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  1. #11041
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    WHM's strengths not only do not get designed around but often actively designed against with stuff like damage downs and one shots. The three mitigation healers all have content designed for their strengths because mitigation is king. (the so called regen/pure healer split is outdated, the proper categories now are Mitigation Healers and White mage).

    WHM/AST is a really bad combo and the numbers show it. When my giga casual static cleared some of the fights there were single digit amount of logs for that healer combo.
    (5)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  2. #11042
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,296
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Health Regeneration is also significantly shittier than Shields or Damage Reduction.
    (1)

  3. #11043
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Saraide View Post
    WHM/AST is a really bad combo and the numbers show it. When my giga casual static cleared some of the fights there were single digit amount of logs for that healer combo.
    The reason WHM/AST has really low numbers early on is not only because it's a meme comp, but it also requires the whole party to have gear, because it externalises a lot of the mitigation required, the tanks and DPS have to pick up the slack and the rest has to be covered by pure defensive value from better gear.
    (1)

  4. #11044
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    734
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    When it comes to astro/whm clears, we only have one and that woild be on m6s. With sch/sge combos, we have 248 clears across all fights.

    Edit: When it comes fru, we have 33 clears with sge/sch and none with ast/whm. Of course all of this is according to the forbidden site and only the uploads. For all we know there could be more that were not uploaded.
    (0)
    Last edited by Maltothoris; 05-15-2025 at 03:47 AM.

  5. #11045
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    The amount of coordination for a SCH/SGE comp is a bit overblown IMO, as the only two things that conflict are Adlo/Succor, and E.Diagnosis/Prognosis. Everything else stacks fine.

    You can have Holosakos, Panhaima, Haima, Kerachole, Sacred Soil, Expedient, Fey Illumination, Consolation, and a Recitation-Deploy-Adlo, all on at the same time.
    But Twelve forbid you add E.Prognosis, that'd be TOO much mitigation!
    (4)

  6. #11046
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    It is funny that the meme comp WHM/AST requires far more group coordination than the supposed really hard comp of SCH/SGE. All the coordination a SCH/SGE comp requires is for the 2 shield healers to agree that in the very unlikely event of them both needing to spam heals, it's better for the SGE to spam Prognosis without Eukrasia as SCH's ET has a cooldown.
    (0)

  7. #11047
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aravell View Post
    It is funny that the meme comp WHM/AST requires far more group coordination than the supposed really hard comp of SCH/SGE. All the coordination a SCH/SGE comp requires is for the 2 shield healers to agree that in the very unlikely event of them both needing to spam heals, it's better for the SGE to spam Prognosis without Eukrasia as SCH's ET has a cooldown.
    Even more hilarious, the shield potency of Adloquium is '180% of 300p', or 540p. The shield potency of Concitation is '180% of 200p', or 360p. 540p is 150% of 360p, making Deploy-Adlo '50% stronger than a Concitation'

    Eukrasian Prognosis II is '360% of 100p', which is (unsurprisingly) 360p. But, Zoe is a 50% boost to Eukrasian Prognosis, putting it up to a total of 540p of barrier

    So, Deploy-Adlo and Zoe-E.Prog are, potencywise, identical, which has the side effect of giving a SCH/SGE access to the power of Deploy-Adlo, twice per 90s instead of just once, which is a crazy amount of mitigative potential. Additionally, going beyond that, SCH and SGE arguably have more synergy with each other when it comes to mitigation, as the SCH could boost the SGE's E.Prog with Fey Illumination, and the SGE could return the favour by boosting the SCH's Adlo target with a Krasis! And even better, if the SGE's Kardia is handling the Tank's HP well enough, the Faerie would automatically decide 'oh this HP bar looks pretty full, I'll heal someone else' and start spreading the free Embrace healing out across the party

    Not to mention that you could have 100% uptime on 10% mit by just rotating between Soil and Kerachole over and over (which would result in a constant 100p regen too)
    (1)

  8. #11048
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,904
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    I hope they reduce our healing skills, we have to many that are not used. Also tank sustain needs a major nerf.
    (0)

  9. #11049
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    809
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Laerune View Post
    I hope they reduce our healing skills, we have to many that are not used. Also tank sustain needs a major nerf.
    the healing kit is fine as it is tanks need a nerf like best tank to heal is darknight point
    (0)

  10. #11050
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,843
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    A decent DRK do not need much attention either & never has been since ShB. The +300 buff toward their abyssal cure potency was sort of the tipping point for me to never needing healers in dungeons atp even as a DRK.

    Nowadays if I do play healer & get a DRK, it’s a coin flip whether they need to be babysat or pretend they’re a WAR. Most of the time, they do not make a dent to our overbloated kits. Personally I don’t understand why are people still thinking DRK being the ‘squishy’ outside their noticeably lower HPS potential. It feels like a lot are deconditioned into thinking “Anything less than WAR = not OP”.
    (4)

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