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  1. #1171
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Bloody_Kenny View Post
    Should I go and create PF like "Deranged players only! I want to feel something as a healer" if this is the way how healers get fun?
    You mean solo-heal PFs? They would be far more common if the game was not designed to have mechs targeting roles that assume there will be two of them like light party stacks.

    Quote Originally Posted by xbahax92 View Post
    So healers job is to heal tank busters (which dont hurt must of the time anyway)
    Unironically healers that care about them in casual content and use aquaveil etc. end up griefing DRKs by making their TBN not pop since the "tankbuster" damage is often just that pathetic
    (2)
    Last edited by Somnolence; 06-12-2024 at 05:55 PM.

  2. #1172
    Player Bun_Vivant's Avatar
    Join Date
    Mar 2024
    Posts
    206
    Character
    Bun Vivant
    World
    Halicarnassus
    Main Class
    Sage Lv 95
    Quote Originally Posted by xbahax92 View Post
    In my opinion, healers are fun to an extend. My best example is Thaleia. It is such an easy 24man raid, with very trivial and easy telegraphed mechanics. Since battle designs tend to be very static, you simply memorize mechanics after some time. This is where healing gets simply boring. Everyone starts to survive without my heals.

    So healers job is to heal tank busters (which dont hurt must of the time anyway) and pop an OGCD's for a raidwide aoe. And during the remaining fight you're spamming your 1-1-1 rotation. And honestly, I'm one of those who use Assize, Earthly Star, Macrocosmos and Pneuma for additional DPS. The heal is just a bonus.
    I've taken all the healers to 90, though with only a limited amount of AST. I chose SGE because I like SGE. For example, I like dancing in mob packs at the tank's shoulder, tip-toing around the AoE while matching the DPS with Dyskrasia, all while keeping everyone who "steps in stupid" alive with oGCD mits and heals. I like watching the boss' channel as I DPS and then putting up mitigation for it at the last second. I like scanning the party list for debuffs that need cleansing. I like rezzing the people who don't clear un-esuna-ble Dooms. I like slide-casting to stay a few steps ahead of the tank in low-level content. And on and on ...

    The list of things I enjoy when running SGE is long, and there's some healing at the base, but is it the healing role some here seem to seek?
    I don't know, and I don't care: I'm not queued "as a healer, " I'm queued as a FFXIV SGE, because for me, it's fun.
    Mock it as "green DPS" if you like, I still don't care. It is what it is, and "I like it, love it, yes I do."

    Otherwise, I'd probably queue as WHM, like my spouse.
    We accept each other's choices as respectively right for ourselves, since that's what matters.
    (0)

  3. #1173
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Saraide View Post
    I dont think anyone wants a standard melee combo on healers.
    We don't even need that many buttons. Just another layer of decision making when it comes to our filler rotation. Maybe a small and simple extra objective to change the moment to moment gameplay of Glarebroil spam.
    That's why procs are often suggested. Dia could verywell grant procs of Sacred Sight with the DT iteration of white mage and that be easily enough to break the monotony.

    From what I could gather in healer threads what people absolutely despise both in the "I want to heal more" and "I want more dps buttons" side, is the fact that we spend so many GCDs on the same buttons. Over and over and back to back. Being better at healing only makes this repetitiveness worse since you get more space for filler GCDs the more experienced and efficient you get at the healing part.
    (1)

  4. #1174
    Player
    LeiyaAwandah's Avatar
    Join Date
    Jun 2024
    Location
    Gridania
    Posts
    7
    Character
    Leiya Awandah
    World
    Tonberry
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ty_taurus View Post
    When it comes to players who are content with the current state of healers, my argument is that I don't believe the current healer design is the maximum those players can tolerate. I would actually argue most are probably indifferent either way, but even those who would prefer very little DPS complexity would still be comfortable with a little more--enough to where we could perhaps find a happy medium. But also, like with tanks, healers can approach complexity differently.

    White Mage can stand to have more to work with, but can still be relatively simple all things considered--a job with a few more tools to work with, but tools that are straightforward with a lower APM. Meanwhile, allow Sage to develop more complexity and speed to its DPS. Its identity revolves around DPS, so it should lean into that more. Sage really should've been more experimental, pushing the envelope on what one might expect from healer DPS and see how it lands. That doesn't mean every healer job needs to play that way.
    I've made some conjectures that WHM should stay simple, so my basic idea is that WHM's abilities should be become more concentrated and powerful the more they are used consecutively.
    Even though this keeps the attack pattern as 1-1-1, it should in theory incentivise a play style that balances greeding for damage with the need to actually heal...
    As healing would interrupt DPS concentration, and DPS would interrupt healing concentration.

    SCH should obviously get its DoTs back.

    SGE I'd want to experiment with micro-managing its nouliths, something akin to an RTS commander issuing orders exclusively to 4 units.
    The basic gameplay loop revolving around deploying the nouliths to attach to something and perform a task (e.g. reinforcing a shield on the tank, healing allies, doing splash damage to enemies).
    With a resource or something that allows powerful multi-nouliths moves to make it more attractive for 8-player parties.

    Naturally this complexity would result in a simplified kit, but I think the idea has merits and would make for a very distinct play style.


    I'm no design expert, but I think it's sad that I can effortlessly come up with such ideas, and yet square's designers play it so safe
    (0)

  5. #1175
    Player
    Fayt1203's Avatar
    Join Date
    Oct 2017
    Location
    Limsa Lominsa
    Posts
    441
    Character
    A'shtola Rhul
    World
    Zodiark
    Main Class
    Dancer Lv 100
    I will not be go on a strike

    i will be holding on with my judgement until lafter going through Dw myself. i feel like its not fair to judge a build that was made for the mediatour and is not the final build, though i don't know how or if there is much different it is been between tour build and final build in the past.because i tend to ignore video about that so not to be more minor spoiled.
    I also want to experience with a proper iteam level for the zone im in not the Af gear and high end accorses.

    Seeing that we knew way back that there would not be any class rework i knew that it would not change much from endwalker though i still have impossible dream about that we will get HW/sb Ast again or something similar
    (2)

  6. #1176
    Player Bun_Vivant's Avatar
    Join Date
    Mar 2024
    Posts
    206
    Character
    Bun Vivant
    World
    Halicarnassus
    Main Class
    Sage Lv 95
    Quote Originally Posted by GrimGale View Post
    We don't even need that many buttons. Just another layer of decision making when it comes to our filler rotation.
    You, my healer friend, need positionals.
    Healer button-1 DPS should do 100% more damage if it's from point blank range right in the mobs face!

    I think I'm kidding, but dancing-round-the-tank-SGE that I am, it might be fun too.
    And seriously, to many players don't seem to realize that having ranged actions doesn't mean you should be at max range.

    Quote Originally Posted by LeiyaAwandah View Post
    SGE I'd want to experiment with micro-managing its nouliths
    Thank you, but please NO. Managing a pet, even a little, is something I didn't enjoy about SCH.
    (0)
    Last edited by Bun_Vivant; 06-12-2024 at 06:16 PM.

  7. #1177
    Player
    LeiyaAwandah's Avatar
    Join Date
    Jun 2024
    Location
    Gridania
    Posts
    7
    Character
    Leiya Awandah
    World
    Tonberry
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bun_Vivant View Post
    Thank you, but please NO. Managing a pet, even a little, is something I didn't enjoy about SCH.
    Think more of it as toggling a stance on someone else or something else (that also saps your mana), and less of it as managing pets.
    Without me writing a wall of text to flesh it out, it might help you better envision what I have in mind for SGE.
    (0)
    Last edited by LeiyaAwandah; 06-12-2024 at 06:33 PM.

  8. #1178
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,363
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I wish there was a reason to actually manage eos in terms of her being a pet and not just managing your 4 stances that turn off other stances

    At this point eos management amounts to stick her in the centre for whispering dawn (till they inevitably increase its range) and then stick her back there again after dissipation
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #1179
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    412
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Bun_Vivant View Post
    You, my healer friend, need positionals.
    Healer button-1 DPS should do 100% more damage if it's from point blank range right in the mobs face!

    I think I'm kidding, but dancing-round-the-tank-SGE that I am, it might be fun too.
    And seriously, to many players don't seem to realize that having ranged actions doesn't mean you should be at max range.


    Thank you, but please NO. Managing a pet, even a little, is something I didn't enjoy about SCH.
    Nouliths micro-managment (the way I see it) isn't really a pet system ; It'd be more more about dispatching resources as buff/debuffs.

    For pet management, Give Eos a "Passage of Arms" style shield (FG spender ?) so SCH get a bit of tactical aspect with placement/direction of unit
    (1)

  10. #1180
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Bun_Vivant View Post
    Well, if some one is ignorant of or willing to selfishly ignore the fact that healing is fun for a lot of people, sure.
    Healing is so fun that I don’t mind 500 potency group heals on 60s cooldowns for DPS so I can heal even less.

    What are you trying to defend?

    Quote Originally Posted by Bun_Vivant View Post
    A myopic egocentric world-view based on the assumption no one with any sense could possibly enjoy something you don't (here, FFXIV healing) is a bit of a problem in an MMO with millions of players from a variety of different cultures and backgrounds.
    The fact that you fail to see people who enjoy current healing environment are beneficiaries of this movement intrigues me. Not only do they get to duty finder queues faster thanks to healer strikes, they also get to enjoy the fruit of this movement should it succeed as they get to heal with shiny new toys added to their already bloated healing kits without tanks and DPS taking away their fun.

    Maybe, just maybe. You’re so blinded by your myopic egocentric ego that you exhausted all of your brain power to being condescending and forgot to add substance to your argument.

    Quote Originally Posted by Bun_Vivant View Post
    It wouldn't be a surprise if the devs generally ignore people with such world-views.
    A big slap on your face when job identity rework originally planned at 8.0 has been moved closer and closer due to negative feedbacks pre-DT.

    You’re so late to the party.
    (14)

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