Quote Originally Posted by Saraide View Post
For example: shift more healer actions from healing related to dps related, nerf overpowered heals from other roles, nerd overpowered healing oGCDs. None of these suggestions are rocket science, they existed in the game before SE decided to rip it all out. There is no one single thing that makes healer design bad in this game, it's a compound of issues that the devs have created over the years. And lets not forget, during the time healer design was a lot more complex, they were not the role that had to be bribed with mounts to get played.
Why nerf/mess with classes and risk making the overall balance of the classes to become a mess when you can just do harder encounters for which classes are already balanced for?

Also, it's never healthy to dwell on the past, especially over a past that has been so long ago. They moved away from that design and direction. What makes you think SE will return to it?