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  1. #2101
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,196
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kazmarek View Post
    Hey, I never said I wasn't in favor of that. I'm all in favor of making healer more interesting. I'm not in favor of this mentality coming up that tanks are evil and need to be gutted. I'm more than happy to support healers being made more interesting without having to gut anybody else.
    It's a party based game. No job should be invulnerable. Nerf tanks today, should have nerfed them already. They're not balanced.

    Devs need to stop bending the knee to the WAR ego.
    (16)

  2. #2102
    Player
    Kazmarek's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Turtledeluxe View Post
    It's a party based game. No job should be invulnerable. Nerf tanks today, nerf them yesterday. They're not balanced.

    Devs need to stop bending the knee to the WAR ego.
    So they can bend the knee to healer ego instead, right?
    (4)

  3. #2103
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by OogaShaka View Post
    I main a healer and while doing damage is nice you are there to heal. A healers damage is not significant enough to cry rivers and post far too numerous threads whining.
    That's actually incorrect, Healers are capable of contributing significant amounts of damage.

    For example, it's possible for Healers with good uptime on Damage GCDs to contribute 10-15% of the total damage in a Savage Floor clear, or about 5-8% each.

    That is also a conservative estimate, which can trend higher depending on composition, mechanical strategies, and circumstances.

    That's a significant amount of total Party Damage, especially considering that there are only 8 players total in a Savage Party.

    And that amount of Damage can mean the difference between Enrage or No Enrage, if mistakes occur. And if everyone is playing well, then it came mean skipping entire phases of the encounter.

    If you want to "help your Party" or "keep them safe", then ending the Encounter sooner, or preventing more dangerous phases from ever occurring, is certainly one legitimate way to contribute to achieving that.

    —————————

    However, that is all beside the point, since your secondary statement seems to indicate that you believe that Healers are complaining simply because they literally want to do increased quantities of Damage, numerically.

    This indicates a complete and total lack of comprehension of what this thread is about.

    In that case, I must ask you — if you are not going to take the time to actually read and understand what Healers's concerns are, then why do you expect anyone here to, in return, care about your own opinion?

    Quote Originally Posted by Kazmarek View Post
    So they can bend the knee to healer ego instead, right?
    "I would like my Role to actually have a purpose in content, and actually be needed, rather than being entirely-replaced by other Roles's OGCDs.".

    "I WILL NEVER BEND MY KNEE TO SUCH EGO"

    Quote Originally Posted by Ravenblade1979 View Post
    Another day and more whining.
    I am glad that you are now being more honest about the content of your posts here. Self-awareness is the first step to improvement as a person. I would like to offer my complete support for you on this difficult but rewarding journey.
    (26)
    Last edited by Eorzean_username; 06-15-2024 at 06:11 AM.

  4. #2104
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,196
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kazmarek View Post
    So they can bend the knee to healer ego instead, right?
    By that logic they're bending the knee to DPS as well, actually. It's a party based game and no one role should render others as obsolete in a majority of content.

    The problematic element here is tanks.

    A WAR can be the last to die, not the only one who doesn't die.
    (23)

  5. #2105
    Player
    Broca94's Avatar
    Join Date
    Jan 2023
    Location
    Spain
    Posts
    1
    Character
    Awita Grugru
    World
    Ragnarok
    Main Class
    Sage Lv 90
    It's as simple as either lowering self-sustain on other classes or providing a decent DPS kit for healers, not just a DoT along the basic attack.
    (5)

  6. #2106
    Player
    lulunami's Avatar
    Join Date
    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Maybe healers should be given access to Hallowed Ground, Sentinel and Rampart. What if the tank disconnects? The party still needs to complete the dungeon or even Ultimate raid.

    However, giving defensive cooldowns to only healers may be too selfish. Perhaps give Hallowed Ground and other defensive cooldowns to DPS job like Black Mage and Ninja. Black Mage and Ninja used to have access to Hallowed Ground for one to two attacks with Manawall and Perfect Dodge.

    The party can share the load and everyone can tank too. No more tank anxiety.
    (21)
    Fried popoto enthusiast.

  7. #2107
    Player
    OogaShaka's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Deosil Widdershins
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    I like when people quote random damage numbers without solid proof of said numbers
    (0)

  8. #2108
    Player
    Kazmarek's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Quote Originally Posted by lulunami View Post
    Maybe healers should be given access to Hallowed Ground, Sentinel and Rampart. What if the tank disconnects? The party still needs to complete the dungeon or even Ultimate raid.

    However, giving defensive cooldowns to only healers may be too selfish. Perhaps give Hallowed Ground and other defensive cooldowns to DPS job like Black Mage and Ninja. Black Mage and Ninja used to have access to Hallowed Ground for one to two attacks with Manawall and Perfect Dodge.

    The party can share the load and everyone can tank too. No more tank anxiety.
    yo T R U E. Actually, what they need to do is give hallowed ground to everyone, and instead of having a cooldown, they should make it a stance that you toggle. Bam, now nobody's better than anyone else. Never mind I take it back, game dev is easy.
    (2)

  9. #2109
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by OogaShaka View Post
    I like when people quote random damage numbers without solid proof of said numbers
    Here's the numbers
    (10)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  10. #2110
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    639
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by OogaShaka View Post
    I like when people quote random damage numbers without solid proof of said numbers
    I mean, you said that healer damage is "not significant enough" without solid proof. What makes your statement better?

    The funny number site is there for people to see if they want, healer damage isn't insignificant and is required to meet enrage in savage, especially in the early weeks.
    (16)

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