Because the developers haven't acknowledged or addressed the issues and will probably just continue making them worse, because their solution to tanks having too much heals and healers being too weak is buff tanks and give tanks more heals.
Why do you need Healer to be " fun" when all you do is sit in limsa most of the time?
Also, speak for yourself, lol.
I am all for casual dungeons/ally raids where a misstep will cause a party/alliance wipe, getting stuck having to do multiple attempts/pulls to clear, and having healer check raidwides, just be careful what you wish for.So, is it a wise move on Square's part to not make any effort to ensure a significant portion of that player base are enjoying their role in regular content?
The just complete lack of nuance is mind bogglingWhy do you need Healer to be " fun" when all you do is sit in limsa most of the time?
Also, speak for yourself, lol.
I am all for casual dungeons/ally raids where a misstep will cause a party/alliance wipe, getting stuck having to do multiple attempts/pulls to clear, and having healer check raidwides, just be careful what you wish for.
Like you do understand there is a middle ground between “whatever the hell you call modern healers” and “the party is a statue of glass being held together by the poor healer who has to be pixel perfect”
Is it so much to ask for class design that doesn’t look like it’s designed by Cookie clicker addicts
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
But how do you make an encounter to push you to use your class to your fullest if everything hits like a wet noodle. Shrug..lol. Healers do exactly that: heal. If there is not enough damage incoming and enough punishing mechanics, you cannot use your rotation fully, it's not rocket science to understand that.The just complete lack of nuance is mind boggling
Like you do understand there is a middle ground between “whatever the hell you call modern healers” and “the party is a statue of glass being held together by the poor healer who has to be pixel perfect”
Is it so much to ask for class design that doesn’t look like it’s designed by Cookie clicker addicts
For example: shift more healer actions from healing related to dps related, nerf overpowered heals from other roles, nerd overpowered healing oGCDs. None of these suggestions are rocket science, they existed in the game before SE decided to rip it all out. There is no one single thing that makes healer design bad in this game, it's a compound of issues that the devs have created over the years. And lets not forget, during the time healer design was a lot more complex, they were not the role that had to be bribed with mounts to get played.But how do you make an encounter to push you to use your class to your fullest if everything hits like a wet noodle. Shrug..lol. Healers do exactly that: heal. If there is not enough damage incoming and enough punishing mechanics, you cannot use your rotation fully, it's not rocket science to understand that.
Why nerf/mess with classes and risk making the overall balance of the classes to become a mess when you can just do harder encounters for which classes are already balanced for?For example: shift more healer actions from healing related to dps related, nerf overpowered heals from other roles, nerd overpowered healing oGCDs. None of these suggestions are rocket science, they existed in the game before SE decided to rip it all out. There is no one single thing that makes healer design bad in this game, it's a compound of issues that the devs have created over the years. And lets not forget, during the time healer design was a lot more complex, they were not the role that had to be bribed with mounts to get played.
Also, it's never healthy to dwell on the past, especially over a past that has been so long ago. They moved away from that design and direction. What makes you think SE will return to it?
“Make classes a mess”Why nerf/mess with classes and risk making the overall balance of the classes to become a mess when you can just do harder encounters for which classes are already balanced for?
Also, it's never healthy to dwell on the past, especially over a past that has been so long ago. They moved away from that design and direction. What makes you think SE will return to it?
Because healers are such a paradigm of good balance right now with their balance of “the useless one, the shield one that actually a regen healer, the why is your damage allowed to be this high and the square enix please I’m begging you to nerf this unmitigated monster that’s been plaguing the game since 2.0”
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Because this is an mmo forum, and therefore whining must take precedence.
BLUF: This thread is here for narcissists.
To be more specific, the uhh... "zeitgeist" around healing has been shifting in the last few years. Folks click on the class that heals the other classes, and dont want to heal. They want to DPS. Its a little baffling honestly, but thats where we're at.
To be even more granular about why this topic is "still a thing"... it really isn't. No really, it isn't. I have never had a hard time getting queues to pop as any of the three roles. There is no "strike".
People are unhappy with how healer plays, I can see that. This thread however, and it's ancillary clones are an attempt by a small group of people to vent their frustrations and pretend that Asian game developers are really tuned into what they, specifically think.
Its a catch 22 thread. If the devs change things, every dude in this thread will assume it's because of the thread, and specifically because they rode the thread. They'll consider themselves some kind of e-folk here.
If the devs don't change things, then they'll consider themselves eternal "fighters" in the "war" of the "strike".
(Which again, isn't happening.)
rather easily actually give trash mons mechanic is step number one I don't say to give them a on shot but something to make them hard point not critirion way tho xx) well atleast with Wall to Wall pulls. Bosses just need more random moves and stop teaching first and just go full punish instantly.But how do you make an encounter to push you to use your class to your fullest if everything hits like a wet noodle. Shrug..lol. Healers do exactly that: heal. If there is not enough damage incoming and enough punishing mechanics, you cannot use your rotation fully, it's not rocket science to understand that.
to me if you have reach DT you should be knowing what you are doing.
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