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  1. #1151
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,614
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by JamsC View Post
    Potentially, but Im pretty sure we have had vague statements before about things changing/improving and they all amounted to nothing in the end. I want to be optimistic, but I’m quite jaded now.
    Same here. I do not believe him in the slightest. He also said that encounters in EW would give healers more to do, and that was a total lie.
    (13)

  2. #1152
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,367
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rolder50 View Post
    Same here. I do not believe him in the slightest. He also said that encounters in EW would give healers more to do, and that was a total lie.
    THERE IS THIS PART IN THE TOWER OF BABIL WHERE YOU ARE TRAPPED ON AN ELEVATOR WHILE WAVES AND WAVES OF ENEMIES ATTACK YOU

    ITS INTENSE


    cut to tower of babil enforced single pulls
    (19)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #1153
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nanananami773 View Post
    Hello, I am from the Japanese community.
    I use a translation tool so sorry if my English is poor.
    There was a post in the Japan forum informing me about this thread and I learned of this shocking move.

    First of all, I would like to state that these are my personal thoughts and not the consensus of the Japanese community.
    I'm sorry that I may not be able to reply very often, as I really need to use a translation tool to communicate with you.


    Regarding the issue of healers' attack rotation being too monotonous, Japanese players' reaction is quite different from yours.
    Almost no one has a problem with the attack rotation.
    I don't know why they think differently than you do, but one opinion I sometimes see is “if you want to attack, just play DPS”.
    I don't recall seeing a more specific discussion in the Japanese forum than this opinion.

    Unfortunately, your opinion will not be accepted in the Japanese forum.
    But I am not going to disagree with you guys.
    I usually play mainly as a healer in Extreme and Savage (etc.), but I also play as a DPS or tank if I want something different and exciting.
    When pointed out to me, I have a feeling that this “when I want a different excitement” may stem from the fact that the healer's attacks are too simple, and I feel it when I get tired of them.
    However, I myself do not see the need to change anything about the attack spells.
    I may need some more time to think about it.

    For now, I will just be very curious about the differences in opinion between the Japanese and English communities and will keep an eye on what happens in the future.
    Thank you.
    Hello, and welcome to the English forum! I would like to thank you for your input and taking the time to run your thoughts through a translator so we can understand you clearly.

    Concerning your post, I would like to address something specifically. You mentioned that the monotonous attack rotation for healers isn't a problem for Japanese players, and changing it would not be well-received. I obviously cannot speak for the Japanese playerbase, but the western region is very diverse. Not all healers are of one mind when it comes to how a healer's offensive kit should be designed. Some of us do not mind a simple damage rotation, while others would prefer to have something a little more complex, rewarding, and dynamic. Even among these players, they are split further between those who want more offensive because they require a style of gameplay that requires them to constantly choose between damage and healing to feel engaged, and those who want more offense because current healing requirements are so low that they want something more to do.

    Please understand that healer offense is but one of several aspects of healing that healers take issue with. In my original post there is a manifesto that highlights five main points and offense is only one of the five. No matter how diverse healers are here in the west, what most of us agree on is the healer role has been eroded over time to the point that it is no longer fun to play. The experience outside of blind runs and progression parties are unfulfilling and boring. There are multiple problems with this role that has lead to this conclusion.

    I hope this was helpful for you, and again I would like to express appreciation for coming over to share your thoughts.

    Happy gaming!
    (28)
    Last edited by Gemina; 06-12-2024 at 03:50 PM.

  4. #1154
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    274
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nanananami773 View Post
    Hello, I am from the Japanese community.
    I use a translation tool so sorry if my English is poor.
    There was a post in the Japan forum informing me about this thread and I learned of this shocking move.

    First of all, I would like to state that these are my personal thoughts and not the consensus of the Japanese community.
    I'm sorry that I may not be able to reply very often, as I really need to use a translation tool to communicate with you.


    Regarding the issue of healers' attack rotation being too monotonous, Japanese players' reaction is quite different from yours.
    Almost no one has a problem with the attack rotation.
    I don't know why they think differently than you do, but one opinion I sometimes see is “if you want to attack, just play DPS”.
    I don't recall seeing a more specific discussion in the Japanese forum than this opinion.

    Unfortunately, your opinion will not be accepted in the Japanese forum.
    But I am not going to disagree with you guys.
    I usually play mainly as a healer in Extreme and Savage (etc.), but I also play as a DPS or tank if I want something different and exciting.
    When pointed out to me, I have a feeling that this “when I want a different excitement” may stem from the fact that the healer's attacks are too simple, and I feel it when I get tired of them.
    However, I myself do not see the need to change anything about the attack spells.
    I may need some more time to think about it.

    For now, I will just be very curious about the differences in opinion between the Japanese and English communities and will keep an eye on what happens in the future.
    Thank you.
    Hello.

    First of thank you for making the effort to go through a translator to give us your Personal opinion.

    A big thing for many of us is that we had had our damage spread over a wider variety of actions back before the changes made in patch 5.0.

    Back then Scholar had a number of damage over time spells to keep up time on. But as they provided most of the damage, putting them up and then keeping them up gave you Something optional to do, if healing a particular party was not exciting enough on it's own.
    It also made it much less necessary to keep up global cool down damage spell casting, as most of your damage came from the applied DoTs, so just putting them up and ignoring the rest of the damage spells was already a noteable contribution to killing enemies.

    This allowed less optimizing players to just put up a damage over time or two then focus on healing.
    (5)
    #FFXIVHealerStrike

    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

  5. #1155
    Player Bun_Vivant's Avatar
    Join Date
    Mar 2024
    Posts
    206
    Character
    Bun Vivant
    World
    Halicarnassus
    Main Class
    Sage Lv 95
    Quote Originally Posted by KisaiTenshi View Post
    Big, wall-to-wall pulls are annoying when the tank does not telegraph they are going to do that.
    No, they're not.

    The problem is you: you should assume a tank will pull W2W until they demonstrate otherwise. The tank shouldn't need to "telegraph" it.
    Really, what were you doing when that non-telegraphed W2W pull happened? Were you DPS-ing ? Is that why you weren't ready?
    If so, maybe you should have queued as a DPS.

    Part of the fun of healing in pugs is the challenge of adapting to the variety of tank classes and player skills and personalities.
    If you can't do that without a "trigger warning" then maybe you aren't suited to the role.

    This is an introspection all unhappy healers (or anyone unhappy in any other role) should engage in: are you sure you're emotionally suite to the role?
    For example, I have a friend in FFXIV who I've played beside (as a healer) for years (and in other MMOs before ARR was even an idea), and while on his worst day he can out-tank and out-DPS me on my best, he's tried healing and decided that he just didn't want the responsibilities (e.g., for catching and fixing other people's mistakes) that comes with the role. So since isn't healing fun for him, he simply doesn't do it -- or complain about it.

    Me, healing is fun for. My spouse, who spent this evening on Discord expressing her frustration about a series of bad tanks she experiences while doing Dungeons to rank up the new FC on Kraken, it's also fun for. The same role some people here are so unhappy with, we're happy with. And it's not an issue of smarts or skills or dedication: it's a matter of pure personal preference, a matter of taste, of motivation, of what we each personally find fun and rewarding.

    If healing doesn't make you happy, why are you so desperate for that particular role to be your happy place?
    Do you think SE owes you that: that they are obliged to re-design healers to suit you, and to hell with the players who like it as it is?

    For years now healers unhappy with what FFXIV healing is and has become have been complaining in the forums, and they're still unhappy.
    It reminds of that popular definition of insanity: repeatedly doing the same thing over and over and thinking that this time, the result will be different, and be what's desired. The no-job/sex-specific-glams crowd has the same history, and IMHO even less chance of success.

    The change you advocate won't be what my spouse and I desire. We're happy with WHM and SGE, respectively, as they are.
    And we're a bit fed up, in the real world, with vocal extremists ruining so many of the good things in the world.
    We're probably not alone in either of those sentiments.
    (5)

  6. #1156
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    996
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by OliviaLugria View Post
    There's never been a time that a job has been nonviable in ffxiv. I'm sure they could do a fine job of it.
    This is, I think, a nasty side effect of parsing and number chasing. Certain people don't just want viable, they want OPTIMAL. The moment a job is 1% behind all the others, people will be mad if you want to play it, even if it's perfectly possible to clear with it.

    That being said, I would love if they made each healer different with varied levels of complexity. Mind you, I also don't think more complex should equal better. Having fun with a complex job should be its own reward, imo.
    (2)

  7. #1157
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    I have to admit It's going to be hard to for me to avoid playing healer. Mostly because I am always silently judging the healer in the party and I loathe cure spammers or players that outright don't do anything and just stand still. I' d rather do it myself.

    On the other hand I also want to do the no healer party thing.

    (6)

  8. #1158
    Player Bun_Vivant's Avatar
    Join Date
    Mar 2024
    Posts
    206
    Character
    Bun Vivant
    World
    Halicarnassus
    Main Class
    Sage Lv 95
    Quote Originally Posted by Somnolence View Post
    The only problem with healers that matters is that they are not fun to play for a lot of people in current game state.
    I don't think any arguing or justification is needed beyond this and that alone is enough to warrant a demand for changes.
    Well, if some one is ignorant of or willing to selfishly ignore the fact that healing is fun for a lot of people, sure.

    A myopic egocentric world-view based on the assumption no one with any sense could possibly enjoy something you don't (here, FFXIV healing) is a bit of a problem in an MMO with millions of players from a variety of different cultures and backgrounds.
    It wouldn't be a surprise if the devs generally ignore people with such world-views.

    [Edit: that's a rhetorical "you," not a reference to you personally or anyone else in particular either.]
    (1)
    Last edited by Bun_Vivant; 06-12-2024 at 05:05 PM.

  9. #1159
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    477
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by PercibelTheren View Post
    This is, I think, a nasty side effect of parsing and number chasing. Certain people don't just want viable, they want OPTIMAL. The moment a job is 1% behind all the others, people will be mad if you want to play it, even if it's perfectly possible to clear with it.

    That being said, I would love if they made each healer different with varied levels of complexity. Mind you, I also don't think more complex should equal better. Having fun with a complex job should be its own reward, imo.
    It's definitely tricky. You don't want that one job that is overly complex to the point that players think they should be rewarded for it. (I think that sparked a bit of the summoner redesign.)

    Still, having distinct healing styles would go a long way to alleviating the problem. They have an inkling of this, but the design team gave all of them to many similar/redundant skills that covers up that small bit if uniqueness.
    (1)

  10. 06-12-2024 05:07 PM

  11. #1160
    Player
    Bloody_Kenny's Avatar
    Join Date
    Jun 2016
    Posts
    38
    Character
    Goro Majima
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Bun_Vivant View Post
    snip
    Honey dear, even in this answer you described you fail to see the main reason why the healer role needs changes. You and your partner are having fun playing healers in the described scenario completely unrelated to the fact you queued for the content as healer. It fully depends on the fact whether or not you get party members who are bad at the game. So in your vision, as I see it, to have fun as a healer, I have to queue nonstop for various roulettes, hoping that this time I will be lucky enough to participate in a science experiment where they made monkeys play FFXIV? I'm sorry, but this is a very wild stance to take.

    At least Tanks and DPS can treat a smooth dungeon run as a training dummy exercise so they can practice their rotations. Healers don't even have the luxury of that.

    And what about high-end content? Should I go and create PF like "Deranged players only! I want to feel something as a healer" if this is the way how healers get fun? Why in the other games playing healers and supports is fun and engaging on its own, but here it is different?

    And about your "definition of insanity". There is a phrase I like so much. "There are only two sides to the coin. But throw it enough times, and it may land on its edge."
    (16)

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