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  1. #1
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,680
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by sdr26 View Post
    You guys did it. Zelpa is talking about it which Yoshi-P watches her videos. We will see what happens.
    I saw that. Here's a link to Zepla's video. https://www.youtube.com/watch?v=eg_-J2AMh0U
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    254 likes! Thanks for your support everyone!
    (10)
    Last edited by Kacho_Nacho; 06-14-2024 at 03:12 PM.

  2. #2
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,183
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    I get the feeling this strike is everyone saying "design a healer that suits my specific play style" and everyone having a different play style. Some want more damage and randomized damage, some want more DPS options, some want more support options, some want to change it into a support role and add other jobs to it. In the end the problem is that there are very different wants from everyone and no matter what they choose the people that didn't get their way are going to be right back here saying the same things.
    (11)

  3. #3
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83
    Quote Originally Posted by SieyaM View Post
    I get the feeling this strike is everyone saying "design a healer that suits my specific play style" and everyone having a different play style. Some want more damage and randomized damage, some want more DPS options, some want more support options, some want to change it into a support role and add other jobs to it. In the end the problem is that there are very different wants from everyone and no matter what they choose the people that didn't get their way are going to be right back here saying the same things.
    I will take literally ANYTHING that fulfills these simple desires (ast specific):
    -a way to consistently be able to use a dps rotation but not fixed but instead requires some level (simple at the lowest skill level but able to be nuanced for maximum damage and possibly have multiple different variations) of understanding of to pull off.
    -give me my cards back!!! I like playing at higher APM (we do not need the cards to have multiple charges, however. that was a common complaint)
    -cards have flavor again and do unique things based on lore and I can place them on allies at my own digression
    -pruning of the healer kit but only where necessary as I do not need to use a majority of it

    bonus:
    -delete undraw (if it hasn't already been deleted)
    -delete minor arcana
    -rework synastry to also interact with abilities like essential dignity and have other interactions with the kit
    -give ast back its sects AND have those stances interact with the dps kit (without destroying the dps kit in the process of course)
    -if the two sects return just delete neutral sect
    -bring back royal road
    -bring back time dilation (tweaked as needed)
    -give us back the old effects celestial opposition had (but tweaked as needed)
    (5)
    I love the men in this game

    I finally return to the game! Current goal: getting all my jobs to 90

  4. #4
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    477
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SieyaM View Post
    I get the feeling this strike is everyone saying "design a healer that suits my specific play style" and everyone having a different play style. Some want more damage and randomized damage, some want more DPS options, some want more support options, some want to change it into a support role and add other jobs to it. In the end the problem is that there are very different wants from everyone and no matter what they choose the people that didn't get their way are going to be right back here saying the same things.
    Then make 4 healers with 4 unique play styles. that's going to cut the problem into a much smaller issue.
    (14)
    I just want some competent job design along with a mild difficulty curve. Asking for more seems to much right now.

    #FFXIVHEALERSTRIKE Discord: https://discord.gg/BKF6YSUDXc
    Frontlines Guide: https://oliguide.carrd.co/

  5. #5
    Player
    glamazon's Avatar
    Join Date
    Jul 2019
    Posts
    227
    Character
    Glamazon Amazonia
    World
    Mateus
    Main Class
    Astrologian Lv 98
    Quote Originally Posted by OliviaLugria View Post
    Then make 4 healers with 4 unique play styles. that's going to cut the problem into a much smaller issue.
    Years ago this guy spent a year to rework the healers and it was just overlooked. it's not perfect but its far better than what we have now.

    https://www.youtube.com/watch?v=XNJGY9B7VW4&t=633s

    https://www.youtube.com/watch?v=dF3XIhJm_N0

    https://www.youtube.com/watch?v=b2YZ1dx34ug

    So many good ideas just wasted.... shame.
    (9)

  6. #6
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by SieyaM View Post
    I get the feeling this strike is everyone saying "design a healer that suits my specific play style" and everyone having a different play style. Some want more damage and randomized damage, some want more DPS options, some want more support options, some want to change it into a support role and add other jobs to it. In the end the problem is that there are very different wants from everyone and no matter what they choose the people that didn't get their way are going to be right back here saying the same things.
    Then they can make the jobs unique while respecting their original concepts. Sage was supposed to be the dps healer so give it more dps buttons. Astrologian has support cards, so make the cards more interesting and add back the time modification and spread effects for advanced card play.
    (17)
    Graphics
    MSQ
    Viper

  7. #7
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    996
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by SieyaM View Post
    I get the feeling this strike is everyone saying "design a healer that suits my specific play style" and everyone having a different play style. Some want more damage and randomized damage, some want more DPS options, some want more support options, some want to change it into a support role and add other jobs to it. In the end the problem is that there are very different wants from everyone and no matter what they choose the people that didn't get their way are going to be right back here saying the same things.
    Well, it's a good thing that we have 4 healers, then, isn't it? Not all DPS players want the same things from their jobs and different DPS jobs have different niches. Why do all healers and tanks have to be carbon copies of each other?
    (6)
    Last edited by PercibelTheren; 06-14-2024 at 04:06 PM.

  8. #8
    Player
    Itano123's Avatar
    Join Date
    Jun 2024
    Posts
    1
    Character
    Ita'no Harvester
    World
    Ultros
    Main Class
    Bard Lv 90
    Funniest thing to wake up to
    (1)

  9. #9
    Player
    Dysvalence's Avatar
    Join Date
    Oct 2022
    Posts
    55
    Character
    Khierane Valscantaiga
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Hot take, they should draw inspo from PvP. Give everyone strong self heals, rework all the healers to have a mostly DPS kit, and move toward freeform compositions where all the players can play whatever and it works. DRS is peak combat design.
    (4)

  10. #10
    Player
    XiaoShengwu's Avatar
    Join Date
    Apr 2021
    Location
    Kugane
    Posts
    83
    Character
    Saito Soji
    World
    Coeurl
    Main Class
    Sage Lv 100
    Quote Originally Posted by Dysvalence View Post
    Hot take, they should draw inspo from PvP. Give everyone strong self heals, rework all the healers to have a mostly DPS kit, and move toward freeform compositions where all the players can play whatever and it works. DRS is peak combat design.
    dear gods no. Anything but this.

    They applied a single pvp system to the entirety of PvP. which was the WORST decision they could've made. Frontlines, (while still entertaining at times, when there's none of the premades from the PvP discord running their BS) has suffered imo because of it. CC PvP mechanics should have stayed locked to CC. They old PvP system could've been kept. instead all they did was "frontline" their new PvP system into all forms of PvP. (pun intended)

    I do not want them treating our roles like the PvP balancing system. Gods no.
    (1)

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