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  1. #1111
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83
    here to chime in and say: we need at minimum 1 healer job designer.
    2 would be great or 4 even to cover each healer. As it stands, the job designer team has to bear a large load of jobs to balance and design and that is a lot to ask from a few workers. If we had job designers dedicated to healers we would likely be seeing positive changed to the role as a whole.
    I cannot stress this enough.
    Posting this for anyone skipping to this page to see.
    (17)
    I love the men in this game

    I finally return to the game! Current goal: getting all my jobs to 90

  2. #1112
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Such fragile ego for a job that wields a big axe.
    (19)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  3. #1113
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,882
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I'm not recommending that Bloodwhetting should be removed, and I wouldn't expect the devs to do that.

    From a practical standpoint, I think the healing potency tick on Bloodwhetting should apply once per weaponskill and not per mob, to accurately reflect what is stated in the tooltip. I also think that the healing potency on Bloodwhetting, alongside WAR's passive regen effects such as on Equilibrium and Shake it Off, should have their potency calculations adjusted so that they rapidly fall off in effectiveness as you approach maximum level in Dawntrail.

    I don't expect the designers to make any direct nerfs, but I do think that they need to act right now in response to these Media Tour clears and quietly issue some healing potency 'adjustments' on non-healer roles to avoid further embarrassment with their fight designs on release.

    If they want to invest time into making more sensible and engaging tank lifesteal in the future, I'm all for it. It's a popular design concept in other games when executed well. But for now, they need some damage control on this design misstep. I think these types of adjustments are the most achievable goals in the time immediately before launch.
    (8)
    Last edited by Lyth; 06-12-2024 at 12:31 PM.

  4. #1114
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    On non-healer sustain...

    FFXIV, in an effort to be as easy and accessible as possible, delivers damage very infrequently across most content in the game. This makes it difficult for tanks and DPS to offer healing as utility that doesn't step onto the value that a healer is meant to provide to the party. How I would go about trying to rectify this would be to break non-healer sustain into two categories: healing at a cost and healer support.

    Healing at a cost means actions like Clemency. You can heal, but that healing costs your damage and/or your resources. For example, make an action like Shake it Off cost beast gauge. Not saying that is a specific change I'd make verbatim. It's just an example. Useful when solo and in certain circumstances, but you'd rather leave it to the healers unless they're struggling.

    Healer support does not have an opportunity cost, but does no actual healing or barrier application on its own. Rather than Divine Veil applying a regen to the party, it instead provides stacks of a buff that add an additional 200 potency heal when the target's HP is restored--plenary indulgence, essentially. This allows jobs to support healers when healing is tight, but cannot replace the need for a heal. Tanks can, of course, benefit from these effects with their "healing at a cost" actions, though to get more out of their effects.
    (16)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  5. #1115
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,263
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Initially, I was concerned about stressing healers, as a tank. But then I thought about it for a few seconds.

    Why would someone play a healer if they don't want to heal?

    Why would someone play a healer not expecting stress?

    If they weren't ready for that, wouldn't they pick a DPS? (they could pick a tank but almost every new player seems to have anxiety with tanking)

    And also my experience, as a tank, is that no sprout healer has struggled to heal my big pulls prior to us having these execessive tank heals.

    And big pulls aren't even required - that's why single pulls exist, for people who want low stress.
    (11)

  6. #1116
    Player
    zwmel's Avatar
    Join Date
    Aug 2021
    Posts
    10
    Character
    Lululo Lulo
    World
    Durandal
    Main Class
    Gladiator Lv 80
    I don't see how any player could be qualified to complain so much about this.
    There may be some potential for tweaking the skill set of the job
    But before that, the response here is insipid and childish.
    If you are of an age where you are able to pay your bills every month and enjoy the game.
    We should all have tried to be more constructive in our feedback.
    You should be a little ashamed that your actions are being talked about on the internet in this way.
    Instead of talking about the guilty forms of complaining and strikes
    Please consider starting a movement by proposing a great alternative.
    (2)

  7. #1117
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,372
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by zwmel View Post
    I don't see how any player could be qualified to complain so much about this.
    There may be some potential for tweaking the skill set of the job
    But before that, the response here is insipid and childish.
    If you are of an age where you are able to pay your bills every month and enjoy the game.
    We should all have tried to be more constructive in our feedback.
    You should be a little ashamed that your actions are being talked about on the internet in this way.
    Instead of talking about the guilty forms of complaining and strikes
    Please consider starting a movement by proposing a great alternative.
    WE. HAVE. GIVEN. SIX. YEARS. OF. CONSTRUCTIVE. FEEDBACK. TARGETTING. EVERY. HEALER. FOR. EVERY. LEVEL. OF. SKILL
    (37)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #1118
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    832
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    Quote Originally Posted by Supersnow845 View Post
    WE. HAVE. GIVEN. SIX. YEARS. OF. CONSTRUCTIVE. FEEDBACK. TARGETTING. EVERY. HEALER. FOR. EVERY. LEVEL. OF. SKILL
    clearly you needed to try harder. maybe eight years have worked. or perhaps ten for a nice round number.
    (4)

  9. #1119
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by zwmel View Post
    I don't see how any player could be qualified to complain so much about this.
    There may be some potential for tweaking the skill set of the job
    But before that, the response here is insipid and childish.
    If you are of an age where you are able to pay your bills every month and enjoy the game.
    We should all have tried to be more constructive in our feedback.
    You should be a little ashamed that your actions are being talked about on the internet in this way.
    Instead of talking about the guilty forms of complaining and strikes
    Please consider starting a movement by proposing a great alternative.
    You can't be serious. Think about it, do you really think that anyone wants to stop playing a healer, if the enjoy that role? Probably not, even though they may very well switching to other roles from time to time.

    This really hasn't been the first approach, it's more like one that is being tried after years. You should be aware that healers get very little visibility anywhere- not with content creators, LL- anywhere- it's really difficult to get any visibility with Square.

    Addendum- I'm going to take your comment as being well-intended, however trust me, I'm certainly old enough to pay bills and I am not at all ashamed of this thread.
    (19)
    Last edited by IDontPetLalas; 06-12-2024 at 12:57 PM.

  10. #1120
    Player
    DiznypKC's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    99
    Character
    Tehryn Alexandyr
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Already on the Discord and adding my support here. Won't be queueing solo as a healer in DF for the foreseeable future.
    (21)

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