Saito Soji - Coeurl
#FFXIVHEALERSTRIKE
Saito Soji - Coeurl
#FFXIVHEALERSTRIKE
I plan to continue healing as my main role. While I agree with the sentiment everyone seems to be expressing here, the fact of the matter is that my friends who play DPS should not have to suffer longer queues because of collective choices. Additionally, having played through all the iterations of Final Fantasy, from the base game through each expansion (during the periods when each was current content), I've noticed that dungeons have never required an exceptionally high skill level.
The only exception that I vividly recall was Aurem Vale back in the day, primarily because the first chamber could be overly crowded with mobs. At that time, we only had two healers: White Mage and Scholar. Even then, White Mage had to switch to Cleric Stance to deal damage, while Scholar had a more extensive DPS arsenal. Despite these limitations, we would still run dungeons with four DPS, or combinations like three DPS and a healer, or a tank and three DPS. I don't think dungeons are meant to be particularly challenging. If you're seeking difficulty and want clearly defined roles, you should focus on Trials or harder content.
This isn't an argument against the current situation but rather an observation that this simplicity has persisted for a long time. I remember doing no-armor runs when A Realm Reborn was current just to create a challenge. Yet, it's often evident that dungeons were never intended to be the primary source of difficulty. They should just acknowledge and embrace this fact. Even though tanks can self-heal now and do so very efficiently, it doesn’t change the reality that dungeon difficulty has remained static. In version 1.0, dungeons were challenging, but the entire game was tough and not necessarily for enjoyable reasons. Its not a HEALER issue its a Dungeon Design Issue and it isnt a Tank Issue either. Again fix how dungeon damage is distributed and healers will find their purpose or make it harder to make big pulls by adding elements that require healers.
Last edited by RysloSuramlo; 06-14-2024 at 01:04 AM.
Thank you for your very thoughtful post! You brought up very interesting points. Japanese players are always welcome to post here using machine translation and I'm sure this sentiment is unanimous among English speaking forum users. I believe you are correct in saying that here is more freedom to express ideas and opinions about the game in overseas forums and I'm glad more Japanese players are taking the opportunity to do so. Reading different perspectives enriches discussions and knowing that our ideas have support around the world makes everyone feel less alone.
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....you know...and this is just a thought....as difficult as it would be to accomplish. Could organize a mass refund of DawnTrail pre orders.
hit them where it hurts to be heard. since they CLEARLY don't read our complaints in the forums. that have been being made for YEARS. ...stop giving them money. cancel the thousands of preorders. they WILL take notice of thousands of dollars suddenly being requested back by their player base.
granted this is an incomplete and ...very likely ineffective method. but it was a thought nonetheless.
HI, just wanted to post my thoughts as I just finished going through this whole thread, it's my first time posting.
I play all roles and most jobs and I consider myself 'casual'. For the jobs I play, for MSQ purposes I play BRD. With other content, it depends on my mood and what I feel confident doing. For healer, currently I find AST the most fun and easy. I do MSQ, roulettes, normal raids, and occasionally on-content EXs. I never really touched savage on-content due to previous experiences in MMOs and general anxiety. I get groups that don't do very well, which is fine with me, I'm a patient person I think. I also get groups where it's a breeze. Either way I have fun, sometimes I get a little challenge and sometimes I get to relax. Overall I'm fine with healer as it is now, as for DT I would have to experience it to know my stance on it.
I did see valid points from both sides, putting in more things to do when it came to dealing damage in different ways. Points where tanks have a bit too much self-sustain. I am well aware of this as currently my go-to tank is WAR. There were discussions about savages and ultimate but seeing as I have no experiences with those, it is not something I can criticize or discuss. There were also discussions about how some are not always doing their job optimally. I am no means an expert but I do keep up the party most of the time and no one has ever really complained to me as far as I remember. I do agree the game could use more new player guidance. I basically taught myself to play and didn't really ask/have help. (I started playing during Shiva patch in ARR.) There are mentors and novice hall, but the hall isn't a requirement to do content, and mentor's aren't always the nicest. That is not to say there aren't nice ones. Not quite sure how to solve this problem when ARR is kind of a slow start already, it would be difficult in my opinion for people to keep interest if that experience would be even slower. Despite this, I feel this could be a good first step for solving that overall problem. It could evolve into more things such as making healers less boring to some, or just making jobs more unique and a bit tougher to play once people are able to learn more easily.
Next post is about this thread.
I'm gonna be honest, the first time I heard about this "strike" it caught me a bit off guard and actually made me chuckle a bit. The reason being is that from my understanding, "strike" is referred to a more aggressive opposition to something rather than simply abstaining from a certain subject or action, which would be boycotting. I am aware of the previous threads made about healer concerns and that people have been posting their concerns for years. I also understand that people are frustrated with little to no changes, and patience is thin. One thing to understand is while the Devs ask for feedback, it must be understood they will not always act upon said feedback. We can never really be 100% sure why unless we are a fly on the wall. WoW has this same problem. Personally, I quit WoW once I saw the direction it was going and the same mistakes being repeated. It was hard as I was very attached. I did not enjoy the game anymore and it felt like a chore I had to do. MMOs go through changes you might not be satisfied with. The player base grows and sometimes they have to change things to satisfy that.
I'm not telling you to quit or stop subscribing. I want the opposite. I want this game to thrive and last for a long time, as I have gotten attached to this game even more. I want you guys to be able to get some satisfaction or minor changes in the right direction, and I wish you all the luck.
This approach is not ideal. People have different opinions that can conflict which is evident in this thread, there are even people here just to taunt you and be rude in general. When responding, don't jump down their throats for an opposing opinion, not everyone is trying to get on your bad side. While text can be hard to understand the tone of, you need to be careful. Some of you came off as rude and condescending, and I'm referring to both sides. As for getting JP's side concerning this subject, you need to accept their opinions even if it's not what you want. They were rightfully anxious/turned off from responding, even from the thread title. Not all of you were rude, but a good amount were just aggressive and sarcastic when it just came to discussing the topic and responding to others in this thread. NA/EU/AU culture and language is more laid back compared to JP culture and language, they are more polite and considerate most of the time, please understand that. While you may have good intentions, your actions are what matter in the end.
If you guys don't want to queue as healer, feel free to do that. I'm certainly not gonna tell you how to play, but please try to think things more thoroughly when it comes to responding to each other. If responding to someone that just wants to cause trouble or troll, don't stoop to their level.
Honestly I would change the word 'strike' to 'boycott'. Although I'm not sure if you can change the title? Maybe change just the introduction to that to at least promote a less aggressive and more passive stance.
I've seen many people on the healing forums start off being less aggressive and expressing a desire for change "passively" and nothing has changed. However when Scholar lost energy drain and everyone aggressively wrote about how they wanted it back, suddenly it came back. I don't think being passive really works.
The issue with taking a more passive stance is that the healers who have issues with the role have been bringing it up for years now with no sight of change. Heck, we have had YoshiP dismiss us with (paraphrased) "Just go do Ultimate lol". So clearly taking a passive approach to the issue isn't working.
https://en.wikipedia.org/wiki/Strike_action
"Strike action, also called labor strike, labour strike and industrial action in British English, or simply strike, is a work stoppage caused by the mass refusal of employees to work. A strike usually takes place in response to employee grievances."
https://en.wikipedia.org/wiki/Boycott
"A boycott is an act of nonviolent, voluntary abstention from a product, person, organization, or country as an expression of protest."
https://www.dictionary.com/e/strike-vs-boycott/
"The key to remembering the difference between boycott and strike is to figure out who is taking action: the consumer or the employee? Workers strike against their employers while consumers opt against financially or physically supporting something as a way of peacefully protesting against it. Consumers boycott."
Healers do not benefit from their own fulfillment of the Healing Slot in a queue, they provide it. In this analogy, Healers are "workers", not "consumers", and the "employer" is SE/CBU3, providing design-incentives for Healers to exchange their time for other benefits (such as EXP, Tomestones or, hypothetically, "fun").
Non-Healer Players "consume" the benefits provided by Healers.
If other Roles refused to group with Healers, that would be a "Healer Boycott".
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