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  1. #10151
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    545
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kohashi View Post
    Generally, fights do have ample windows for dps, only but then again, how would you introduce anything than mashing some extra buttons to feel meaningful in some type of way? At the end of the day mashing 1 or 1-2-3 is not all that different as that 1-2-3 is a reskin of that 1 button.
    For example, if we want to make healers classes that MUST dps, let's create synergies between heal cycles and dps cycles.

    One combo could, for example, unlock a group heal buff, while another could buff the solo heal.

    A simple idea thrown in at the last minute, to show that thinking about dps rotation isn't necessarily a useless addition of extra buttons.
    (0)

  2. #10152
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    875
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Don't WoW's specs kinda allow healers and tanks to be much more focused on the role than FFXIV? If you want to be doing damage you just have a damaging mode. FFXIV our one PvE kit's supposed to apply everywhere PvE.

    The WoL is also kinda written to be an absurdly strong fighter that can beat up anyone, but it doesn't really feel that way when you're mostly spamming glare to do it, whether your damage is scaled well or not.

    Most things outside the dutyfinder are designed to be playable solo, whether that's "correct" for an mmo or not, and I want to be able to enjoy them with these jobs.
    (0)
    Last edited by Azurarok; 01-14-2025 at 11:05 PM.

  3. #10153
    Player
    Dante131's Avatar
    Join Date
    Sep 2020
    Posts
    277
    Character
    Dante Ameliev
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kes13a View Post
    I dont think tanks and healers need to do similar damage at all. they can out damage me by 60% and thats fine.

    The problem is not that they out DPS healers.... the problem is that they can do their nails while fighting the boss and NOT NEED healers

    ultimately, as you pointed out, thats battle and a little class design. SE made tank jobs that beg for harder encounters, they made healing for harder encounters.....they just forgot to invite the encounter team to the same sessions. result being, tanks are godlike creatures that can heal themselves, deal damage and walk on water, healers are basically out of work.
    absolutly agree with you this is disgusting. WAR have basicly a 15 sec benediction in big pulls what the hell. On this point i was done aswell this is just abnormal.
    (0)

  4. #10154
    Player
    Dante131's Avatar
    Join Date
    Sep 2020
    Posts
    277
    Character
    Dante Ameliev
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Merrigan View Post
    For example, if we want to make healers classes that MUST dps, let's create synergies between heal cycles and dps cycles.

    One combo could, for example, unlock a group heal buff, while another could buff the solo heal.

    A simple idea thrown in at the last minute, to show that thinking about dps rotation isn't necessarily a useless addition of extra buttons.
    So the white mage lillys turned around ?
    (0)

  5. #10155
    Player
    Dante131's Avatar
    Join Date
    Sep 2020
    Posts
    277
    Character
    Dante Ameliev
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Azurarok View Post
    Don't WoW's specs kinda allow healers and tanks to be much more focused on the role than FFXIV? If you want to be doing damage you just have a damaging mode. FFXIV our one PvE kit's supposed to apply everywhere PvE.

    The WoL is also kinda written to be an absurdly strong fighter that can beat up anyone, but it doesn't really feel that way when you're mostly spamming glare to do it, whether your damage is scaled well or not.

    Most things outside the dutyfinder are designed to be playable solo, whether that's "correct" for an mmo or not, and I want to be able to enjoy them with these jobs.
    Nothing stops you from putting on another Job Stone in the overworld, right? Actually, isn’t the fact that the WoL can use all classes what makes them so powerful? So, outside of duties, there’s really nothing forcing you to spam Glare or am I misunderstanding something?
    (0)

  6. #10156
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,367
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Lily’s are just a garbage system because you are actively incentivised to overheal to achieve minor DPS gains and there is little to no choice with Lily’s.

    Kardia if it wasn’t so underbaked would be a better example. If different spells triggered different kardia effects but didn’t meaningfully affect damage that sort of system would be better, like imagine if you casted a spell with a higher MP cost but it added a shield on top of kardia like seraphic veil does, it would be useful in phases of high autos but you wouldn’t want to spend the MP when the boss is doing mechanics

    That’s just a super basic example but Lily’s are not a desirable goal
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #10157
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    545
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Dante131 View Post
    So the white mage lillys turned around ?
    I was thinking more along the lines of replacing abilities with AOE / Solo abilities depending on your cycle. Once again, it's just an idea. Lilys depends on the number of heal you're making with certain abilities, it's not really the same thing. The ability in itself is... Frustrating, 'cause of the overheal it generates.

    But otherwise, Supersnow is right: the same logic can be applied to dps. Hey, why have such a long DRG rotation? Might as well restrict it to a single button, eh
    (0)

  8. #10158
    Player
    Dante131's Avatar
    Join Date
    Sep 2020
    Posts
    277
    Character
    Dante Ameliev
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Lily’s are just a garbage system because you are actively incentivised to overheal to achieve minor DPS gains and there is little to no choice with Lily’s.

    Kardia if it wasn’t so underbaked would be a better example. If different spells triggered different kardia effects but didn’t meaningfully affect damage that sort of system would be better, like imagine if you casted a spell with a higher MP cost but it added a shield on top of kardia like seraphic veil does, it would be useful in phases of high autos but you wouldn’t want to spend the MP when the boss is doing mechanics

    That’s just a super basic example but Lily’s are not a desirable goal
    I never said it’s a desirable goal, definitely not!
    (0)

  9. #10159
    Player
    Dante131's Avatar
    Join Date
    Sep 2020
    Posts
    277
    Character
    Dante Ameliev
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Merrigan View Post
    I was thinking more along the lines of replacing abilities with AOE / Solo abilities depending on your cycle. Once again, it's just an idea. Lilys depends on the number of heal you're making with certain abilities, it's not really the same thing. The ability in itself is... Frustrating, 'cause of the overheal it generates.

    But otherwise, Supersnow is right: the same logic can be applied to dps. Hey, why have such a long DRG rotation? Might as well restrict it to a single button, eh
    you would be shocked how many people wants a feature from SE which let them put the rota to 1 button and people already using nono tools for it
    (0)

  10. #10160
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Once again we circle back to the obvious solution: Have 111 be balanced via potency tuning to deal the vast majority of the damage output of the job, and have additional rotational complexities available for a miniscule potency gain for those who want to use it. Once again, I give this example for SCH:

    Broil: 340p
    Biolysis: 370p (30s)
    Miasmalysis: 360p (24s)
    Shadowflare: 350p (15s, AOE)

    With this, pressing 111 and ignoring the DOTs entirely would be 99% of the damage output of the current DT SCH (and that's including the DOT in the DT version, so this would be even more 'casual friendly'), and it'd also be 98% of the effectiveness of playing the above potencies and perfectly refreshing every DOT on time, every time. Not a single piece of content would be locked off (DPS check-wise) from a player who chooses to 111 their way through the game, even Ultimates would remain just as clearable as they are now.

    As long as additional actions are made to be a very low gain vs their respective 'filler' actions, they can safely be 'ignored' by anyone who just wants to play the game and is not interested in optimization. But for those players who DO want to optimize as much as possible, the additional actions would provide extra gameplay decisions. For example, say WHM has a new action called Banish 3, with a potency of 380 (40p more than Glare 3), and a CD of 15s. Ignoring this action when it's ready and using a Glare instead, is functionally an average loss of 6.66p per GCD, completely inconsequential in terms of 'beating the enrage timer'. But, holding onto the action for a couple GCDs, incurring that 6.66p penalty on purpose, and then being able to use Banish as a mobility action where you'd otherwise be forced to use an early Dia refresh (which currently deals a mere 75p), results in the loss of holding the action turning into a massive gain

    Quote Originally Posted by Dante131 View Post
    Nothing stops you from putting on another Job Stone in the overworld, right? Actually, isn’t the fact that the WoL can use all classes what makes them so powerful? So, outside of duties, there’s really nothing forcing you to spam Glare or am I misunderstanding something?
    Not everyone wants to level a second Job, just to avoid 'pressing my damage rotation in overworld content is boring'
    (2)

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