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  1. #1
    Player
    mellii's Avatar
    Join Date
    Mar 2019
    Posts
    25
    Character
    Holuikhan Horo
    World
    Shiva
    Main Class
    Astrologian Lv 90
    Personally I am kind of split in my opinion on tanks. Because I kind of like the fact that it is not an automatic or very likely wipe if I die as healer (because that doesn't happen when a tank or dps dies as well, usually you can still continue). But I think it is not optimal if warriors can heal as much as they do without having to compensate for it somewhere else.

    I wonder if giving them a damage down for specific healing actions would be a solution? (or a damage up they can only keep up by not using the healing actions). Like that they wouldn't lose the play style or the possibility to save a run, but it would come at the cost of some dps.
    (4)

  2. #2
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    639
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by mellii View Post
    I wonder if giving them a damage down for specific healing actions would be a solution? (or a damage up they can only keep up by not using the healing actions). Like that they wouldn't lose the play style or the possibility to save a run, but it would come at the cost of some dps.
    I think I'm in that camp. Non-healer healing should either have; a hefty cooldown (90s+), or come with damage costs (putting it on the GCD, having it spend a resource that would otherwise go to a damage ability, etc.). Exceptions can exist of course, but in general I think these are suitable rules. The healing should also be relatively low in potency so that it's only good for some sustain, not enough to fully rely on for long periods.
    (5)

  3. #3
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    At this point the original post is buried in 223 pages of thread but I really do think they should just make it more consistent to raise the healer instead of making their role irrelevant. They've burned the whole building down to get a spider out.

    A DPS role action Phoenix Down or the self raise you have in the solo duty at the end of Endwalker shouldn't be hard, the possibilities are quite literally endless.
    (2)

  4. #4
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    639
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Even just buffing the current Phoenix Down would be a decent alternative if we're concerned about no one being able to raise when healers die. Give it a hefty cooldown when used in battle, let us carry more than 1, and you're done. Have it share the cooldown with pots and we'd avoid it as much as possible in raids.
    (9)

  5. #5
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    429
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HighlanderClone View Post


    OK, I mean if you go back the entire tier, at the high-end the discrepancy is still insane. Once people have it on farm AST and SCH just runs out of the park.
    It makes sense for AST to be so high with how much effort goes into the 2 min, 6 card, shenaniganary they need to go through, although if you ask my SCH co-heal he'll say SCH has been nerfed to oblivion and ia completely useless despite that chart.
    (0)

  6. #6
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Kayokane View Post
    It makes sense for AST to be so high with how much effort goes into the 2 min, 6 card, shenaniganary they need to go through, although if you ask my SCH co-heal he'll say SCH has been nerfed to oblivion and ia completely useless despite that chart.
    A lot of it is not because of SCH itself but people getting better and aligning burst better as content goes on farm.

    But the week 1 clearers are already aligning burst well (maybe not perfectly, but well enough) during prog.
    (3)

  7. #7
    Player
    mellii's Avatar
    Join Date
    Mar 2019
    Posts
    25
    Character
    Holuikhan Horo
    World
    Shiva
    Main Class
    Astrologian Lv 90
    Not sure how I would feel about everyone being able to revive in casual content. I am fine with it in criterion but to me personally that feels like taking even more away from the healer role than the tank situation. Because how I see and like it personally is that the tank hp is 50/50 shared responsibility of the healer and tank, where for me the issue is that the tank side can be 100% of it at the moment. and reviving is something I see as mostly a healer responsibility. Can see how others feel different about it though.
    (0)

  8. #8
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by mellii View Post
    Not sure how I would feel about everyone being able to revive in casual content. I am fine with it in criterion but to me personally that feels like taking even more away from the healer role than the tank situation. Because how I see and like it personally is that the tank hp is 50/50 shared responsibility of the healer and tank, where for me the issue is that the tank side can be 100% of it at the moment. and reviving is something I see as mostly a healer responsibility. Can see how others feel different about it though.
    If they made it so non-healers could only be able to revive an ally once or twice a dungeon as a duty action while Healers have unlimited revives, that's pretty much the most I would accept if they went down that route.
    (1)

  9. #9
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,196
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    I wasn't around pre Endwalker. Can someone enlighten me as to why WAR/PLD are in this situation? Were they underperforming in high end content or not being played enough? What's the motivation behind making them healers?

    Because ultimately I'm curious if they were nerfed-- what exactly would be the consequences.
    (8)

  10. #10
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,951
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Yeah, I don't know why people are trying to rewrite history here.
    DrK and PLD were neck on neck during Stormblood, with Warrior standing at the top due to it's higher DPS on average, superior snap aggro generation and simple playstyle (after 4.2). Paladin being the usually preferred pick as the 2nd tank with it's superior utility (basically the dedicated off-tank).

    In Shadowbringers it was actually GnB and PLD that were the two highest DPS tanks, with DrK only slightly behind and shining particularly in TEA since it could cleave both bosses, Warrior now firmly at the bottom in exchange for Nascent Flash's strong self-sustain.

    So with Nascent Flash and free Equilibrium already giving Warrior strong self-heal in Shadowbringers it's not exactly surprising that they continued in that direction with Endwalker.
    Paladin's added selfheal however came basically out of nowhere. While I do remember people occasionally complaining about PLD's lack of selfheal on it's 1-2-3 combo I do not remember anyone asking for massive healing on it's Req phase.
    The job's terrible dps output was an unfortunate side effect of the rework to party buffs in Endwalker and the resulting 2-min meta, making Paladin's original playstyle unviable in this new environment.
    (2)
    Last edited by Absurdity; 06-15-2024 at 10:58 AM.

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