I mean, it won't change as long as people do the mechanics and damage can be avoided?
The only difference I see is less wall to walls?
I mean, it won't change as long as people do the mechanics and damage can be avoided?
The only difference I see is less wall to walls?
Honestly, I don't think that this will change much. Most people are fine with how it goes. And most people (the average gamer with a life and a job) never visit this forums and just play. So I guess there will be enough healers in que.
And if you really can manage it that a significant number of people would start to avoid playing healer, this could just result in other people use the healer role for a faster duty pop.
Not to get too nitpicky about some rough design ideas, but I guess I just fail to see the point in such a WHM rotation? I personally wouldn't find "press 3 instead of 1 four times a minute for a 2% gain" to be very compelling. I see what you're cooking with the instant cast options, I enjoyed managing my instant casts for movement on SMN in ShB with Egi Assaults/Ruin 4 stacks, but I think people would complain about that making movement too easy (since that's already a common complaint for healers). To your point about the healing, MP management is a core aspect of healing, especially on SGE- one of the main incentives to use your Addersgall stacks is the free 700MP you get for doing so. I don't think any GCD that doesn't have an extended cooldown should be free, else you risk trivializing a lot of content. Moreover, I don't think running out of MP is a common issue for the casual healer, so I don't think that would be much help for them specifically. And I guess we have different definitions of "optional"- I'm of the opinion that if you're choosing not to do half of your DPS rotation just because you don't feel like it, you're griefing the rest of your party, regardless of the difficulty of the content.
I personally think, from a Ranged DPS perspective, that, people should be more considerate of their pulls, and maybe the occasional status that can be removed. But something like forced vuln stacks or damage down would border to artifical difficulty.
So just to clarify, until we somehow magically obtain this "Overwhelming evidence" that a bunch of dissatisfied, disconnected, MMORPG players are somehow supposed to obtain about a massive multi national game with millions of players, what do you suppose they should do about? Just shut up? Considering this whole thing is about satisfaction, and the only real way to determine that as to ask, how are we to obtain that evidence.As I've said elsewhere, leaving feedback and organizing a "strike" to generate data SE can use to justify changes is perfectly fine. Great, even- probably no better way to go about getting them to make changes. My issue is with people claiming that healers just are utterly broken right now and being extremely insulting and condescending to people who disagree, as well as the entitlement of demanding that SE not only change every healer's entire kit, but also the healing/mit skills on all other jobs just to suit the preferences of people in this thread. Why is the opinion of the extreme casual who likes only having to click Glare/Holy less valuable than the opinions of people who want some kind of complex rotation? Why does the WAR who really loves their self-sustain tools get insulted and belittled for "encroaching on the healer's responsibilities" and told to just suck it up and deal with the idea of having their entire kit reworked to satisfy healers?
If this strike goes as planned and you end up with overwhelming evidence that your cause is incredibly popular, then you can argue that your opinions should take precedence. At the moment, that evidence doesn't exist.
We are not game designers
We are not Marketing annalist
We do not have access to the game database
What evidence would make you happy? How do you expect us to get this evidence without providing a argument. Expecting feedback to come with conclusive evidence in a MMORPG is silly. MMORPGS run on feedback, that how the devs know how players react to things, players generally do not have the tools, or capability to come up with conclusive evidence. Do you just not want us to discuss possible ways of fixing the current situation, because that's a major part of giving feedback. If a player thinks WARs need to be nerfed into ground, that's their opinion and they have the right to both have and express that opinion, same goes for if a player thinks WAR needs more healing, both these player can and should express their desire for change.
Seriously you are acknowledging the strike is a good idea but do you just like.... not want people to talk about it or something? We think healer is in a bad spot now design wise, that's why this is happening, to not expect players to express their opinion about it, in a place created to express opinions, is insane. Expressing our desire for change in large numbers is one of the only way we can even attempt to provide evidence, what else do you want from us?
Last edited by RiotSiren; 06-15-2024 at 05:39 PM. Reason: I am very bad at words*
People keep bringing up this point and it's really just manipulating the numbers to favour your position.
So 1.4m or so players are playing the game, yes? How many of those regularly engage with the healer role? And how many of those who engage with the healer role are in opposition to the changes proposed here? THAT is the group of people that you can use for your argument, because that is the group that would be affected if healers change.
John Reaper isn't affected whether healers change or don't change, he's still able to play his job and will not care. So it's disingenuous to use the lump sum of the playerbase to boost your position.
Like I said before, claiming the support of the nebulous majority just weakens your argument as neither side can claim to speak for all players.
Last edited by Aravell; 06-15-2024 at 05:38 PM.
Copying and pasting the first and last sentences of the comment you quoted: "As I've said elsewhere, leaving feedback and organizing a "strike" to generate data SE can use to justify changes is perfectly fine. Great, even- probably no better way to go about getting them to make changes. ... If this strike goes as planned and you end up with overwhelming evidence that your cause is incredibly popular, then you can argue that your opinions should take precedence. At the moment, that evidence doesn't exist."So just to clarify you until we somehow magically obtain this "Overwhelming evidence" that a bunch of dissatisfied, disconnect, MMORPG players are somehow supposed to obtain about a massive multi national game with millions of players, what do you suppose they should do about? Just shut up? Considering this whole thing is about satisfaction, and the only real way to determine that as to ask, how are we to obtain that evidence.
We are not game designers
We are not Marketing annalist
We do not have access to the game database
What evidence would make you happy? How do you expect us to get this evidence without providing a argument. Expecting feedback to come with conclusive evidence in a MMORPG is silly. MMORPGS run on feedback, that how the devs know how players react to things, players generally do not have the tools, or capability to come up with conclusive evidence. Do you just not want us to discuss possible ways of fixing the current situation, because that's a major part of giving feedback. If a player thinks WARs need to be nerfed into ground, that's their opinion and they have the right to both have and express that opinion, same goes for if a player thinks WAR needs more healing, both these player can and should express their desire for change.
Seriously you are acknowledging the strike is a good idea but do you just like.... not want people to talk about it or something? We think healer is in a bad spot now design wise, that's why this is happening, to not expect players to express their opinion about it, in a place created to express opinions, is insane. Expressing our desire for change in large numbers is one of the only way we can even attempt to provide evidence, what else do you want from us?
I'm really not trying to be dismissive, but 230/1.4m is .016% of the playerbase. If we assume that even only 5% of the playerbase usually plays healer (which is an incredibly generous assumption in favor of your position), that's 0.32% of all healers. That's not going to make a significant difference. Going purely by Discord membership, the numbers just aren't there at the moment.People keep bringing up this point and it's really just manipulating the numbers to favour your position.
So 1.4m or so players are playing the game, yes? How many of those regularly engage with the healer role? And how many of those who engage with the healer role are in opposition to the changes proposed here? THAT is the group of people that you can use for your argument, because that is the group that would be affected if healers change.
John Reaper isn't affected whether healers change or don't change, he's still able to play his job and will not care. So it's disingenuous to use the lump sum of the playerbase to boost your position.
Like I said before, claiming the support of the nebulous majority just weakens your argument as neither side can claim to speak for all players.
In any case, I'm clearly not getting anywhere, so I'm tapping out. In summary: by all means, go crazy with this strike. If it goes exactly as planned and queues are utterly broken in DT and Yoshi P himself has to schedule an emergency live letter to get on his hands and knees and beg you all to start doing roulettes on healer again, that's great. Maybe that'll give SE enough of an incentive to cut/delay content they'd already planned for the next few patches and fully pivot to completely reworking healers per your demands ASAP and just eat the financial loss that doing so would incur.
My point is this: until such time as the above transpires, there is no evidence that "healers are in an awful state and need to be completely reworked" is a majority opinion or that it should be given any more weight than any other opinion, and therefore there is no ground to demand the kinds of immediate and sweeping changes I've seen demanded in this thread. Your opinion on the state of healers and whether or not they should be reworked is not universally true, is not more valuable than the opinions of extreme casuals, hardcore raiders, non-healers, or anyone else, and does not justify condescending to and belittling people who disagree. That's it, really.
So you say there will be a MMO corporate/company that invest a ton of money to overtake FFXIV spot as top 3 MMO just for that dog-water yearly revenue...?
Not gonna happen my friend.
The financial incentive is too low for any MMO corporate/company try to compete with FFXIV, every existing as well as future MMO has always been gunning for BDO/Lost Ark/Genshin level yearly revenue.
Just as the financial incentive is too low for SQEX to invest a lot money into FFXIV to take over WoW MMO's spot, especially when WoW yearly revenue is absolute dog-water compared to their sister company's Candy Crush.
Why restrict yourself to MMO's? Fortnite and Genshin/Hoyoverse make much more money than FFXIV. Activision/Blizzard has no problem selling Call of Duty or Diablo to World of Warcraft players.
Even if you say that FFXIV is relatively successful, the company may still go bankrupt with their other games that bomb on the regular. Final Fantasy: Spirits Within was the reason Squaresoft became Square-Enix.
Fried popoto enthusiast.
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