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  1. #2381
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,196
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Something to consider regarding healers being unnecessary is that we are approaching a new expansion where many people in this very thread and the rest of the game will encounter the time wasting tank effect at some point or another. The fact it's observable and the team has done nothing about this behavior is pretty incredible when you think about it.

    With new content you're more likely to play with a broader range of players and experience more mistakes/wipes is what I mean. But it only takes a moderately aware unbalanced job to mitigate and sustain you to victory by themselves.

    And the problem may get worse with time.
    (2)
    Last edited by Turtledeluxe; 06-16-2024 at 03:33 AM.

  2. #2382
    Player
    DivineP's Avatar
    Join Date
    Sep 2020
    Posts
    262
    Character
    Divine Power
    World
    Phantom
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by DivineP View Post
    Have you tried healing a pug in EW trial 2 normal and planning? Maybe a few synced ex? It's not about that, it's about the homogenised kits.

    ASTs maleficent used to be 1.5sec, whm glare 2.5sec now they are the same..?
    That was straight off the too of my head btw. That's how much I heal.
    (0)

  3. #2383
    Player
    ToodlesElNoodles's Avatar
    Join Date
    Jun 2021
    Location
    Nagxia
    Posts
    119
    Character
    Hoatu Hotus
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Malefic is still 1.5sec. That never changed.

    All other healers got 1.5sec Broil/Glare/Dosis.

    It was actually an improvement because it allowed healers to do their jobs with ogcd heals when needed without breaking their DPS stride.

    The negative consequence is that it highlights the flaw of the 1-damage button even more than before.
    (4)

  4. #2384
    Player
    DivineP's Avatar
    Join Date
    Sep 2020
    Posts
    262
    Character
    Divine Power
    World
    Phantom
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Turtledeluxe View Post
    Something to consider regarding healers being unnecessary is that we are approaching a new expansion where many people in this very thread and the rest of the game will encounter the time wasting tank effect at some point or another. The fact it's observable and the team has done nothing about this behavior is pretty incredible when you think about it.
    Oh its fine chick, I'll just level mine in pvp as I do all the jobs I dislike. Many don't know the switch method anyway in pvp.
    (1)

  5. #2385
    Player
    DivineP's Avatar
    Join Date
    Sep 2020
    Posts
    262
    Character
    Divine Power
    World
    Phantom
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ToodlesElNoodles View Post
    Malefic is still 1.5sec. That never changed.

    All other healers got 1.5sec Broil/Glare/Dosis.

    It was actually an improvement because it allowed healers to do their jobs with ogcd heals when needed without breaking their DPS stride.

    The negative consequence is that it highlights the flaw of the 1-damage button even more than before.
    WHM was 2.5 it got changed to match the 2 min meta.
    (1)

  6. #2386
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Tint View Post
    Nerfing tank and dps self sustain is tweaking numbers. Then adding a second DoT to every healer is also easily done. Creating an animation for it would be the hardest part, but they can probably stitch something together with existing animations.

    Probably not the fix people are hoping for but it would be something.
    This close to release seems highly unlikely. But, this fascinates me. It will be interesting to see if there will be any acknowledgment from the devs. Kudos to consolidating all voices into one thread and being constructive.
    (6)

  7. #2387
    Player
    DivineP's Avatar
    Join Date
    Sep 2020
    Posts
    262
    Character
    Divine Power
    World
    Phantom
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ToodlesElNoodles View Post
    Malefic is still 1.5sec. That never changed.

    All other healers got 1.5sec Broil/Glare/Dosis.

    It was actually an improvement because it allowed healers to do their jobs with ogcd heals when needed without breaking their DPS stride.

    The negative consequence is that it highlights the flaw of the 1-damage button even more than before.
    https://www.reddit.com/r/ffxiv/comme...cast_time_for/

    There you go.
    (0)

  8. #2388
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ravenblade1979 View Post
    Apologies for english. I'm from NA and our playerbase whine about anything they can. I don't get this either to be fair. They will still play their class regardless. Just think that the "strike" will force the devs to bend knee to them.
    The audacity to go over to another region's thread specifically to try and trash talk and invalidate players from your own region in a foreign language to the people you are speaking to speaks volumes about your character, or lack-there-of.

    Unhealthy obsession much?
    (28)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  9. #2389
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,840
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by ToodlesElNoodles View Post
    [...]It was actually an improvement because it allowed healers to do their jobs with ogcd heals when needed without breaking their DPS stride[...]
    Something that I've mentioned long time ago: I have mixed feeling about the Trashologification of the healers. In hindsight, it makes sense from the standpoint of "because it allows us to make use of our overabundant oGCD that they've been drowning us with since past couple expansions."

    However by doing so, they've also eliminated another vestige and opportunity that (may) make each healer gameplay feels 'different', such as:
    1. WHM's lilies were more valued back in ShB vs early 6.0 because they were used for healing, weaving, and/or mobility. Come EW 6.0 they became something that we try to avoid because filler at 1.5s just devalues the last two points in addition to the lack of Afflatus Misery potency adjustment (although to be frank, I did not see this as much of an issue personally). They should've focused on improving the interactivity of the gauge & maybe add more lily spells (Hello, Afflatus Purgation) instead of adding bunch of random actions here and there that shares nothing but its similarity in lily-esque VFX yet doesn't interact with the gauge at all lmao.
    2. SCH is a debatable case considering many of their powerful actions are oGCDs. However, one could argue Ruin II and Energy Drain both served exactly for that purpose back in ShB. Come 6.0 EW, it should've been a good opportunity to reintroduce multiple options of DoTs. Say give a 21s dps gain DoT with 1.5s cast time (i.e. Miasma III) and a 12s dps neutral/situational dps gain DoT with instant cast (i.e. Bio III or IV). Suddenly, you now have way more weaving spaces without deleting the 2.5s cast time - it could've been an opportunity to introduce a personal job mechanic that uses those DoT ticks as well or add back Deployment Bane to spread those DoTs! But here we are...
    3. AST can remain 1.5s cast time. Speaking from personal experience, their 1.5s cast time felt distinct enough to me that everytime I zone in as one back in ShB, I can say "Oh right I play an AST now". It should've been their perk, not to be given willy nilly to everybody else.
    (7)
    Last edited by Rein_eon_Osborne; 06-16-2024 at 03:55 AM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  10. #2390
    Player
    ToodlesElNoodles's Avatar
    Join Date
    Jun 2021
    Location
    Nagxia
    Posts
    119
    Character
    Hoatu Hotus
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by DivineP View Post
    Not sure what point you’re getting at. It was in EW that those times were reduced.

    Live Letter LXVI: 攻撃魔法の詠唱時間を短縮
    “Cast time for offensive spells will be reduced”
    (0)

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