Hard agree, I've been praying on my knees for xiv to borrow WoWs homework for healers as it , while more stressful, actually gives the engaged healer fantasy, and they don't even dps because they hardly have the time to .
Ultimates aren't even that engaging either. I healed both uwu and tea, my most fun was LB3 and tending to mechanics nobody else wanted to do. I was hardly healing in any engaging way outside of scripted periods as scholar.
Ironically, jobs that incidentally have healing capabilities in gcds/ogcds(Dnc, Rdm, Smn etc) , if they just had like one extra gcd/ogcd that contributed to their job bar or mechanic in some way that healed or shielded, it be iconic, and immediately more tantalizing to play then whm/ast/sch/sge.
The only sense i can make of it is that Devs want healers to stay accessible as a "This is for you if you're new", while veteran players are meant to move off of healers, and onto dps or tanks, but that just doesn't make sense