I saw that. Here's a link to Zepla's video. https://www.youtube.com/watch?v=eg_-J2AMh0U
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254 likes! Thanks for your support everyone!
I saw that. Here's a link to Zepla's video. https://www.youtube.com/watch?v=eg_-J2AMh0U
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254 likes! Thanks for your support everyone!
Last edited by Kacho_Nacho; 06-14-2024 at 03:12 PM.
I get the feeling this strike is everyone saying "design a healer that suits my specific play style" and everyone having a different play style. Some want more damage and randomized damage, some want more DPS options, some want more support options, some want to change it into a support role and add other jobs to it. In the end the problem is that there are very different wants from everyone and no matter what they choose the people that didn't get their way are going to be right back here saying the same things.
I will take literally ANYTHING that fulfills these simple desires (ast specific):I get the feeling this strike is everyone saying "design a healer that suits my specific play style" and everyone having a different play style. Some want more damage and randomized damage, some want more DPS options, some want more support options, some want to change it into a support role and add other jobs to it. In the end the problem is that there are very different wants from everyone and no matter what they choose the people that didn't get their way are going to be right back here saying the same things.
-a way to consistently be able to use a dps rotation but not fixed but instead requires some level (simple at the lowest skill level but able to be nuanced for maximum damage and possibly have multiple different variations) of understanding of to pull off.
-give me my cards back!!! I like playing at higher APM (we do not need the cards to have multiple charges, however. that was a common complaint)
-cards have flavor again and do unique things based on lore and I can place them on allies at my own digression
-pruning of the healer kit but only where necessary as I do not need to use a majority of it
bonus:
-delete undraw (if it hasn't already been deleted)
-delete minor arcana
-rework synastry to also interact with abilities like essential dignity and have other interactions with the kit
-give ast back its sects AND have those stances interact with the dps kit (without destroying the dps kit in the process of course)
-if the two sects return just delete neutral sect
-bring back royal road
-bring back time dilation (tweaked as needed)
-give us back the old effects celestial opposition had (but tweaked as needed)
I love the men in this game
I finally return to the game! Current goal: getting all my jobs to 90
Then make 4 healers with 4 unique play styles. that's going to cut the problem into a much smaller issue.I get the feeling this strike is everyone saying "design a healer that suits my specific play style" and everyone having a different play style. Some want more damage and randomized damage, some want more DPS options, some want more support options, some want to change it into a support role and add other jobs to it. In the end the problem is that there are very different wants from everyone and no matter what they choose the people that didn't get their way are going to be right back here saying the same things.
I just want some competent job design along with a mild difficulty curve. Asking for more seems to much right now.
#FFXIVHEALERSTRIKE Discord: https://discord.gg/BKF6YSUDXc
Frontlines Guide: https://oliguide.carrd.co/
Years ago this guy spent a year to rework the healers and it was just overlooked. it's not perfect but its far better than what we have now.
https://www.youtube.com/watch?v=XNJGY9B7VW4&t=633s
https://www.youtube.com/watch?v=dF3XIhJm_N0
https://www.youtube.com/watch?v=b2YZ1dx34ug
So many good ideas just wasted.... shame.
Then they can make the jobs unique while respecting their original concepts. Sage was supposed to be the dps healer so give it more dps buttons. Astrologian has support cards, so make the cards more interesting and add back the time modification and spread effects for advanced card play.I get the feeling this strike is everyone saying "design a healer that suits my specific play style" and everyone having a different play style. Some want more damage and randomized damage, some want more DPS options, some want more support options, some want to change it into a support role and add other jobs to it. In the end the problem is that there are very different wants from everyone and no matter what they choose the people that didn't get their way are going to be right back here saying the same things.
Graphics
MSQ
Viper
Well, it's a good thing that we have 4 healers, then, isn't it? Not all DPS players want the same things from their jobs and different DPS jobs have different niches. Why do all healers and tanks have to be carbon copies of each other?I get the feeling this strike is everyone saying "design a healer that suits my specific play style" and everyone having a different play style. Some want more damage and randomized damage, some want more DPS options, some want more support options, some want to change it into a support role and add other jobs to it. In the end the problem is that there are very different wants from everyone and no matter what they choose the people that didn't get their way are going to be right back here saying the same things.
Last edited by PercibelTheren; 06-14-2024 at 04:06 PM.
Funniest thing to wake up to
Hot take, they should draw inspo from PvP. Give everyone strong self heals, rework all the healers to have a mostly DPS kit, and move toward freeform compositions where all the players can play whatever and it works. DRS is peak combat design.
dear gods no. Anything but this.
They applied a single pvp system to the entirety of PvP. which was the WORST decision they could've made. Frontlines, (while still entertaining at times, when there's none of the premades from the PvP discord running their BS) has suffered imo because of it. CC PvP mechanics should have stayed locked to CC. They old PvP system could've been kept. instead all they did was "frontline" their new PvP system into all forms of PvP. (pun intended)
I do not want them treating our roles like the PvP balancing system. Gods no.
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