Page 202 of 1117 FirstFirst ... 102 152 192 200 201 202 203 204 212 252 302 702 ... LastLast
Results 2,011 to 2,020 of 11167
  1. #2011
    Player
    GoodPerson's Avatar
    Join Date
    Jun 2024
    Posts
    32
    Character
    Good Person
    World
    Exodus
    Main Class
    Pugilist Lv 90
    Hard agree, I've been praying on my knees for xiv to borrow WoWs homework for healers as it , while more stressful, actually gives the engaged healer fantasy, and they don't even dps because they hardly have the time to .

    Ultimates aren't even that engaging either. I healed both uwu and tea, my most fun was LB3 and tending to mechanics nobody else wanted to do. I was hardly healing in any engaging way outside of scripted periods as scholar.

    Ironically, jobs that incidentally have healing capabilities in gcds/ogcds(Dnc, Rdm, Smn etc) , if they just had like one extra gcd/ogcd that contributed to their job bar or mechanic in some way that healed or shielded, it be iconic, and immediately more tantalizing to play then whm/ast/sch/sge.

    The only sense i can make of it is that Devs want healers to stay accessible as a "This is for you if you're new", while veteran players are meant to move off of healers, and onto dps or tanks, but that just doesn't make sense
    (26)

  2. #2012
    Player
    BlyzardEntialpoh's Avatar
    Join Date
    May 2017
    Location
    BEHEMOTH
    Posts
    9
    Character
    Blyz Jaeger
    World
    Behemoth
    Main Class
    Thaumaturge Lv 90
    Right. But you're part of the 1% that actually does this. Majority of players don't. We follow the light party standard. There is no way people progged Savage fights without a healer. So sure they wanted to test it and see if you could clear without a healer, but that's after clearing multiple times prior with one. Again, part of that 1%. I don't see an issue with that. If people who want to challenge the game in that manner, by all means, go ahead. It doesn't make an entire role irrelevant because of it. That's like saying bring a whole group of melee who out DPS range and casters and then saying the roles left out are irrelevant because they can't pump out as much DPS. It's silly. Instead of reworking roles, they need to add healing mechanics like they did on Shinryu. Or have an undead boss where healing him causes damage as well. But to entirely write off a role because the 1% don't use it is ridiculous.
    (1)
    Let your light shine warrior!

  3. #2013
    Player
    Kazamaiya's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    47
    Character
    Faria Kazamayia
    World
    Lich
    Main Class
    Bard Lv 100
    While i don't play healers much, i very much so sympathize with those that do and want to see Healers be given the respect and rightful changes that they deserve.
    You have my support! #FFXIVHEALERSTRIKE
    (20)

  4. #2014
    Player
    Anatha's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Ana Nuann
    World
    Jenova
    Main Class
    Summoner Lv 95
    Did you seriously just claim pressing one button does more damage to your hands than having to manage many?

    Please don't speak about matters you know nothing about.

    You can argue it is boring, but don't bring unhinged nonsense as an argument.

    All it really serves to do is demonstrate the weakness of the case.
    (1)

  5. 06-15-2024 02:41 AM

  6. #2015
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Anatha View Post
    Did you seriously just claim pressing one button does more damage to your hands than having to manage many?

    Please don't speak about matters you know nothing about.

    You can argue it is boring, but don't bring unhinged nonsense as an argument.

    All it really serves to do is demonstrate the weakness of the case.
    Huh, never really thought about it. I know repetitive strain injury is a thing, and I wonder if small variations in repetitive motion make it better or worse? In any case, it seems this is an adjacent issue to gaming as a whole.

    I do now my old controller's "Broil" key was the first thing to break. The pad underneath it that is supposed to make it "bounce" back up after you press it gave away.
    (6)
    Last edited by GrimGale; 06-15-2024 at 02:48 AM.

  7. #2016
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by BlyzardEntialpoh View Post
    Right. But you're part of the 1% that actually does this. Majority of players don't. We follow the light party standard. There is no way people progged Savage fights without a healer. So sure they wanted to test it and see if you could clear without a healer, but that's after clearing multiple times prior with one. Again, part of that 1%. I don't see an issue with that. If people who want to challenge the game in that manner, by all means, go ahead. It doesn't make an entire role irrelevant because of it. That's like saying bring a whole group of melee who out DPS range and casters and then saying the roles left out are irrelevant because they can't pump out as much DPS.
    The problem is that we see our kit get gutted for that extra healing that not even during prog is strictly necessary (because in endgame a mechanic failed most often than not is death or a wipe). People still prog with healers, ofc they do, but even during prog the healers are stuck with a kit is largely redundant and lacking in depth. You can check the log of any healer progging and you'll see how even under those situations they still nukespam more than anything, yes, its more bearable because mit and heals aren't planned but its still an experience inferior to what tanks and dps offer.

    And lets not forget one thing, there is more gameplay past prog. Once the healer clears and starts optimizing they'll nukespam more and heal less which quickly devolves into the 1 button spam. Healers are punished with bad gameplay the better they become at their primary task, that is not good design under any scope.

    It's silly. Instead of reworking roles, they need to add healing mechanics like they did on Shinryu. Or have an undead boss where healing him causes damage as well. But to entirely write off a role because the 1% don't use it is ridiculous.
    Adding new mechanics to upcoming content wont fix the 10 years worth of msq and side content were those mechanics aren't present, content that is also the bulk of the daily content most people play. The main solution has to come from the job design because its the only thing that we interact with regardless of what content we play
    (8)
    Last edited by WaxSw; 06-15-2024 at 02:52 AM.

  8. #2017
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,281
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by GrimGale View Post
    Huh, never really thought about it. I know repetitive strain injury is a thing, and I wonder if small variations in repetitive motion make it better or worse? In any case, it seems this is an adjacent issue to gaming as a whole.
    There are entire genres of games where people are mostly clicking one button. (Diablo, Path of Exile and other ARPGs, a lot of repetitive clicking in MOBAs too like LoL). I think at least in XIV you have to wait for a cast time to click it again, and if you aren't clicking that, you are clicking something else, so...not sure this is that compelling.

    Players need to protect their own health and well-being but I don't see how healers that have cast times and less to click have it worse than higher APM dps jobs or anyone else. If it's too much, it's best that person play something that has very infrequent clicking like a story game or something.
    (0)

  9. #2018
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    The overabundant 300p heal OGCDs is what gets me the most - it doesn't even need that much brainpower to design half decent reworks either:

    Tanks only have like 6(!) tank buffs: one is shared across, one stronger mit, one special personal buff, one self heal, one party buff - that's it! the rest are dps skills and buffs

    Now you could translate it for healers would be like: one shared standard heal (Cure), one stronger heal with splash around the target (Cure III), one special personal buff (think Aquaveil), a self buff (think Presence of Mind), one party mit/heal (Asylum)

    The rest of the buttons can basically be dps skills with the other half being job unique to their system:
    - WHM pure healing with Lilies
    - AST RNG AoE Buffs
    - SCH whacky swiss army knife skills like expedient
    - SGE kardia dps healing
    (3)

  10. #2019
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,281
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shikiseki View Post
    The overabundant 300p heal OGCDs is what gets me the most - it doesn't even need that much brainpower to design half decent reworks either:

    Tanks only have like 6(!) tank buffs: one is shared across, one stronger mit, one special personal buff, one self heal, one party buff - that's it! the rest are dps skills and buffs

    Now you could translate it for healers would be like: one shared standard heal (Cure), one stronger heal with splash around the target (Cure III), one special personal buff (think Aquaveil), a self buff (think Presence of Mind), one party mit/heal (Asylum)

    The rest of the buttons can basically be dps skills with the other half being job unique to their system:
    - WHM pure healing with Lilies
    - AST RNG AoE Buffs
    - SCH whacky swiss army knife skills like expedient
    - SGE kardia dps healing
    I'm not really interested in healing being dumbed down to 5 or 6 skills and then more DPS. Expanded class systems are fine, but the example above seems to suggest making healing even less challenging.

    Tanks aren't really the best comparison. MMO tanks are still martial classes and DPS was always part of their gameplay as it helps with their function of keeping emnity.
    (1)
    Last edited by ZephyrMenodora; 06-15-2024 at 03:15 AM.

  11. #2020
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    I'm not really interested in healing being dumbed down to 5 or 6 skills and then more DPS. Expanded class systems are fine, but the example above seems to suggest making healing even less challenging.
    One thing that is not really talked about regarding healer skills (Including their DPS kits) is how "basic" their effects are.

    You can get away with having few buttons if the moment to moment gameplay with them has a few layers of interactivity.

    As they are now, the interactions within kits are very one note.

    The most interesting skills tend to have a few effects and consequences. Earthly Star has a cool delayed heal mechanic increasing its potency significantly if it's allowed to stay undetonated for 10 seconds. We could have mechanically interesting DPS skills without adding anymore buttons.

    Imagine Ruin II applying a short duration DoT (like between 12 and 18 seconds), if you reapply it after a few seconds (When there are 2 seconds left for it to expire) it explodes, for a bit of extra damage.
    Imagine Dia granting procs of Sacred Sight to allow Glare IV.
    Imagine Dosis having a 50% chance to grant addersting and Toxikon having a bit more potency (Not enough to be DPS neutral with the shield application but being a gain on Dosis)
    Imagine AST having some interesting interaction with their Minor arcana that isn't just another oGCD attack or heal.

    With a little bit more of mechanical interaction you could have an extra layer of meaningful engagement with the filler rotations without adding any buttons!
    (14)
    Last edited by GrimGale; 06-15-2024 at 03:41 AM.

Page 202 of 1117 FirstFirst ... 102 152 192 200 201 202 203 204 212 252 302 702 ... LastLast