Once again proving the Ego to Skill ratio of FFXIV healers is the biggest in all of MMO gaming.
Once again proving the Ego to Skill ratio of FFXIV healers is the biggest in all of MMO gaming.
this, I am going to say is misleading. you post on the forums enough. online forums are, at best, dumpster fires. you KNOW this.I'm not asking them to repeat their forum posts.
I'm saying get their personal stories as healers. Who's been posting their personal story as healer? All I see is a bunch of healers saying they're bored.
Bring the human side of things into the picture, not just the critiques of what you personally feel is wrong.
so now, your suggestion, because the suggestion about reasonable posts with examples and things that have been ignored for years didnt fly, is for people to open themselves up for the rampant trolls and post "personal stories on why they are healers"?
ooookay. thanks for the advice.....
#FFXIVHEALERSTRIKE
So it’s ego to say we are sick of being ignored and just won’t play this dumpster fire of a role but it’s not ego to expect people who dont enjoy the role to continue to play it to fill the queues of others
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
A "Wipe?" vote is actually a cool idea. When I play tank and happen to be the last person standing for a while, it might be fun to check if I would be able to do it, but I'm only going for it when the boss is at maybe 10% or so, because I know it is boring for others. However, I also had people be mad at me for not trying to wing it when I was another role and just didn't realize there was a small chance to get people back up and jumped off the platform for a reset. Having an option to check, like the "Replenish Ranks?" thing or Ready Check or so would be pretty neat, unrelated to unbalanced jobs.Instances desperately need a “vote wipe” button if they refuse to nerf tank sustain
I know more than one person who’s first experience of asura was ruined because everyone died at 80% and the tanks just soloed her from then robbing everyone of the experience
And it’s not even like the tanks are good players it’s just tanks take so little damage in this game, even with no mitigation a tank takes less damage with 6 vuln stacks than a DPS does normally. The tanks just aren’t allowed to die in casual content. Seriously queue as a tank into aetherfont and just plant yourself in one spot at the last boss and never move, you will not die, the game just will not kill you. It’s hilariously unbalanced
I mean why would personal stories even be more powerful than any of the indepth gameplay feedback people have posted? What would make them more valuable than the analyses that have been meticulously provided to the devs over years?
I'd think that as devs mechanical and design-related feedback should help them more to actually address issues.
Sure, I can write about why I love the challenge of unpredictableness, the great feeling when everything goes wrong and you can pull the group up again, the fact that I recently had a Tsukuyomi run where first-timers died constantly and my co healer and I were busy as hell, while we only had our limited lvl 70 tools. That was the most fun trial I had in a long time. Or how I love the multifaceted responsibility in pvp by providing healing, damages and buffs, forcing me to be always on my toes, always keep different aspects of the fight in mind, develop a good game awareness and quick analytical skills.
That this challenge of novelty is what entices me about this role.
But how would this feedback be more convincing than telling the devs in detail what exactly we take issue with and how they could fix it?
Last edited by Loggos; 06-15-2024 at 01:35 AM.
I can already see it now.this, I am going to say is misleading. you post on the forums enough. online forums are, at best, dumpster fires. you KNOW this.
so now, your suggestion, because the suggestion about reasonable posts with examples and things that have been ignored for years didnt fly, is for people to open themselves up for the rampant trolls and post "personal stories on why they are healers"?
ooookay. thanks for the advice.....
If someone is naive enough to follow this advice and open up about their personal stories on the forums, the replies would be stuff like:
"Ok, didn't ask"
"This isn't your blog"
"No one asked for your life story"
I think the game would look a lot better if it was an ego problem. That would imply they're at least proud of what they can do with the role.
The entire problem is that healers are too dumbed down and uninteresting to play.
I mean why would personal stories even be more powerful than any of the indepth gameplay feedback people have provided? What would make them more valuable than the analyses that have been meticulously provided to the devs over years?
I'd think that as devs mechanical and design-related feedback should help them more to actually address issues.
Sure, I can write about why I love the challenge of unpredictableness, the great feeling when everything goes wrong and you can pull the group up again, the fact that I recently had a Tsukuyomi run where first-timers died constantly and my co healer and I were busy as hell, while we only had our limited lvl 70 tools. That was the most fun trial I had in a long time. Or how I love the multifaceted responsibility in pvp by providing healing, damages and buffs, forcing me to be always on my toes, always keep different aspects of the fight in mind, develop a good game awareness and quick analytical skills.
That this challenge of novelty is what entices me about this role.
But how would this feedback be more convincing than telling the devs in detail what exactly we take issue with and how they could fix it?
it won't.
cause the naysayers' point just boils down to "sit down, shut up, and queue as healer so my duty will pop, only dps and tanks matter", and none of the 6 years of feedback has ever done enough to bring attention to this. its why healers choosing to leave the role in any sort of coordinated effort are simultaneously "whiny/entitled" as well as "devious masterminds holding the playerbase hostage".
its why the strike (that hasn't even started yet) is simultaneously "useless" and "going to destroy queues".
its why "square enix won't listen to us" but also "we should make an effort to beg people who already openly hate healer mains to give us nice publicity" (when we know people like kayokostar were never going to do anything other than feed harassment brigades and just generally be nasty).
"don't give feedback on the forums" while the forums are where we are told to give feedback by square enix.
"give feedback but politely" points to the 6 years of feedback in the healer forums from the start of the issues
we did!
but the naysayers don't want us to actually do any of the things they suggest. what they want is for us to well... what i said up there at the top. "sit down, shut up, fill our queues" with a nice heap of "the problem only exists because its being spoken about, speaking about the problem is willing it into existence!"
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.