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  1. #10701
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Nerfing tanks won't change a thing, Aurora is insanely weak and only amount for 7~8% of GNB's total HPs, plus due to its single target HoT nature and the lack of damage over time, it'll overheal half the time. They buffed it because it was pointless.
    If you want to reduce Aurora's healing, you need to compensate with something otherwise you might as well delete it.

    The real "problem" is Clemency that is a straight up White Magic GCD, which makes sense since PLD is supposed to be a knight using white magic.
    Ironically if you remove Clemency a FRU Healerless run isn't possible but a Tankless run still is. Yet no tank is screaming for nerf about other jobs' mitigation.
    (1)

  2. #10702
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,842
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    Aurora when it was first introduced wasn't really all that strong... 200 potency regen with a 18s duration (6 ticks, 1200 total healing potency) and 60s CD. It's been buffed twice since, to get it's second charge to make it usable more often and an extra 100 potency to take it a 1800 total... And also EW added Corundum, and in DT every tank got some form of heal attached to their Job specific mit skill.
    Just take aurora back to what it was on ShB launch, maybe even increase it's CD, and that skill is fine.

    One of the steps to fix stuff is definitely just start taking healing away from tanks.
    WAR can keep their self-heals, since that's more or less part of the jobs identity but take away their ability to heal the party.
    PLD can keep Clemency, but don't half it's cost and keep it at 4k MP cost. Remove the heal from Divine Veil. Nerf the regen on Sheltron/Intervention. And just get rid of Divine Magic Mastery II.
    DRK was fine before DT.
    GNB, nerf Aurora back to ShB and cut down Corundum's heal's potency.

    And in general, just get nerf the heals from all the tanks level 92 version of their Job specific mit.
    even old Aurora was "free sustain" which is my point entirely that some amount of free sustain has always been fine, not to say it hasn't been buffed hence why i didn't even mention some buffs its gotten.

    I feel like it's odd that you would suggest to basically remove all sustain from paladin and nerf clemency then say eh just make sure warrior can't heal others but keep it's strong self healing, idk seems a bit bias like "who cares about PLD as long as we keep warriors self healing identity". I personally think healing from magic attacks needs to go, maybe veil? but if we were to nerf tanks self healing warrior should be the first one looked at imo.

    I also don't think like DRK really even is a issue with sustain... like having one excog tied to a 120's ability and a 500 potency heal on a attack doesn't strike me as OP.
    (0)

  3. #10703
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    WAR did use to have less mit than the other tanks, but it always had self-heals. They can make it go back to that.
    (0)

  4. #10704
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,842
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    WAR did use to have less mit than the other tanks, but it always had self-heals. They can make it go back to that.
    Then warrior would be pretty much useless in ultimates or ultimates wouldn't require tanks to use mitigation properly.

    Theirs a reason why mitigation values have to stay somewhat similar.
    (0)

  5. #10705
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rithy255 View Post
    Then warrior would be pretty much useless in ultimates or ultimates wouldn't require tanks to use mitigation properly.

    Theirs a reason why mitigation values have to stay somewhat similar.
    Were WARs completely useless in ARR and HW when they were like that?
    (1)

  6. #10706
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,842
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    Were WARs completely useless in ARR and HW when they were like that?
    No because they weren't lacking in mitigation it was paladin who couldn't block magic attacks lol.

    also didn't warrior have the best damage by far
    (0)

  7. #10707
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,951
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Warrior technically didn't lack mitigation, it was just another tradeoff.

    Defiance gave you 20% more max HP which functioned as mitigation and 20% more healing from GCDs to aid healers with keeping you up, but reduced your damage by 20% unless you had Unchained active.
    Inner Beast gave you 20% mit for 6 seconds but cost 50 gauge.
    Neither of them weak, they did however come at the cost of DPS output so you rarely factored them into your mitigation plan in Stormblood.

    Raw Intuition on the other hand suffered from the same problem as Paladin in HW since you can't parry magic.
    (3)
    Last edited by Absurdity; 03-09-2025 at 03:38 AM.

  8. #10708
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,846
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Aurora by itself is not a problem. Tanks strong self mits by itself is not a problem. But once you combine both, that is how you get today’s ‘healer issues’—alongside other plethora of ‘smaller issues’. You may think it's small amount enough it wouldn't replace healers. That's not entirely wrong. But that's just another instance of "Oh I see there's Aurora ticking, I guess I'll just bench my Tetragrammaton for now then", not including the fact that my Tetra also has less effective HPS vs Aurora at the same cooldown. You know what else makes me think like that? Other smaller stuffs like... say, SMN's phoenix heals and Lux Solaris. MNK's Earth Reply. PLD's Knight Benediction, and so on.... How many more 'small issues' do we want to add to the list?

    Glance over at the basic premise of a trinity system, then it’s only natural that people would first glare (pun intended) at the healing tools. On top of that required HPS is already on the lower side of the spectrum. I certainly won't ignore a free shot of 69k total heal per charge, not accounting the crit ticks..
    (1)
    Last edited by Rein_eon_Osborne; 03-09-2025 at 04:28 AM.

  9. #10709
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    The thing is, the more you reduce the healing from Tanks and DPS, the more it will move back to Healers needing to heal rather than just being subpar DPS.

    WAR is kind of an outlier, but it's a matter of job identity as well... Unless you want even more homogenization on tanks, just make all 4 tanks play the exact same just with different visuals...

    Healers are currently the role with the most issues to them, making them better and more vital is more important in my opinion than redesigning tanks.
    (0)

  10. #10710
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,842
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    The thing is, the more you reduce the healing from Tanks and DPS, the more it will move back to Healers needing to heal rather than just being subpar DPS.

    WAR is kind of an outlier, but it's a matter of job identity as well... Unless you want even more homogenization on tanks, just make all 4 tanks play the exact same just with different visuals...

    Healers are currently the role with the most issues to them, making them better and more vital is more important in my opinion than redesigning tanks.
    I just find it weird that we're willing to nerf PLD/GNB/DRK's self healing survivability but when it comes to warrior it's suddenly apart of its identity.

    The larger issue is that if you were to balance warrior with "less mitigation" it would need a better upside then just sustain alone, but giving warrior something like more damage makes it outright better because damage is higher value then mit (dmg > mit > sustain, is usually a safe order of whats more useful in hard content).

    I think it's also safe to say that some form of PLD's identity has to do with healing, it's literally a Knight with white magic.

    It has to be some middle ground, some sustain is fine but not current levels, but also warrior shouldn't just be left alone outside removing target heals... I'm sorry but warrior shouldn't be the sole exception to the rule when it's the one with the most problematic sustain out of all tanks.
    (0)

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