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  1. #1341
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nanananami773 View Post
    I think you are right about the 1-button spam punishment, the middle ground missing.
    Those are words I had been thinking about but could not verbalize well, and it was great to be able to encounter this kind of response (different languages have different thought outputs, so it is interesting to notice new things).

    I knew EN players would say this.
    But JP players often say that the development team only listens to requests from overseas and rarely receives FB from Japan.
    Today alone, several of them said this lol.

    There is a saying in Japan, "The grass looks beautiful green in the neighbor's house".
    They also said that this is exactly the situation right now.
    Yes, "the grass is greener on the other side" is a common phrase even in English. I have my own experiences and I have observed how companies treat their Western audience, and majority of time (as mentioned earlier), a lot of feedback was always ignored.

    Do JP feel satisfied with the upcoming BLM changes? Here on EN forums, plenty are disagreeing with it.

    In a way if you look at benchmark feedback, had it not been for JP community complaining, SE most likely would have moved on with the bad, botched benchmark.
    (4)

  2. 06-13-2024 04:52 AM

  3. #1342
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    There is a saying in Japan, "The grass looks beautiful green in the neighbor's house".
    They also said that this is exactly the situation right now.
    Even in Japan the grass is greener on the other side.
    (8)

  4. #1343
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,678
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rehayem View Post
    In a way if you look at benchmark feedback, had it not been for JP community complaining, SE most likely would have moved on with the bad, botched benchmark.
    The english forums had over 10 pages of nothing but feedback threads, they would not have just ignored it.

    And most of the feedback in the japanese thread was not addressed by the new benchmark.
    (3)

  5. #1344
    Player
    Wasselin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    333
    Character
    Wasselin Kainz
    World
    Faerie
    Main Class
    White Mage Lv 100
    I really feel that if they just required more healing in the more casual content it would solve 99% of the complaints.

    Besides just requiring more healing with enemy attacks that can't be dodged, there needs to be moments in trash packs and on bosses where tons of healing is required and healers can shine for their healing ability. Healing can't only be necessary when things go wrong. If they clearly telegraph when the healing is going to needed in moments like those then that would help reduce the "stress" they are so concerned about with healers.

    I've been happy with my White Mage and don't think they need a huge course correct but I have a ton of ogcd healing abilities that I only use because I want to, not really because the situation warrants it.
    (8)

  6. #1345
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Nanananami773 View Post
    I knew EN players would say this.
    But JP players often say that the development team only listens to requests from overseas and rarely receives FB from Japan.
    Today alone, several of them said this lol.

    There is a saying in Japan, "The grass looks beautiful green in the neighbor's house".
    They also said that this is exactly the situation right now.
    That would imply the devs don't listen to any feedback from any Region. Must be all internal feedback between the Devs themselves then. I would think that a game based in Japan would prioritize the JP region the most.

    Perhaps they only acknowledge feedback from Streamers, Influencers and large Content Creators.

    Seems strange that both East and West would be out of the loop. I have to wonder what causes the Game to change in the way it has if NA, EUR and JP feel like their feedback isn't being acknowledged.
    (5)

  7. #1346
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ShiCorvus View Post
    My friend, I don't think you should give credence to people who are willing to spout the most heinous stuff about a whole country if you want your strike keep whatever goodwill it has left.
    Credence was not my intention. Only curiosity. Don't even try to paint my contributions with anything other than face value. And what are you talking about "whatever goodwill it has left"? I do not operate outside the manifesto I have provided, meaning that I only have the best intentions in mind. Not only for the game's healers, but the game over all.
    (5)

  8. #1347
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    410
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by ty_taurus View Post
    Over on JP, I found a post of a player Tonaka who wanted to convey something to foreigners but was not comfortable doing so with a translator, and I wanted to share their opinions. Tonaka, if you read this, I always like to see players come to interact with us even if through a translator, but there are a lot of people in North America who are really rude and disrespectful at times which isn't fair to foreigners trying their best to communicate with us. So I understand why you my be apprehensive to do so.

    I'll include my understanding of their post and summarize it, and I'll add a link to their original post as well.

    Their first question is do we want recovery from the tanks removed, or do we want to just reduce how often they can provide sustain?
    The effectiveness of Warrior's (and Paladin's) self-sustain needs to be reduced first and foremost. Bloodwhetting is a broken (overpowered) ability on AoE/Dungeon pulls. Both Paladin's Clemency and Dark Knight's The Blackest Night are good examples of how tank sustain should be done. Tank sustain should require a cost to use such as a resource (MP or Gauge), a gcd use, and/or a loss in DPS. Nascent Flash is an example of a bad skill design, same as Shake It Off which is bloated/power crept and doesn't need to have both shielding, and healing.

    Their second question is if we want DPS on healers to be more complicated, how complicated should it be? If we also want to heal with the GCD, how often should we be healing with the GCD? For example, would we want a healer with a DPS rotation like Warrior's where healing is added to the job? Or a DPS rotation like Summoner's where only healing is added to the job? Or would we want new healer job mechanics?
    It doesn't need to be complicated, it just needs to have some kind of decision making to use. None of us want tank's damage rotation of pressing 1-2-3. Healers are still casters, and yet black mage, red mage, and summoner have interesting and different game play with their spells. Give Healers a new 2.5 second cast spell that makes weaving oGCDs impossible, so they have to alternate between their 1.5s spell and 2.5s spell based on needs. Give them another Dot (damage over time) with a 15 or 18 second duration so they now have two DoTs to juggle. Give each healer an instant cast ability similar to Sage's Phlegma on a cooldown that they have to keep track of during combat. Such simple additions that would add so much to healer's stagnant gameplay.

    I'll take new healer job mechanics too, but such a change would likely have to wait until 8.0.

    They also saw us referencing "5 years," so were we happy with healers in Stormblood? If so, what was good about healers in Stormblood?
    AST's old card system. Not this travesty of a card system they're pushing onto us with DawnTrail.
    (8)
    Last edited by MisterNublet; 06-13-2024 at 05:11 AM.

  9. #1348
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    477
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Nanananami773 View Post
    I honestly wish I could read all the submissions, but I am afraid that my ability and time are severely limited.
    My experience here has been very interesting and I would recommend it to other JP players, but with your enthusiasm, there are too many posts and it takes up other people's time...

    I didn't expect to even experience Godwin's Law here lol.
    I'm very excited to go to the JP fourms after work and put my message out there. I would like some time to craft it and make sure there are no errors using a machine translation. The messages sure come fast and I'm getting very distracted!

    It is an unfortunate occurrence in the US to associate anyone you dislike with fascism or their leaders.
    (7)

  10. #1349
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,195
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    I'm not a healer main, but I think it is worth repeating my thoughts about healer design. To me, healers as jobs in the world of xiv are supposed to be great mages -- or casters if you will, but who have access to a wider range regenerative, and defensive magics. However, healer jobs as they are currently designed, have basically specced all in on healing, and so if the need to heal is removed for whatever reason then all that is left is their offensive spells. Which as we know, are underdeveloped, and not exciting. WHM is designed to be a generic 'regen healer,' and not a 'White Mage,' etc. I think for healers to be better mages, they need to have a better balance of healing, and damage spells. That way, when things are running smoothly, and healing has been minimized or not needed, they still have a game to play. Healers deserve to have exciting gameplay, and not just with healing. But it is a balance, a healer needs to be able to stop what they are doing, and heal whether is be a scripted moment or when things are going horribly wrong.
    (10)

  11. 06-13-2024 05:11 AM

  12. #1350
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,258
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ty_taurus View Post
    Their first question is do we want recovery from the tanks removed, or do we want to just reduce how often they can provide sustain?
    Reducing the frequency would help because it used to be less frequent: 2 Clemencies on PLD (sacrificing damage/MP), 1 (Thrill)+Equilibrium per 60 seconds and at certain points a rare Bloodbath every 90s.

    But the potency and amount of abilities and traits is also an issue. A regen on "Equilibrium". A regen on "Shake It Off". "Bloodwhetting" every 25, with a shield, multiple strong heals, and significant damage reduction. The heal being added to "Vengeance".
    Their second question is if we want DPS on healers to be more complicated, how complicated should it be?
    AST right now seems decent but not as smooth as it could be or has been in the past due to getting "Macrocosmos" and "Astrodyne" to try and press along with everything else, so trying to burst it all while dealing with mechanics can get a bit excessive. The 5.0 version was good in terms of abilities to press and very challenging because of the frequency of cards to play.
    If we also want to heal with the GCD, how often should we be healing with the GCD?
    Needing to do this during enemy packs is good. I want to provide the last pull of "Amaurot" as an example. This is a pull that made me use all my abilities as a SCH and even use my GCDs. At least it did in the previous expansion.

    Many of the pulls in Dohn Mheg are good as well.
    would we want a healer with a DPS rotation like Warrior's where healing is added to the job?
    A melee healer has always been an interesting idea. It's effectively been implemented in the form of WAR and PLD, except they don't have the classification of a healer.
    what was good about healers in Stormblood?
    Healers, on average, had multiple DoTs to manage instead of just 1, while AST had cards. Tanks had less sustain and enemies dealt more damage, so almost all of the dungeons required a healer, including the max level ones. I remember large pulls in most of these dungeons that I could not survive as a tank without the healer.
    (5)

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