Page 221 of 1117 FirstFirst ... 121 171 211 219 220 221 222 223 231 271 321 721 ... LastLast
Results 2,201 to 2,210 of 11167
  1. #2201
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by RhodesToRome View Post
    The interesting thing is you don't actually know that they want to "go back", and certainly not where they want to "go back" to. Focusing more on job identity could mean so many things. It's such a general sentiment that we can only speculate as to what that would look like and where they would take their inspiration from.
    They have literally said they overreacted to feedback and made the game too simple and unexciting. Yoshi P has said the current direction of the game makes him fall asleep while playing.



    Quote Originally Posted by RhodesToRome View Post
    And I'm sorry, but it is absolutely rose-tinted glasses. I'm very confident that a majority of the playerbase, if given the choice, would prefer the game in its current iteration over HW. I could absolutely see an argument for some aspects of StB, but there were issues there that I would not like to see repeated.


    Do you care to repeat another circlejerk crowd-pleasing non-argument? And I am once again proven right like the seer I am:

    Quote Originally Posted by HighlanderClone View Post
    but it's much harder for people to justify why the positive aspects of the previous expansions cannot be brought back into modern FF14. It's so hard that nobody ever tries to tackle it and resort to the lazy attempt to dismiss everything as nostalgia.
    Maybe it takes 160 IQ for modern homo sapiens to understand how to separate the good from the bad of an expansion.

    Maybe it also takes 160 IQ to understand that people don't have nostalgia for shitty netcode or having to wait 7 minutes after wiping for Hallowed Ground or having to wait 4 minutes for the Astrologian to roll double ExpBal for an opti run. They liked the good old days for other reasons.
    (12)
    Last edited by HighlanderClone; 06-15-2024 at 01:45 PM.

  2. #2202
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,196
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    What do player preferences have to do with content being cleared without healers? It's an imbalance. Fix it. I don't care what your preferences are.

    If content from top to bottom was being cleared without tanks the forums and game would be having a meltdown. The fact healers have sat down and tolerated it this long is a blessing. It's time for things to change.

    What the pro tankers writing their essays don't seem to get is that players can like something and that thing still be objectively bad for the game. If we have options to correct an anomaly that doesn't otherwise ruin something else, then we need to employ those options. It's just that simple.

    As others have already mentioned, every player who plays over expansions has encountered buffs, nerfs, or reworks. That's the game we play. I don't like the new BLM rework, it has a major potential problem that will likely need to change for the final release. And even then, I'm not thrilled. We can't just say "people don't want their mains to change" and give up. Mains change all the time at the behest of the dev team.
    (8)
    Last edited by Turtledeluxe; 06-15-2024 at 01:59 PM.

  3. #2203
    Player
    localareanetwork's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    255
    Character
    Local-area Network
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Anyone who wants to have 'more healing required' as the solution to pursue to make Healers more engaging, I have a series of questions.



    Also, anyone who wants 'more healing required', hey, Cataclysm Classic is out. You can go try 'more healing required' over there if you like
    This is what I wanted to articulate in my older post. Also most people in this thread haven't done content that isn't normal so I don't think people understand the premise of what "increase healing required" means
    (0)

  4. #2204
    Player
    Moonjava's Avatar
    Join Date
    Nov 2020
    Posts
    29
    Character
    Skye Brise
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by TheDustyOne View Post
    The same is again true in reverse; anecdotally I can only say that queue times got "better" for healers when ShB launched, which indicated that less people were playing healers compared to when I started in SB.

    People like dealing damage, they like seeing big funny numbers, there's already plenty of memes around WHM screaming "BLOOD FOR THE BLOOD LILY!" people were excited at the concept of SGE being the "deal damage to heal" healer, so the inclusion of extra damage options would be exciting for people. And those that don't care for extra damage because "healers should be for healing" can just do what they do now and ignore them, even if they should know better.
    The situation doesn't truly go both ways, though, not from SE's perspective. Leaving things as-is is free; doing huge reworks of four jobs is very expensive, both in money and time. Reworking four jobs as immediately as most folks in this thread seem to be demanding will mean other content has to get postponed or cut- SE is not going to suddenly give CBU3 a budget increase to go hire a bunch more devs to work on job reworks just because one forum thread gained some traction (not that that would be logistically feasible anyway). And to your anecdote, ShB introduced one tank and one DPS job, so there would've been more people queuing as those roles, hence shorter queue times for healers. I'd be willing to bet that played a much bigger role in short healer queues than general satisfaction with playing healer, but there's no way of actually knowing.

    Some people like dealing damage, some people like big funny number (me among them), but I've encountered plenty of healers who seem wholly uninterested in doing DPS and who could easily feel overwhelmed by more complex DPS rotations. Giving feedback is fine, but there are a lot of people in this thread demanding that SE capitulate to their preferences without justifying that demand or giving any reason why the benefits of doing so would outweigh the risks.
    (4)

  5. #2205
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    639
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Moonjava View Post
    The situation doesn't truly go both ways, though, not from SE's perspective. Leaving things as-is is free; doing huge reworks of four jobs is very expensive, both in money and time. Reworking four jobs as immediately as most folks in this thread seem to be demanding will mean other content has to get postponed or cut- SE is not going to suddenly give CBU3 a budget increase to go hire a bunch more devs to work on job reworks just because one forum thread gained some traction (not that that would be logistically feasible anyway). And to your anecdote, ShB introduced one tank and one DPS job, so there would've been more people queuing as those roles, hence shorter queue times for healers. I'd be willing to bet that played a much bigger role in short healer queues than general satisfaction with playing healer, but there's no way of actually knowing.
    Then they shouldn't have done the ShB reworks to begin with, all it did was design them into a hole that needs another redesign.

    The inclusion of SGE also didn't fix the healer queue times, it was still mostly instant. So that argument doesn't work for me either.

    Quote Originally Posted by Moonjava View Post
    Some people like dealing damage, some people like big funny number (me among them), but I've encountered plenty of healers who seem wholly uninterested in doing DPS and who could easily feel overwhelmed by more complex DPS rotations. Giving feedback is fine, but there are a lot of people in this thread demanding that SE capitulate to their preferences without justifying that demand or giving any reason why the benefits of doing so would outweigh the risks.
    Then they can just ignore those buttons, it hardly matters in casual content since the only actual requirements for healers should be to meet the healing requirements. Damage is just a bonus in casual content.

    In Ex/Savage they don't have a choice, and they should be dealing damage regardless of how they feel about it.
    (6)

  6. #2206
    Player
    RhodesToRome's Avatar
    Join Date
    Dec 2021
    Posts
    7
    Character
    Uther Constantine
    World
    Behemoth
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by HighlanderClone View Post
    They have literally said they overreacted to feedback and made the game too simple and unexciting. Yoshi P has said the current direction of the game makes him fall asleep while playing.

    Maybe it takes 160 IQ for modern homo sapiens to understand how to separate the good from the bad of an expansion.
    That doesn't refute my point at all about us not knowing what that new direction would look like. Saying they're not a fan of the now does not mean they're going back to try and recapture how it was. But yes, please continue to condescend and think that you have a third eye that can see all.
    (3)

  7. #2207
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    429
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HighlanderClone View Post
    Maybe it also takes 160 IQ to understand that people don't have nostalgia for shitty netcode or having to wait 7 minutes after wiping for Hallowed Ground or having to wait 4 minutes for the Astrologian to roll double ExpBal for an opti run. They liked the good old days for other reasons.

    Don't forget that the reason they wiped with Hallowed Ground on Cooldown is because the PLD died during the Hallowed Ground animation, just before the invuln effect applied, and, It. Is. Still. On. Cooldown. Always 'fun' to see, even though I was only playing casual at the time.
    (1)
    ~Mew

    ~~Thank You Niqo'te

  8. #2208
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,196
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    The fact that we do not know what future jobs and encounters will look like is all the more argument for finding solutions in the here and now that actually addresses the problems at hand.
    (15)

  9. #2209
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Moonjava View Post
    None of us can answer why it was changed before- maybe it shouldn't have been. I can't say. But people are demanding change now, and so I'm asking what justifies the very non-trivial development cost of the changes being demanded when those changes are very likely to piss a lot of people off and may only excite a comparatively smaller group of players.
    Let me make this abundantly clear for you.

    You, me, everyone here, we are ALL a minority. The majority DOES NOT CARE. They played healers in HW, they played healers in SB, they played healers in ShB, they played healers in EW, they will play healers in DT. They won't care whether the healer rotation is 1 2 3 4, 1 1 1 1 or 1 2 6 25 87 635 1, they will play healer as long as they enjoy it because they don't have a strong opinion one way or another.

    These people do not have a strong lean one way or another. We (you and us), the people who feel strongly enough to give feedback are obviously a small number.

    Neither of us have the backing of this nebulous majority, you can't even say any changes would anger anyone either because you DON'T KNOW how people would react.

    Again, say it with me, the community is not a hivemind.
    (11)

  10. #2210
    Player
    localareanetwork's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    255
    Character
    Local-area Network
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Aravell View Post
    I'm honestly pretty tired of seeing people trot out the tired "If you want more healing/damage buttons, then you don't do harder content".

    Again, 58% of my GCDs were used on Broil IV in DSR on-content. 58%. On one button. That isn't even a heal. And I wasn't even close to optimised.
    I think healers should definitely get more damage buttons or buttons that just make the job more fun to play regardless of if it's a dungeon or ultimate. I really really really do not think making a random dungeon boss raidwide do the same damage as a week 1 3 stack Aionagonia from Hephaistos II is the solution to that because people will just leave dungeons that have bad healers.
    (2)
    Last edited by localareanetwork; 06-15-2024 at 02:16 PM.

Page 221 of 1117 FirstFirst ... 121 171 211 219 220 221 222 223 231 271 321 721 ... LastLast