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  1. #1
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kazmarek View Post
    So, speaking from purely a warrior standpoint, I don't think the solution to making healers more interesting/more impactful is to remove a lot of sustain from other jobs, but specifically, of course, warrior. On the topic of job identity, warrior actually has one. As has been said before, it's "too angry to die." If you take away the "to die" part, you're just left with "angry," which is... certainly not nearly as appealing. Making the other tanks more like warrior in terms of sustain was probably questionable, although I do agree with the buff they gave living dead, because an invuln where you pop it and die anyway is dumb.

    That's all to say, the correct solution to making anything more interesting is never going to be to make other things less interesting.
    This is the circular logic that Warriors use to maintain the status quo.
    ''Don't nerf, nerfs are bad''
    ''Don't buff, buffs are bad''

    And if that doesnt work.. ''Muh job identity'' After you've already cannibalised every single tank identity.
    There is no niche in the tank role anymore. No buffs, no nerfs.. So in other words, keep things as they are.

    If Warrior is a problem, does the *entire* game have to warp around it?
    Just nerf Warrior, it's not a big deal. Warrior is not special. If Job identities of the other tanks didn't matter either, neither should Warrior's.
    (13)
    Last edited by GoatOfWar; 06-15-2024 at 04:11 AM.

  2. #2
    Player
    Kazmarek's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Quote Originally Posted by GoatOfWar View Post
    This is the circular logic that Warrior use to maintain the status quo.
    ''Don't nerf, nerfs are bad''
    ''Don't buff, buffs are bad''

    And if that doesnt work.. ''Muh job identity'' After you've already cannibalised every single tank identity.
    There is no niche in the tank role anymore. No buffs, no nerfs.. So in other words, keep things as they are.

    If Warrior is a problem, does the *entire* game have to warp around it?
    Just nerf Warrior, it's not a big deal. Warrior is not special. If Job identities of the other tanks didn't matter either, neither should Warrior's.
    Warrior isn't a problem though. Healers have the problem. "If it ain't broke, don't fix it," y'know?
    (1)

  3. #3
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kazmarek View Post
    Warrior isn't a problem though. Healers have the problem. "If it ain't broke, don't fix it," y'know?
    It very much is a problem, and it is setting the new standard.
    You openly admitted that making the other tanks more tanky was questionable when Warrior is still leading the pack *by far*.
    Being overpowered is not a job fantasy, it's just being overpowered.

    ''Too edgy to die''
    ''Too American to die''
    ''Too holy to die''

    See how shallow this all is on paper under the context of the jobs you don't care about, just to justify a ridiculous amount of sustain that's starting to hurt the gameplay integrity of other roles?
    Tanks need nerfs, not buffs.
    (18)

  4. #4
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    331
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kazmarek View Post
    So, speaking from purely a warrior standpoint, I don't think the solution to making healers more interesting/more impactful is to remove a lot of sustain from other jobs, but specifically, of course, warrior. On the topic of job identity, warrior actually has one. As has been said before, it's "too angry to die." If you take away the "to die" part, you're just left with "angry," which is... certainly not nearly as appealing. Making the other tanks more like warrior in terms of sustain was probably questionable, although I do agree with the buff they gave living dead, because an invuln where you pop it and die anyway is dumb.

    That's all to say, the correct solution to making anything more interesting is never going to be to make other things less interesting.
    I wonder how long WAR players would hold on to that idea if the tank role ever gets diluted to the point where it's perfectly viable (optimal even) to run dungeons without tanks. And even the most difficult content is completed without tanks. And healers/dps get tools traditionally reserved for tanks, up to a point where dps/healers are better than tanks at parts of the tank role.

    My guess is they wouldn't be as patient as many healers have been.

    And being unkillable as a job identity is (am struggling to avoid getting insulting with this) not the best idea anyway.

    Quote Originally Posted by Kazmarek View Post
    Warrior isn't a problem though. Healers have the problem. "If it ain't broke, don't fix it," y'know?
    Tanks taking over the healer role is very much a part of what is wrong with the healer role. I would say it's the biggest part.
    (23)

  5. #5
    Player
    TheDruidOcelot's Avatar
    Join Date
    Feb 2022
    Posts
    60
    Character
    N'qehbe Moshroca
    World
    Ultros
    Main Class
    Dancer Lv 78
    Quote Originally Posted by GoatOfWar View Post
    This is the circular logic that Warrior use to maintain the status quo.
    ''Don't nerf, nerfs are bad''
    ''Don't buff, buffs are bad''

    And if that doesnt work.. ''Muh job identity'' After you've already cannibalised every single tank identity.
    There is no niche in the tank role anymore. No buffs, no nerfs.. So in other words, keep things as they are.

    If Warrior is a problem, does the *entire* game have to warp around it?
    Just nerf Warrior, it's not a big deal. Warrior is not special. If Job identities of the other tanks didn't matter either, neither should Warrior's.
    consistently i have found during this whole situation that warrior mains are some of the most self-centered players in the game.

    anything that isn't about them, they hate with a vitriol so bitter and deep that if someone else has fun or wants to have fun, they throw a hissy fit because they WANT xiv to be a single player game that caters to their "i solo the game" fantasy, while everyone else is forced to be their personal cheerleaders.

    at least how that's they've been acting through this whole situation.

    selfish. entitled. crybullies. who want to call anyone who disagrees with them entitled crybabies.

    reminds me of the popular teens when i was in high school... 15-20 years ago. shame they never grew out of that mentality.


    and they do keep proving me right below lmao.
    (14)
    Last edited by TheDruidOcelot; 06-15-2024 at 04:58 AM. Reason: Kazmarek is incapable of proving me wrong, and does nothing but act like a spoiled 12 year old below

  6. #6
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Paladin Identity is... actually I'm not really sure the jobs quests weren't very good,

    DRK solos the temple knights in one of the early quests through the strength of the abyss and their own pain, Living Dead's cooldown should be 25 seconds to be consistent with the job fantasy,

    Gunbreaker uses carts to project defensive shields so they should basically never take damage under all their aetheric barriers, just remove Carthasis of Corundum and Brutal Shell should be a 12k potency barrier instead,

    "Job fantasy" is not an excuse to keep in abilities so broken they're warping a different role when it's supposed to be a multiplayer game.
    (9)

  7. #7
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,282
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    Paladin Identity is... actually I'm not really sure the jobs quests weren't very good,
    This cracked me up more than it should have. That job's quest story felt all over the place.
    (11)

  8. #8
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    991
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Kazmarek View Post
    So, speaking from purely a warrior standpoint, I don't think the solution to making healers more interesting/more impactful is to remove a lot of sustain from other jobs, but specifically, of course, warrior. On the topic of job identity, warrior actually has one. As has been said before, it's "too angry to die." If you take away the "to die" part, you're just left with "angry," which is... certainly not nearly as appealing. Making the other tanks more like warrior in terms of sustain was probably questionable, although I do agree with the buff they gave living dead, because an invuln where you pop it and die anyway is dumb.

    That's all to say, the correct solution to making anything more interesting is never going to be to make other things less interesting.
    But "too angry to die" is just another way of saying "immortal" and no job should have "immortality" as their job identity. That is just bad game design and unfair towards every other class.
    (18)
    Last edited by Loggos; 06-15-2024 at 04:11 AM.

  9. #9
    Player
    Len_'s Avatar
    Join Date
    Apr 2024
    Posts
    89
    Character
    Leon Arcadian
    World
    Midgardsormr
    Main Class
    Lancer Lv 30
    Quote Originally Posted by Kazmarek View Post
    So, speaking from purely a warrior standpoint, I don't think the solution to making healers more interesting/more impactful is to remove a lot of sustain from other jobs, but specifically, of course, warrior. On the topic of job identity, warrior actually has one. As has been said before, it's "too angry to die." If you take away the "to die" part, you're just left with "angry," which is... certainly not nearly as appealing.
    What does a warriror have to be "angry" about? Negligible autoattacks? Never dipping below half health if they simply do their rotation?
    (7)

  10. #10
    Player
    Len_'s Avatar
    Join Date
    Apr 2024
    Posts
    89
    Character
    Leon Arcadian
    World
    Midgardsormr
    Main Class
    Lancer Lv 30
    Quote Originally Posted by Kazmarek View Post
    Because when I queue into something and get a healer that has exactly 0 clue what they're doing despite having all level 90 healers, I know I'm going to be able to get through it, even if I have to drag them kicking and screaming.
    What about when I queue into a trial and both healers die, the WAR doesn't bother to try to keep any of the dps alive so they wipe to raidwides then because he's an antisocial freak we have to stay dead for 30 minutes so he can pretend like picking the immortal tank and managing not to stand in orange circles is impressing us all?
    (19)

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