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  1. #1751
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,337
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by spianw View Post
    i still don't understand why cleric stance was straight up removed. it was too hard? ok, but it was also fun, so don't delete it, re-balance it. make it an optimization thing instead of a requirement. like a +5%/-5% alteration.
    A SCH rework I posted over in healer forums had this, but even less punishing: Three stances called Strategies that modify certain abilities. For example, Defensive would make your gameplay more defensive in nature, with such things as Indom applying as a barrier, Expedient's mitigation being boosted to 15%, or Excogitation additionally applying a barrier. Strategy: Emergency would replace Emergency Tactics, and effectively function similarly: Sacrifice the barrier for stronger healing. Unlike ET, it'd be a Stance and so you could use multiple actions in 'Emergency mode' (and more actions would be modified by it, such as boosting Indom's potency by 100p, making Protraction/Excogitation have an upfront heal, etc).

    Finally, the point I was getting to, Strategy: Offensive. All it would do is increase the potency of the base cast (not the DOT portion) of Bio, the returning Miasma, and the returning Shadowflare, by 20p. Optimization would be to swap to Strategy: Offensive right before any DOT refreshes, and swap back to Defensive or Emergency to bolster the power of your healing tools. But choosing not to optimize would lose a mere 20p per DOT refresh, of which there would be (due to their durations of 30s, 24s and 15s respectively) 4 Bio refreshes per 2min, 5 Miasma, and 8 Shadowflares. So, ignoring Strategy: Offensive entirely would lose a player just 340p per 2 minutes, just over one single Broil worth of damage. It's absolutely nothing when it comes to enrage checks, but optimizers would find fun in trying to eke out any amount of bonus damage.

    The issue with Cleric Stance of old was that it screwed you out of healing power if you mismanaged it. I think the design can be made to work well, without punishing the player for mismanaging because of stressful situation (eg overwhelmed in progression) or because they're new to the job.
    (1)

  2. #1752
    Player
    Morr_Ar's Avatar
    Join Date
    Jun 2024
    Posts
    17
    Character
    Morrigan Arseid
    World
    Omega
    Main Class
    Viper Lv 100
    Given that Healers have the shortest queues by far, there really aren't lots more to replace them. Healers represent 25% of the group in most content but they are nowhere close to 25% of the overall player population. Given that Healers represent the main bottleneck in forming DF groups, any hit to their participation, even a minor one, has a disproportionate effect on queue times. Especially if those same Healers who are striking switch to other roles and add their numbers to the roles trying to get through the bottleneck.
    (17)

  3. #1753
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Well there is a live letter tomorrow. If they're gonna comment on it, it'll probably be there.
    Probably not. I don't say that because I have doubt about Yoshi and the dev team becoming aware of the strike, but because what he plans to address in the LL likely took place well before this thread's existence and the ensuing coverage it has received. There's an itinerary to these kind of things so the release of DT stays on course. I haven't lost my sense of reality amongst all this. Just sleep xD
    (20)

  4. #1754
    Player
    JamsC's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Jamer'a Yhoung
    World
    Gilgamesh
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Ritsugamesh View Post
    I think it's time that action like this is a necessity. I will take part and absolutely support the goals here.

    I've mained healer (SCH more specifically) since 2.0 and the gulf in the game I played to the game I play now is unbelievable. It's likely a boomer take, I'm aware, but it does pretty much hit on the problems people have.

    Thinking back to my 2.0 T12 coil runs, where me and my co-healer were THE reason why we made it through a fight, all while I had limitless options to optimise my play through aetherflow management, aggro management (much more involved), mp management (much more involved), Cleric Stance management, more interesting AoE (aetherflow bane and shadowflare/sacred soil optimisation) and single target DPS kit (multi-dots and Cleric switching). I had my strengths and weaknesses, as did my co-healer. If the WHM ever went down, it was a gargantuan effort to heal heavy AOE situations as 2.0 SCH - and that's actually okay. These days, every healer has shields, heals, mitigation, regen, heal buffs, etc. - all oGCD and readily available.

    There were absolutely aspects that needed modernisation and it's a plausible rose-tinted goggles situation, but I think right up until ShB we had a good thing going. The aggro changes, mp changes, and erosion of our kits into an amorphous oGCD healing blob has taken so much away from content.

    Glad this is getting some serious traction and I hope the devs properly give this the attention it deserves, because if nothing changes we'll have been in this healer malaise for more than half the game's lifespan by 8.0's launch.
    Such good memories I wish we could have healing gameplay of that depth again.
    (10)

  5. #1755
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Morr_Ar View Post
    Given that Healers have the shortest queues by far, there really aren't lots more to replace them. Healers represent 25% of the group in most content but they are nowhere close to 25% of the overall player population. Given that Healers represent the main bottleneck in forming DF groups, any hit to their participation, even a minor one, has a disproportionate effect on queue times. Especially if those same Healers who are striking switch to other roles and add their numbers to the roles trying to get through the bottleneck.
    "Tank in need,"
    look inside,
    healer instant pop,

    don't forget everyone being drawn to PIC and VPR irregardless of what they normally play or what the forums say because that's what expansion launches look like.
    (19)

  6. #1756
    Player
    wezzco's Avatar
    Join Date
    May 2024
    Posts
    2
    Character
    Wes Kimaris
    World
    Behemoth
    Main Class
    Black Mage Lv 90
    They need to do something about the disparity between casual healing and ultimate healing.

    DPSs feel like a natural progression, when learning new abilities and introducing them to your opener, rotation, etc.

    But Healers are the complete opposite, you gain so many tools that are absolutely not needed in current casual content, and don't have an "opener" for you to practice with every instance. But then, when you step into harder content, they require a lot more management.
    (17)
    Last edited by wezzco; 06-14-2024 at 07:54 AM.

  7. #1757
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,311
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Gemina View Post
    Probably not. I don't say that because I have doubt about Yoshi and the dev team becoming aware of the strike, but because what he plans to address in the LL likely took place well before this thread's existence and the ensuing coverage it has received. There's an itinerary to these kind of things so the release of DT stays on course. I haven't lost my sense of reality amongst all this. Just sleep xD
    Often they would see if they need to respond to something that is 100-200 pages and this many likes, nevermind youtube videos on it. I am just thinking it doesn't make logical sense to bother with that when a live letter is about to happen. I wouldn't expect there to need to be a lengthy segment on it, but they make them last a few hours anyway so what's a bit more time...
    (0)

  8. #1758
    Player
    Anatha's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Ana Nuann
    World
    Jenova
    Main Class
    Summoner Lv 95
    Keep seeing people here insist healers are useless, and yet the entire idea of this is attempting to hold everyone else hostage by not healing.

    Those two things are not compatible.

    This is ridiculous.
    (2)

  9. #1759
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Anatha View Post
    Keep seeing people here insist healers are useless, and yet the entire idea of this is attempting to hold everyone else hostage by not healing.

    Those two things are not compatible.

    This is ridiculous.
    If duty queues would take a hit from the lack of healers, seeing how healers aren't needed for dungeons people will just start putting up Party Finders for 1 tank and 3 dps to clear said dungeons and then move on with the MSQ.
    (9)
    Last edited by Evergrey; 06-14-2024 at 07:56 AM. Reason: spelling error

  10. #1760
    Player
    Kilyua's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    74
    Character
    Yuki Amanogawa
    World
    Mateus
    Main Class
    Arcanist Lv 90
    +1 for healer strike from early access until fix from SE dev team.
    (21)

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