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  1. #10831
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    352
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by ZXN View Post
    BUT DON'T WORRY GUYS! Patch 8.0 will fix all the jobs for sure!
    Yeah... Instead of spamming Glare III ad nauseam we will have : Aqua VII turning into Aero VIII turning into Stone IX which proc Glare X which nourish your Blood Lilly.... hey.... Not bad for something made up on the spot Oo

    [Edit]
    Seriously, i writed this on the spur of the moment.... Now i think about it it's not bad at all.
    The proc of Glare X stay up for 15S, or maybe 30S like the RDM and is instant, which fix some of the mobility issue of the WHM.
    Also it's a splash AOE with 50% less damage after the first target.
    The combo Aqua/Aero/Stone work a bit like a melee combo Aero do 40 potency more than Aqua and Stone do 80 more potency than Aero.

    It would be not bad at all.
    (0)
    Last edited by Lorika; 03-25-2025 at 03:42 PM.

  2. #10832
    Player
    Titania40's Avatar
    Join Date
    Aug 2021
    Posts
    83
    Character
    Pixie Titania
    World
    Excalibur
    Main Class
    Dancer Lv 80
    I don't main healer, I main Dancer for the most part. But I do play healers a fair bit when running group content. More often then not I'll run white mage or scholar during a roulette dungeon or trial. When I first heard of this "healer strike", my initial thoughts were "this is stupid, and probably just an excuse to go play the two new classes like they wanted to anyway." And amusingly, no "healer strike" movement seemed to actually kick off in-game. It was almost entirely within this very thread. Still, my thoughts on the supposed issues being complained about...

    Tanks and DPS getting self healing is not actually that big of a deal, and doesn't noticeably detract from a healer's role in the group. Said abilities are often on somewhat long cooldowns or are honestly not very helpful. A Gunbreaker's Heal-Over-Time ability is great, for the 15 or so seconds it lasts. But it doesn't keep up with most incoming damage very well. If it is enough healing during a dungeon, then a white mage casting regen at the start of each fight would have had the exact same effect. A warrior has the most impressive self healing capabilities, but those are again on a long enough cooldown that you're not able to use them all the time. And a paladin's healing is too expensive to use all the time. The healing abilities for DPS that I've seen are all ether lackluster or have too long of a cooldown to be viable for doing more then reducing the strain on a healer when things are going south. Maybe there are abilities I haven't gotten to try yet which change the equations, but I'm not seeing any Tank or DPS who don't need healers in group content. At best, most can reduce the strain on the healer when things are going wrong. Maybe the dancer pops Curing Waltz after two rapid aoes decimated the group's HP, thus reducing the healer's work load to recover the party's health from the hits. But is that really a bad thing?

    The DPS rotations of healers, yeah those are pretty damn boring. Toss a single target DoT on an enemy, spam the same single target attack. Or spam their one aoe attack spell (if above level 45). It's boring, true. But healers often have limited offensive capabilities in MMOs, that way they can focus more of their attention on supporting the party rather then where they are in their damage rotations. Not sure why anyone would think this design decision is suddenly going to be reversed after all this time either. Healer role is there for Party Support, not DPS. And the bulk of that party support is in the form of healing. If you expect that to suddenly be changed just because a small fraction of the player base gets vocal in the forums, then I feel sorry for you.

    At least, that's my opinion.
    (1)

  3. #10833
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,102
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Titania40 View Post
    I don't main healer, I main Dancer for the most part. But I do play healers a fair bit when running group content. More often then not I'll run white mage or scholar during a roulette dungeon or trial. When I first heard of this "healer strike", my initial thoughts were "this is stupid, and probably just an excuse to go play the two new classes like they wanted to anyway." And amusingly, no "healer strike" movement seemed to actually kick off in-game. It was almost entirely within this very thread. Still, my thoughts on the supposed issues being complained about...

    Tanks and DPS getting self healing is not actually that big of a deal, and doesn't noticeably detract from a healer's role in the group. Said abilities are often on somewhat long cooldowns or are honestly not very helpful. A Gunbreaker's Heal-Over-Time ability is great, for the 15 or so seconds it lasts. But it doesn't keep up with most incoming damage very well. If it is enough healing during a dungeon, then a white mage casting regen at the start of each fight would have had the exact same effect. A warrior has the most impressive self healing capabilities, but those are again on a long enough cooldown that you're not able to use them all the time. And a paladin's healing is too expensive to use all the time. The healing abilities for DPS that I've seen are all ether lackluster or have too long of a cooldown to be viable for doing more then reducing the strain on a healer when things are going south. Maybe there are abilities I haven't gotten to try yet which change the equations, but I'm not seeing any Tank or DPS who don't need healers in group content. At best, most can reduce the strain on the healer when things are going wrong. Maybe the dancer pops Curing Waltz after two rapid aoes decimated the group's HP, thus reducing the healer's work load to recover the party's health from the hits. But is that really a bad thing?

    The DPS rotations of healers, yeah those are pretty damn boring. Toss a single target DoT on an enemy, spam the same single target attack. Or spam their one aoe attack spell (if above level 45). It's boring, true. But healers often have limited offensive capabilities in MMOs, that way they can focus more of their attention on supporting the party rather then where they are in their damage rotations. Not sure why anyone would think this design decision is suddenly going to be reversed after all this time either. Healer role is there for Party Support, not DPS. And the bulk of that party support is in the form of healing. If you expect that to suddenly be changed just because a small fraction of the player base gets vocal in the forums, then I feel sorry for you.

    At least, that's my opinion.
    “The tanks healing is often on too long of a CD”

    Tank healing is on a literal 25 second CD. That is basically the shortest CD abilities ever have
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #10834
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    352
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by Titania40 View Post
    snip.
    Sorry but, whith a WAR, in normal content i mostly only use Regen, Asylum and Divine Benison while his healing himself (and others) with Bloodwhetting, Equilibrium and Shake it off.
    With a decent WAR as Tank, i just spamming Glare 80 to 90% of the time.... The only time i heal, it's for party wide damages or when a DPS make a mistake... i almost can leave the WAr alone doing it's little fun.
    (0)

  5. #10835
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,311
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Titania40 View Post
    Tanks and DPS getting self healing is not actually that big of a deal, and doesn't noticeably detract from a healer's role in the group.

    It's boring, true. But healers often have limited offensive capabilities in MMOs, that way they can focus more of their attention on supporting the party rather then where they are in their damage rotations.

    Not sure why anyone would think this design decision is suddenly going to be reversed after all this time either. Healer role is there for Party Support, not DPS. And the bulk of that party support is in the form of healing. If you expect that to suddenly be changed just because a small fraction of the player base gets vocal in the forums, then I feel sorry for you.

    At least, that's my opinion.
    EX roulette is regularly cleared by 1 Tank, 3 DPS parties, because it's faster. Ultimates have been cleared, on content (ie before any buffs come in for jobs to make it easier to clear). The lower end content, and the highest end content, have both been proven to be doable without Healers. Which means that theoretically, everything in between can also be done without Healers. A Tank can now survive without the need of a Healer in EX roulette. Flip the script, a Healer often cannot survive a Tankbuster from a dungeon boss even with the mitigation tools they have access to, and without emnity management that Tankstance provides, the boss's aggro runs rampant. If a Healer could do the Tank's job, to the extent that a Tank could do a Healer's job, then at least it'd be an 'equivalent exchange', but it's not.

    No they do not. This game used to have more damage actions for Healers in previous expansions. I know the devs have said they won't go back to 3.0 design, I advocate for 4.0 design to be the 'blueprint'. There, WHM had a 18s DOT and a 24s DOT, instead of the single 30s DOT. SCH had 2 DOTs, and Miasma2 gave some interesting moment-to-moment gameplay choices regarding opening up weave space (since only AST had 1.5s casts back then). And AST cards had more interplay, thanks to Royal Road. Or, looking at the closest comparison, WOW, I have 3 DOTs currently on my main Healer spec (Resto Druid), and if I deviate from the 'meta' build for the memes, I could pick up like, 6 in total, plus I have Starsurge, a 10s 'instant damage' CD (akin to Phlegma). And in WOW, 'press GCD healing buttons' is a lot more required of the player. So there's really no excuse.

    People are getting vocal precisely because we've seen that it was the way it was in the past, it changed to what it is now, and the change is perceived as being overall a net negative for the role's enjoyment factor. The bit about 'Healer's job is not to DPS' always makes me a bit annoyed to read, because by that token, the Tanks' job isn't to DPS either. Yet, they get new damage buttons with every expansion, and one of them (GNB) arguably has a more complex rotation than some of the DPS themselves (eg SMN). But, we don't hear the same argument being levied at the Tank role. It can be argued that 'oh, the Tank needs these actions to do damage because that's how they generate Emnity', but to that I say 'you can have actions that do no damage and just build Emnity'. For example, Shadowstride and Trajectory deal no damage, but give more Emnity. Flash gave a static non-scaling amount of Emnity. Provoke gives Emnity on use, after setting you to 'current highest Emnity value, plus one'. Tanks don't 'need' these new big damage actions like Confiteor, Blade of X, Primal Rend/Ruination, Shadowbringer/Disesteem, or DoubleDown/Lionheart. You could keep aggro on enemies using just uncombo'd Storm's Eye, if the multiplier on Tank Stance were made high enough. But, that wouldn't be fun for Tanks, would it? So, we have a double standard

    You say you're a Dancer main, but your profile has it listed as level 70. Either you're an alt, or you're speaking from the POV of someone who's not reached the end of the MSQ and played enough to see the issues firsthand
    (3)

  6. #10836
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    832
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Majatok View Post
    I don't get it. The tooltip for both Heart of Corundum and Excogitation say that they will activate when the target "falls to 50% or below". How is it a "bug" that those abilities will heal a Gunbreaker after using Superbolide? Using that when your Hp is above 50% will leave you at 50%. According to the tooltips, that should trigger the heal. Am I misunderstanding something here?
    My guess is them cutting Bolide's hp reduction to 50% in the first place was that they wanted to prevent GNB from using Heart of Corundum on it and excog was caught in the crossfire, and they were lazy enough to not even update the description on either those skills on top of that (or just wanted to keep it as hidden as possible so they don't get flak for it).
    (1)

  7. #10837
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,214
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    There are multiple things wrong with the current state of things, and none of them are getting addressed by the developers.

    All the tanks getting too much healing on them, their self healing needs to be nerfed hard for the most part, WAR can keep their self heals but they definitely need to cut their ability to heal others and in exchange for those self heals, go back to having less mitigation (and maybe give their 25% extra max HP back).

    Secondly, Healers need more gameplay than just spamming one spell between refreshing the DoT.

    Thirdly, Healer DPS needs to be brought up to the same level as others. At a minimum, we should be doing the same base level DPS as Tanks... I've mostly seen 3 arguments against that but they're all some of the dumbest things ever...
    1. "Healers aren't DPS/Healers should just heal", Tanks aren't DPS either, and they don't need damage to tank but rather enmity. They could remove all their attacks and bring back Flash and they could still tank fine.
    2. Tanks have less uptime due to being melee. Meanwhile Healers should also have downtime, you know because we should need to heal. But in most cases, Tanks and DPS have that covered.
    3. Tanks have a rotation. Well yes, but nothing is stopping them from giving healers a rotation, and if they absolutely refuse to give us one, just buff our spells to a point where they do damage comparable to Tanks.
    (0)

  8. #10838
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    584
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    you kidding warrior is the main reason it is worst as long as warrior is this good they will upgrade all other tanks healing power to match the warrior ability I do think that all none healer job shouldn't have any healing point
    (0)

  9. #10839
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,214
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    you kidding warrior is the main reason it is worst as long as warrior is this good they will upgrade all other tanks healing power to match the warrior ability I do think that all none healer job shouldn't have any healing point
    Giving WAR their 25% extra HP back, while taking their Rampart down to 10%, Damnation to 30% and removing the damage reduction from Raw Intuition/Bloodwhetting, and also removing their ability to heal other people would make them close to how they used be in the past.
    (0)

  10. #10840
    Player
    LinaAkayomi's Avatar
    Join Date
    Jul 2019
    Posts
    220
    Character
    Rin Yamaneko
    World
    Balmung
    Main Class
    Scholar Lv 100
    I just cleared the tier on healer, and I'm doing a second run of it
    Posting to let you all know that I'm not part of the healer strike, and my SCH will continue to make queues pop
    (1)
    Quote Originally Posted by Square Enix, probably
    "We can't just toggle the metadata ON like those SLOPPY, unpaid modders do, that'd clip and look bad!"
    Also Square Enix:

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