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  1. #10661
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    734
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Well we have the live letter on the 14th coming up. After some thought, I don't think the healers are going to get too much admustment but in 7.3 once gear has caught up and make astro and sch stronger, we'll be seeing some buffs on whm and sge again.
    (0)

  2. #10662
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,860
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    The more they increase their nuke potencies, the bigger the loss is to not spend a GCD for a Glaroilficosis.

    Round and round we gooo…
    (1)

  3. #10663
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,336
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    You guys reckon SGE's Dosis will hit 400 before the end of the expansion, because of all the bandaids they'll throw at it (to have it keep up with how fast SCH scales due to Chain Stratagem)?

    Or will Eukrasian Dosis get the buffs instead?

    Find out on the next episode of 'questionable balance patch decisions Z'
    (1)

  4. #10664
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,860
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Well technically they also have Phlegma III and Psyche as well so they'd probably think about spreading some potencies into those two as well.
    (0)

  5. #10665
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    875
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Playing MH Wilds reminded me that that series has 3-4 weapon classes that can manage a healing support role (Hunting Horn, Light Bowgun, Prowler, Sword & Shield if you squint at it as an Item user) and they all play completely differently.

    This game has 4 healer jobs and they're only about as different as the note sets on each Hunting Horn
    (0)
    Last edited by Azurarok; 03-05-2025 at 06:43 AM.

  6. #10666
    Player
    Xurtan's Avatar
    Join Date
    Sep 2016
    Posts
    37
    Character
    Mikh'ir Bajhiri
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    To be fair that's not even just a healer issue, all of the classes have been homogenized to Tural and back. :v) Tanks are basically identical outside of some numbers and aesthetic. Healers are just... more egregious because we really only get one button to press. Hell, I was looking at some of my logs and 57.58% of my casts for a full clear of m1s are just me casting Fall Malefic (152 times, to be specific). Another 6.44% of casts is Combust, so my dot. Yay. So about 65% of the fight I'm just pressing two buttons (90% of which is ONE button, but I'll be generous). It's genuinely abhorrent.
    (2)
    #healerstrike

  7. #10667
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,680
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by Xurtan View Post
    To be fair that's not even just a healer issue, all of the classes have been homogenized to Tural and back. :v) Tanks are basically identical outside of some numbers and aesthetic. Healers are just... more egregious because we really only get one button to press. Hell, I was looking at some of my logs and 57.58% of my casts for a full clear of m1s are just me casting Fall Malefic (152 times, to be specific). Another 6.44% of casts is Combust, so my dot. Yay. So about 65% of the fight I'm just pressing two buttons (90% of which is ONE button, but I'll be generous). It's genuinely abhorrent.
    Fair point. Honestly, I wish CS3 would stop being so focused on job balance and would work on making the jobs fun again, especially the healers because they are the canaries in the coal mine at the moment.
    (3)

  8. #10668
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    875
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    It's not even necessarily job balance that's doing it. Other times it's to cater to players who don't usually play the job, or because some perfectionists can't stand anything that might keep their rotation from going smoothly in any way, or because they dealt with a bad healer/tank and want them eliminated somehow.
    (3)

  9. #10669
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,847
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    Fair point. Honestly, I wish CS3 would stop being so focused on job balance and would work on making the jobs fun again, especially the healers because they are the canaries in the coal mine at the moment.
    I agree I think job balance is important, but job balance means nothing if the jobs themselves aren't fun or meaningful.

    I think issues with DPS are relatively easier to solve compared to support based jobs (tanks/healers), with Supports I really have I hard time believing by 8.0 they would actually be in a decent spot, I mostly think they will go back on "2 minute meta".

    The issue is I think support jobs are more of a afterthought towards balance, It's much easier to make skills all the same but rebranded under a different name in the case of tanks, In the case of healers the heal kits might feel slightly different but all end up again feeling the same, with the added downside that you got so much healing bloat that theirs not really room for interesting damage buttons on healers, this is also partly effecting tank rotations being boring 1, 2, 3 snoozefest.

    The solution at least would make the baseline of healer and tank kits more interesting without so much "bloat skills" tanks for example don't really need as much defensives as they do, I also don't think healers do, the last factor of this is also that encounter design effects support jobs way more then DPS jobs, for a properly balanced and fun game encounters need and should always take into account what both Tanks and Healers have, especially hardcore content.
    (2)

  10. #10670
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,336
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    I think a re-assessment of what is considered 'the baseline kit' for the Healers especially, is required. I think SE perceives too much of their kit as 'this is a shared baseline, that every healer needs an equivalent to'. Stuff like SCH/SGE having Adloquium/E.Diagnosis, or Succor/E.Prognosis, okay that's fine. The most basic GCDs to perform your role (applying barriers to keep team alive through the damage) can be 'shared', that makes sense to me. But then we have stuff like Indomitability/Ixochole, or Lustrate/Druochole, or Pepsis/Emergency Tactics, and it starts to get a bit silly. Look at WHM and AST. Certain actions are similar (eg the GCDs, Benison/Intersection, Aquaveil/Exaltation), but there's a fair few that just are not comparable. Where WHM has 3 uses of Rapture per minute, AST instead gets Star, CO and CU, but two of them are Regens rather than 'instant healing', and one (Star) asks the player to use it 10s in advance to make the most of the healing, so the gameplay of the two at least feels a little different there. It's the damage GCD loop that lets them down, and makes them feel 'samey'.

    Keep the basic GCDs (the ones that, ideally, we don't use anyway, if things are going well) as the shared 'this is the baseline kit of the job', but allow the additional abilities to be more diverse in their gameplay. SGE more focused on Kardia as a mechanic, SCH more focused on interplay between themselves and the Faerie, WHM can stay the 'basic, press button receive heal' healer, and AST focused more on the cards (to create a gameplay more focused on buffing allies, rather than doing damage directly). Add one or two new damage actions that interact with these diversified healing kits, and the problem is fixed (somewhat). The biggest example of this is SGE, due to how its damage triggers Kardia

    Quote Originally Posted by Rithy255 View Post
    I agree I think job balance is important, but job balance means nothing if the jobs themselves aren't fun or meaningful.
    'Job Balance' is a very nebulous term, given that we've never had perfect balance between the Healer jobs. Even now, with the majority of our damage as a Healer being from a single nuke button, and a 30s DOT, they still can't get them perfectly balanced. AST's gone through how many reworks, because it's a balancing nightmare, and even now, it's still not balanced against WHM. At some point, people gotta accept that 'good enough is good enough', and if the situation is 'All four healers are fun to play, and all four healers can clear all the content in the game, but the price we pay for those fun designs is that there's a disparity of, say, 2-3% damage between <top healer> and <bottom healer>', that should not be reason enough to remove all the fun in pursuit of 'job balance', because we're never going to get them perfectly balanced against one another.

    An example I'm looking at as I type this, is M1S (95th%), AST seems to be 1200 DPS ahead of WHM. Yet despite this difference (about 7%), WHM still has more logged runs for the fight than AST (over twice as many). So if that many people prefer to play the 'weaker job', either A: they don't know it's weaker, or B: they DO know it's weaker, and are actively choosing to play it despite that. In either case, why did we sacrifice 'fun design' in pursuit of 'perfect balance', when we haven't even gotten perfect balance from the sacrifice, and so many players don't seem to care about the balance in the first place (whether by not being aware, or being aware but actively deciding 'don't care')?
    (3)
    Last edited by ForsakenRoe; 03-05-2025 at 06:22 PM.

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