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  1. #2411
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kazmarek View Post
    And don't you forget it. Hey I tried. I tried coming in here, being polite, and giving my opinion that getting rid of warrior sustain was not the solution. You all didn't like that and attacked me for it. So, if you all are gonna treat me disrespectfully, then why should I give you my respect? I've said it multiple times and I'll probably say it multiple more, I'm all in favor of making healers more interesting, but not at the expense of anyone else. In my mind, that's more damage buttons. Some of you don't agree, and that's fine, but getting rid of tank sustain is not the answer and I will not budge on this.
    How have you been disrespected? Give a specific instance of it outside of people not agreeing with you. I'm not saying it hasn't happened. This thread is quite large, and I do try to read all the posts, but I am only human so help me out.

    However, what I will point out to you is that any type of animosity that you may have received might be a result if your inability to show compassion for the healers that have been subjected to what you are trying to prevent jobs like WAR having happen to them. They have quite literally made that job ridiculously OP and at the expense of healers. If you can't see this, or the problem with it then we are simply at an impasse and probably should just agree to disagree.


    Also, for those of you saying you've been unhappy "for half a decade," why are you still giving Square your money? If you want something done, if you really want to be heard, unsub and let Square find out the hard way. Because right now you're telling them "I've been unhappy for so long but I'm still going to give you my money" and that's... I mean what are they supposed to take from that? At this point, if you've really been unhappy with the way healer has been for 5 years, that's entirely on you for continuing to subject yourself to it. Don't blame others for your poor decisions.
    The striking healers are taking matters into their own hands and are simply choosing to not participate as a healer. They are still excited to level new jobs like Pictomancer and Viper. Some of them have already put down healer in favor of jobs they do get enjoyment out of. The discord is filled with players who have cancelled their subs. Other players can still find other things about the game that they enjoy and have chosen to remain subbed. I get the argument that if you are so unhappy with the game, you cannot find anything you enjoy, and every word that comes out of your mouth is a complaint. Then unsubbing is really the only thing left for you to do. However, whether or not a player chooses to unsubscribe the healer issue still remains. The striking healers are trying to raise awareness to a problem, not cause it.
    (16)

  2. #2412
    Player
    Kazmarek's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ty_taurus View Post
    Okay cool, then I hope you don't mind if we make the following changes to healers:

    Increase their damage options and increase their damage to be higher than tanks. Additionally, every healer gets a new action at level 10. This 25 second cooldown provides a large barrier, and if the healer targets themselves, reduces damage taken by 30% while also raising the them to the top of the threat table for the duration of the buff. This would allow healers to step in for a bad tank player in the event that player cannot use their mitigation properly or dies to mechanics. We won't touch tank tools at all, only add these new aspects to the healers, so I would imagine that's perfectly fine, correct?
    Healer damage was already higher than tanks in shadowbringers, so sure, why not. Besides, I've seen plenty of times where shield healers are able to solo content themselves. Sure it's slow, but it's entirely 100% possible. I don't think, in normal content at least, that a healer death should guarantee a wipe. I don't think, in normal content at least, that a tank death should guarantee a wipe. Besides, I've already said in a previous post that if we're gonna go this route, then every job should get hallowed ground, and instead of being a cooldown it should be a stance that you toggle. There, now nobody's better than others. Easy.
    (0)

  3. #2413
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kazmarek View Post
    Healer damage was already higher than tanks in shadowbringers, so sure, why not. Besides, I've seen plenty of times where shield healers are able to solo content themselves. Sure it's slow, but it's entirely 100% possible. I don't think, in normal content at least, that a healer death should guarantee a wipe. I don't think, in normal content at least, that a tank death should guarantee a wipe. Besides, I've already said in a previous post that if we're gonna go this route, then every job should get hallowed ground, and instead of being a cooldown it should be a stance that you toggle. There, now nobody's better than others. Easy.
    Most reasonable War player.
    (8)

  4. #2414
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kazmarek View Post
    Yeah, pretty much. Not my fault you make poor decisions in what job you play. You all can have more dps buttons, that's completely fine, but don't touch the other roles. This isn't a hard concept to grasp. You can have your cake and eat it too, you don't need to steal someone else's cake.
    Well, I would understand this position coming from a single-player game since clearly, you don't affect anyone else, and game designers are free to designer a job as close to immortality as they want. Why not allow someone to set it to "God" mode, in that case.

    However, in a trinity based MMO, I would say that each job has certain boundaries, and I am much much aligned with what Ty has outlined. Sure, why why not allow a tank to have part of a healer's toolkit- but a a cost. Doesn't bother me. However, that tank should not be anywhere near as efficient nor as powerful as a healer for either self or party heals. Just as a tank shouldn't be restricted to just soaking up damage so that the group can survive, but can also have DPS skills- but not as significant as a DPS.

    As you say, no role can "have their cake and eat it too". At this point, tanks are encroaching upon the healer's cake, we want to do more than look at leftover crumbs in some cases.
    (13)

  5. #2415
    Player
    Len_'s Avatar
    Join Date
    Apr 2024
    Posts
    89
    Character
    Leon Arcadian
    World
    Midgardsormr
    Main Class
    Lancer Lv 30
    I get the impression this guy bases his real life self worth on playing a broken braindead job in a video game so I dunno why the rest of us who realize this is all pretend should continue to engage with him. Apparently choosing to play WAR is a life decision we are all simple fools for not also making. Wild lmao
    (17)

  6. #2416
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Manamaru View Post
    The way you and a number of others talk about tank self sustain is as if everybody and their grandmother only plays WAR and that every other tank gets the same favoritism that WAR does when it's clearly not the case. Extra damage options, sure, but I've seen some remarks about things like wanting to take away dps caster rezzes or trying to make tank role as a whole suffer because the devs are paralyzed in how to make all the healers seem unique to themselves. I would also add their reluctance to reintroduce dots after culling the whole swathe of dots doesn't help with the predicament when healers could probably be the ones benefiting from them; especially sage, the "DPS healer".
    On the contrary... I talk about the DPS aspects of healers all the time as well as different types of utility that can help further individualize each healer by what they bring to the team other than just a difference in play style. I also do not want to take raise spells away from caster DPS. I like that particularly because revival is not a consistently needed tool, but can potentially be needed in any battle. The only critique I really have of caster DPS raise is Red Mage's ability to cast it instantly every time whereas healers can't do that. Healers should still be the better choice to raise with, but casters can help when the healer dies, or needs help raising. That's like 90% completely fine in my book.

    I'm just saying that if we are trying to reinforce a trinity system, we need to do so proportional to the content we are engaging in--all the content we are engaging in. Not just savage, not just dungeons, not just alliance raids, not just field ops... everything.
    (5)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  7. #2417
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    331
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kazmarek View Post
    Healer damage was already higher than tanks in shadowbringers, so sure, why not. Besides, I've seen plenty of times where shield healers are able to solo content themselves. Sure it's slow, but it's entirely 100% possible. I don't think, in normal content at least, that a healer death should guarantee a wipe. I don't think, in normal content at least, that a tank death should guarantee a wipe. Besides, I've already said in a previous post that if we're gonna go this route, then every job should get hallowed ground, and instead of being a cooldown it should be a stance that you toggle. There, now nobody's better than others. Easy.
    Well done, that is an alternative. So now we have 2 options:
    - Healer players: balance the game a better so all roles have their place in all group content
    - WAR player(s?): give everyone god mode

    But since this is the thread about the healer concerns. It's probably smart to make your own thread with that suggestion. That way it can get it's own attention without being drowned out by healers posting their own point of view. You could even organize a WAR strike to try get it implemented.
    (16)

  8. #2418
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by aiqa View Post
    Well done, that is an alternative. So now we have 2 options:
    - Healer players: balance the game a better so all roles have their place in all group content
    - WAR player(s?): give everyone god mode

    But since this is the thread about the healer concerns. It's probably smart to make your own thread with that suggestion. That way it can get it's own attention without being drowned out by healers posting their own point of view. You could even organize a WAR strike to try get it implemented.
    Scholar players when Expedience gets nerfed: Understandable, we'll take that, Our job is still really good.
    War players when you suggest they nerf their comically overpowered sustain: ''No just break the rest of the game so i can continue my power fantasy''
    (20)

  9. #2419
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    349
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Len_ View Post
    I get the impression this guy bases his real life self worth on playing a broken braindead job in a video game so I dunno why the rest of us who realize this is all pretend should continue to engage with him. Apparently choosing to play WAR is a life decision we are all simple fools for not also making. Wild lmao
    I feel like this comment comes off a bit too spicy, I think the person is trying to see eye-to-eye which is why I haven't commented on them. At least they aren't like "LOL no you are not a dps and not a tank." Which really doesn't solve anything...roles are beginning to creep into each other. Do I feel they could be more open-minded, yes, but at least they are contributing to a discussion worth having.
    (1)
    Last edited by Katish; 06-16-2024 at 06:19 AM.
    #FFXIVHEALERSTRIKE
    1: Healers need something to do when they aren't healing, the lousy one button dps experience and occasional second just is not enough.
    2: The sustain of the nonhealer jobs has taken our job from us...which has left us nothing to do besides our lousy one button dps experience.
    3: We do not need most of the healing buttons...a lot of those buttons can straight up be removed or consolidated. Which would be a good thing to consolidate using the new sys.
    4: Pure & Shield means nothing and having any combination of the two is just overkill.

  10. #2420
    Player
    Kazmarek's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Quote Originally Posted by aiqa View Post
    Well done, that is an alternative. So now we have 2 options:
    - Healer players: balance the game a better so all rules have their place in all group content
    - WAR player(s?): give everyone god mode

    But since this is the thread about the healer concerns. It's probably smart to make your own thread with that suggestion. That way it can get it's own attention without being drowned out by healers posting their own point of view. You could even organize a WAR strike to try get it implemented.
    There's no need to organize a WAR strike, my job's just fine. You all are the ones trying to bring everyone else down. Actually, that's unfair, some of you are rooting for healer changes without touching other roles and that's something I can get behind 100%. It's the ones that are directing their frustrations towards tanks that don't deserve any respect. Your jobs feel bad to play already, why do you want everyone else to experience the same thing? Spite? That's no way to go about it.

    So really, as long as the sentiment is "we need to nerf other jobs to feel better about ourselves," then for all I care you can stay shouting into the void for another 5 years. Meanwhile, I'll enjoy my job that ensures my roulettes are going to get cleared one way or another.
    (0)

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