Look I hate him too but thats what the volume slider is for
Maybe I’m just misunderstanding trinity MMO’s but I’d still say something is broken if an entire role can be invalidated because one player happened to good at the game. Additionally, ‘it’s supposed to easy’ isn’t justification for invalidating the function of an entire role. I mean, does anything really need to be that easy lol?
In a game with tanks, healers, and dps, I really can’t think of any reasonable justification to take any one of those three roles and say ‘let’s make this one not really count and let everyone else do its job instead’.
It wouldn’t be considered even close to reasonable if healers could significantly out-damage actual dps to the point that people started dropping dps from their parties. And vice-versa with tanks.
If the ‘healer’ role is going to continue existing in FFXIV, the least they could do actually think about maybe making them have to, idk, heal every now and then. They could also Manage MP, resources, balancing out personal dps, supporting the party / weakening the enemy. Whatever.
Anything beyond ‘My role [Healer] exists to press 1 button 193838 times while the tank/dps use their many, many mitigation/healing cooldowns to do my job for me’
Wow, Healers, good job, I hope you're happy, your inconsiderate strike that won't work but will also rudely inconvenience everyone else by working too well, has now also ruined the Google page summary for the FFXIV Forums:
This is the world that Healers want!! We can't let them have their way!!
Wow, Healers, good job, I hope you're happy, your inconsiderate strike that won't work but will also rudely inconvenience everyone else by working too well, has now also ruined the Google page summary for the FFXIV Forums:
This is the world that Healers want!! We can't let them have their way!!
Pushing this as far as it goes has no downsides for anyone.
~Mew
~~Thank You Niqo'te
Let me make this abundantly clear as I went through the ToS, particularly 'Prohibited Activites' before I proposed the strike.
- The message of the strike is a collective voice of those who are not happy with the state of healing and healers in FFXIV.
- This strike is a protest. As such, it is not intended to disrupt the game. The fact you keep bringing it up can only be deemed to be an attempt to gaslight those who are in support of it, and prevent them from spreading the hashtag.
- Nothing in the prohibited section of the ToS forces players to participate in duties. What players choose to do, or not do in the game is entirely at their discretion so long as they are not in violation of the ToS.
- The activity of a player supporting the strike has chosen to not participate in duties as the healer role. Again, this is not against the ToS. Most supporters are still going to actively participate in duties, meaning they are still contributing to the community. Just not as a healer.
- No player participating in the strike is telling others to do the same or to spread the hashtag. Those who do so are doing so at their own volition.
- #FFXIVHEALERSTRIKE in a player's search comments expresses their support of it.
You can best believe I will add a modified version of this that is not specifically addressing you to the manifesto in due time.
Last edited by Gemina; 06-12-2024 at 11:33 AM.
Not only that, it's also worth remembering as well that completely unplanned examples exist as well from the Dawntrail Media Tour. Here's an example. They have two separate pulls where the rest of the party dies and the WAR attempts to very slowly solo the boss. In the second pull (where the timestamp starts), the WAR takes the boss from about 50% to zero despite hitting 2 vuln stacks on multiple occasions. You can be quite careless and still survive solo.
It doesn't matter who attempts it, you'll likely see lots of newer WAR players keeping themselves up endlessly because of the amount of built-in regens and on demand burst heals. It's not just healers who should be arguing against the encroachment on their role. Tanks should be arguing against this type of design as well, because it devalues the skill required to actually tank.
The strike isn't that we're going to queue as healer then fish for freecure or leave duty because we're little rascals.
We're just not queuing as green roles in roulettes, they're pretty consistently an instant queue as is and now we'll have a double DPS expansion. Those DPS queues need to be populated with healers too and we're not doing it anymore.
Signed up to the forums to voice support. Been a healer main since ShB but I think I'll sit out on green dps for DT unless something's done about the continuous role invalidation/infantilization. Like what's the point when red dps' have a much more fun rotation and time (usually, rip SMN).
Last edited by Speff; 06-12-2024 at 11:47 AM.
thats the main reason I am behind this. there is CLEARLY a problem with job design that the devs have been doubling down on for a while now. I know their intention is "chill" game play, but lets face it, its approaching brain dead game play. this is certainly not a new issue in 14, but now we are told to wait another expansion before they look into it? not sure I buy that story any more.Not only that, it's also worth remembering as well that completely unplanned examples exist as well from the Dawntrail Media Tour. Here's an example. They have two separate pulls where the rest of the party dies and the WAR attempts to very slowly solo the boss. In the second pull (where the timestamp starts), the WAR takes the boss from about 50% to zero despite hitting 2 vuln stacks on multiple occasions. You can be quite careless and still survive solo.
It doesn't matter who attempts it, you'll likely see lots of newer WAR players keeping themselves up endlessly because of the amount of built-in regens and on demand burst heals. It's not just healers who should be arguing against the encroachment on their role. Tanks should be arguing against this type of design as well, because it devalues the skill required to actually tank.
#FFXIVHEALERSTRIKE
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