The edit makes the rant even worse so I’m not sure what you were going for
The edit makes the rant even worse so I’m not sure what you were going for
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
For the DPS side, if they're so desperate to keep Healers only having one attack spell, buff it up to the point where it matches Tanks damage output, or nerf Tanks damage to match healers. Because Tanks aren't supposed to be DPS either so there's no justification at all on why they should be doing more damage than Healers.
And one thing that was suggested in a thread some time ago, replacing most heals from Tanks with shields. That alongside with removing heals from a lot of the attacks on tanks would probably do wonders to the game's design.
Okay so first you are implying job design has to be this way because it just makes sense and then when provided with an example from the past you say 'well we cant do that anymore, that was in the past'. Currently I dont think SE will return to old job design. I also think that SE is doing a bad job at designing the game in a lot of places. So asking "What makes you think SE will return to it?" doesnt hold a lot of weight because I see them making a lot of mistakes.Why nerf/mess with classes and risk making the overall balance of the classes to become a mess when you can just do harder encounters for which classes are already balanced for?
Also, it's never healthy to dwell on the past, especially over a past that has been so long ago. They moved away from that design and direction. What makes you think SE will return to it?
Also job balance has been in a hilariously bad state for a while now. Job simplification has not come with the benefit of job balance. It has come so the SE can spend less effort on this game and more effort on trash projects instead.
The edit makes me think they are actually upset at this which ngl is kinda funny.
Classes are already an absolute mess. Almost all they can do to make encounters 'harder' with the current classes is what they're doing now, i.e. a bunch of insta-kill / raidwipe mechanics, bc you cannot punish tanks otherwise.Why nerf/mess with classes and risk making the overall balance of the classes to become a mess when you can just do harder encounters for which classes are already balanced for?
Also, it's never healthy to dwell on the past, especially over a past that has been so long ago. They moved away from that design and direction. What makes you think SE will return to it?
Vuln stacks? Not going to wipe a tank unless they collect a lot of them. No healers? Nope not that either. Down the whole team? Don't matter in 99% of content.
What do you expect when tanks are balanced around doing both their own role and another? When they have the ability not only to survive pretty much anything, but heal themselves easily while doing it? The encounters cannot get meaningfully better when 1 role can just not care about encounter rules like that.
Also it's perfectly fine to 'dwell on the past'. Especially when SE had some good ideas back then. Nothing wrong with asking them to go back on ideas, plenty of other gaming studios revert things based on feedback.
"Risk making the balance of the classes a mess" as if the balance has been that good anyway.
Why were PLD and WAR so far behind the other 2 tanks in Asphodelos and Abyssos? Why was SGE so weak that people didn't even want to take it for DSR? Why did MCH take until Anabaseios to become halfway decent? Why did MCH reset into the trash on DT launch? Why was PCT stronger than literally everything? Why is AST still dominating the entire healer role since DT launch?
You'd think they wouldn't make this many balance mistakes with jobs so simple, but here we are.
Bosses do have a pool of mechanics that can happen based on RNG, you should already know this, just not in trash content. Also, having more rng and more mechanics? Well, okay, but I don't want to sit in a trash dungeon for 1 hour either.
Also, yes, people should know how to play their class in DT, yet the reality is very different, isn't it?
Pretty muchBecause this is an mmo forum, and therefore whining must take precedence.
BLUF: This thread is here for narcissists.
To be more specific, the uhh... "zeitgeist" around healing has been shifting in the last few years. Folks click on the class that heals the other classes, and dont want to heal. They want to DPS. Its a little baffling honestly, but thats where we're at.
Talking about healers having only 1 button rotation is such a disingenuous argument; it's not even funny at this point. And aaahhh yes, we found the scapegoat, the tanks.. rolls eyes
The fact remains that enough people despised the old design, enough for SE to change it and move away from it. Repeat after me: it's not coming back. and yes, if SE went back, it would indeed be a mistake.Okay so first you are implying job design has to be this way because it just makes sense and then when provided with an example from the past you say 'well we cant do that anymore, that was in the past'. Currently I dont think SE will return to old job design. I also think that SE is doing a bad job at designing the game in a lot of places. So asking "What makes you think SE will return to it?" doesnt hold a lot of weight because I see them making a lot of mistakes.
Also job balance has been in a hilariously bad state for a while now. Job simplification has not come with the benefit of job balance. It has come so the SE can spend less effort on this game and more effort on trash projects instead.
The edit makes me think they are actually upset at this which ngl is kinda funny.
So let me see if I get it. You dislike the game, you hate the classes, the encounter design, can't stop talking about how bad SE is and all the "mistakes" they are making, yet you are still here. I guess you enjoy toxic relationships. The 'worse' they treat you, the more inclined you are to stick to it..
well.. If you are into that kind of thing, okay I guess?
Yea I suppose it is kind of disingenuous. We do also have a DoT we need to apply every roughly 30 seconds.
Edit: Also, it doesn't actually address the fact that Tanks aren't supposed to be DPS either.
Last edited by CaptainLagbeard; 06-24-2025 at 08:46 PM.
That is literally not how the current class design happened, you are, as usual for you, talking out of your own ass here.
A lot of raiders complained about the difficulty of buff stacking and instead of fixing the issue properly CS3 went with the laziest approach to make the complainers shut up, which is why class gameplay today is the way it is.
Some players and playtesters felt anxious having to do more than just heal as a healer, so CS3 simply removed the parts of healer gameplay that could be seen as "anxiety inducing", with no regard to the enjoyers of the gameplay.
Every solution CS3 built in this game has just been the laziest, most uncreative, most uninspired way as a response to feedback. Most class reworks are "throw stuff at a wall and see what sticks".
Last edited by ovIm; 06-24-2025 at 08:56 PM. Reason: typo
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.
Oh yeah those three fey blessings and 10 sacred soils really break up the 180 broils I do
Totally not a 1 button rotation that 70% of my entire button presses (not just casts total button presses) are either broil or my useless non interactive dot
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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