, but still job skips will make that pointless anyways.

    I'm sure you can easily see how all of this will be a minor problem that will correct it's self.

    Worst of all the healers that did strike may start resenting all the ones that didn't, and it can easily get out of hand and turn into harassment. (consider for a moment how people got harassed for playing Hogwarts Legacy)

    I just don't see how this will work out as expected. As i said tho, Goodluck.
    (1)

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