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  1. #10311
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,376
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    There really isn’t anything to praise on DT’s healing because all the new damage moves prove is they CAN they just won’t for some reason so they played it so safe as to just feel like blue balling than actual improvement

    Take baneful impaction, change it from proccing off chain to proccing off aetherflow, make it a GCD with a slightly higher potency to compensate then have it if you apply baneful to an enemy with biolysis on it then all surrounding enemies get baneful and biolysis so it still sorta fulfils the bane angle

    It’s still not great but it’s already 10* better than the current design and I barely changed anything
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #10312
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Take baneful impaction, change it from proccing off chain to proccing off aetherflow, make it a GCD with a slightly higher potency to compensate then have it if you apply baneful to an enemy with biolysis on it then all surrounding enemies get baneful and biolysis so it still sorta fulfils the bane angle
    Personally, I'd take Baneful Impaction and change it into a 5s cast GCD spell and you can get an instant cast proc from using Aetherflow. So then you'd be able to use it more often, it would be a minor gain over Broil and you'd have to consider if you're safe to stand there for 5s to cast it.
    (0)

  3. #10313
    Player
    Rein_eon_Osborne's Avatar
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    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,843
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Another benefit of decoupling Baneful Impaction from Chain is the event should you are paired with dupe SCHs in 8-24 man contents. We went from "I forgot to press chain the entire fight" to "oops let's just overwrite one another heheh". I honestly know not which one is better, but what I know for sure is neither of them feels great.

    Their obsession to consider 8-man savage/ultimate and nothing else is really tiresome to watch. There are also players outside those content, yanno SE?
    (0)
    Last edited by Rein_eon_Osborne; 01-29-2025 at 06:41 PM.

  4. #10314
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    639
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Another benefit of decoupling Baneful Impaction from Chain is the event should you are paired with dupe SCHs in 8-24 man contents. We went from "I forgot to press chain the entire fight" to "oops let's just overwrite one another heheh". I honestly know not which one is better, but what I know for sure is neither of them feels great.

    Their obsession to consider 8-man savage/ultimate and nothing else is really tiresome to watch. There are also players outside those content, yanno SE?
    This is very much something I dislike with the recent decision to add a bunch of follow-up oGCDs to the raid buffs.

    I was playing RDM several weeks back in Jeuno and got a party nearly full of RDM. We somehow managed to co-ordinate (most of the time) with staggering Embolden, but that does come with the cost of delaying the follow-up attack, losing a use of it in any given fight. Thinking about duplicate jobs in alliance that rely on debuffs like SCH makes that idea far worse, because now you're effectively throwing away an alliance buff to try and stay in line with your parties buffs. Before it didn't matter, you just co-ordinate and try to get your buffs to not overlap, now it comes with a loss that just feels bad if you can actually co-ordinate your raid buffs.

    Also they're just filler for fillers sake, they don't add anything meaningful to the rotation besides "big number every 2 minutes".
    (1)

  5. #10315
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Another benefit of decoupling Baneful Impaction from Chain is the event should you are paired with dupe SCHs in 8-24 man contents. We went from "I forgot to press chain the entire fight" to "oops let's just overwrite one another heheh". I honestly know not which one is better, but what I know for sure is neither of them feels great.

    Their obsession to consider 8-man savage/ultimate and nothing else is really tiresome to watch. There are also players outside those content, yanno SE?
    With how the community acts with numbers and rankings, it gets even worse.

    Let's take the chaotic raid for example. Taking into account that there's 24 people hitting into buffs, and Chain lasts 20s, so that's about 8 GCDs under the buff multiplied by 24 people. If you get a SCH in 2 alliances and one chooses to delay their Chain by 1 minute, that's an overall gain......BUT the SCH who chooses to delay will see their numbers suffer, because there's less big hits placed under their buff at 1 minute in and they didn't put their big 2 minute hit under full alignment as well. This leads to people just overwriting each other every 2 minutes for the better personal numbers even though it leads to less party damage overall.
    (0)

  6. #10316
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,376
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aravell View Post
    With how the community acts with numbers and rankings, it gets even worse.

    Let's take the chaotic raid for example. Taking into account that there's 24 people hitting into buffs, and Chain lasts 20s, so that's about 8 GCDs under the buff multiplied by 24 people. If you get a SCH in 2 alliances and one chooses to delay their Chain by 1 minute, that's an overall gain......BUT the SCH who chooses to delay will see their numbers suffer, because there's less big hits placed under their buff at 1 minute in and they didn't put their big 2 minute hit under full alignment as well. This leads to people just overwriting each other every 2 minutes for the better personal numbers even though it leads to less party damage overall.
    Today kids we are learning about the prisoner dilemma as represented by SCH buffs in a chaotic raid

    Amazing design squenix
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #10317
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,843
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by TheDustyOne View Post
    This is very much something I dislike with the recent decision to add a bunch of follow-up oGCDs to the raid buffs.

    I was playing RDM several weeks back in Jeuno and got a party nearly full of RDM. We somehow managed to co-ordinate (most of the time) with staggering Embolden, but that does come with the cost of delaying the follow-up attack, losing a use of it in any given fight. Thinking about duplicate jobs in alliance that rely on debuffs like SCH makes that idea far worse, because now you're effectively throwing away an alliance buff to try and stay in line with your parties buffs. Before it didn't matter, you just co-ordinate and try to get your buffs to not overlap, now it comes with a loss that just feels bad if you can actually co-ordinate your raid buffs.

    Also they're just filler for fillers sake, they don't add anything meaningful to the rotation besides "big number every 2 minutes".
    You'd think if their grand idea of DT job design means "lots and lots of follow up oGCDs", they could've at least pick the ones that make sense. But then we got things like:
    • Temperance => Divine Caress. Why? Why not things like Plenary Indulgence?
    • PoM => Glare IV. Why? Why not Assize?
    • Chain Stratagem => Baneful Impaction. Why? Why not Aetherflow?
    • Divination => Oracle. Why? And on personal note, is Oracle really thematic for AST?
    • Many more, IIRC SMN's Searing Light => Searing Flash, too?
    Can't think much else at the moment, but again, shows how uneven the amount of thought they've given to the jobs in general.
    (0)
    Last edited by Rein_eon_Osborne; 01-29-2025 at 08:06 PM.

  8. #10318
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    You'd think if their grand idea of DT job design means "lots and lots of follow up oGCDs", they could've at least pick the ones that make sense. But then we got things like:
    • Temperance => Divine Caress. Why? Why not things like Plenary Indulgence?
    • PoM => Glare IV. Why? Why not Assize?
    • Chain Stratagem => Baneful Impaction. Why? Why not Aetherflow?
    • Many more, IIRC SMN's Searing Light => Searing Flash, too?
    Can't think much else at the moment, but again, shows how uneven the amount of thought they've given to the jobs in general.
    I think it's possible that their thought process is:

    People use big hits under buff alignment > Big hits belong under buffs > Why not put a big hit as a follow-up to buffs?
    (1)

  9. #10319
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,843
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Aravell View Post
    I think it's possible that their thought process is:

    People use big hits under buff alignment > Big hits belong under buffs > Why not put a big hit as a follow-up to buffs?
    If that’s the case, then the overwrite-able (de)buffs should be the last one they’d consider. This is how I came to a conclusion that they never consider anything that’s not 8-man savage/ult when they make these sort of decisions.

    Aside from questionable pick, my other problem with these new follow-ups is the fact they are pressed so little amount of times or condensed to one specific type of period in a fight.
    (1)

  10. #10320
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
    Posts
    6,376
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    It seems like they looked at follow ups that actually worked or flow with the rotation and decided that worked for every skill when it didn’t

    An example is star prism as a follow up to starry muse which does work as a follow up because it also functions as one of the 5 spells you put under hyperphantasia to proc rainbow bright. The VPR skill that procs a second reawakening (serpents offering?) also giving a rattling coil stack I’d argue is another

    It seems like there are jobs that they did make it work so they haphazardly stuck it on every job without really understanding why it worked on the jobs that it did work on
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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