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  1. #11001
    Player
    Gwenkatsu's Avatar
    Join Date
    Jun 2024
    Posts
    157
    Character
    Gwenkatsu Furokane
    World
    Shiva
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    If such changes were added, you're saying you'd flat out refuse to read the tooltips to learn how it works?
    Quote Originally Posted by Gwenkatsu View Post
    I would not be happy when I had to figure out all this changes through my tooltips when a new patch drops.
    Please don't put words in my mouth. TYVM.
    (2)

  2. #11002
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,318
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Gwenkatsu View Post
    Please don't put words in my mouth. TYVM.
    My bad, point still mostly stands. When an expansion drops, we have to relearn our jobs anyway. The difference between 'forum user's ideas would make me have to relearn my job' and 'SE's expansion additions/reworks mean I have to relearn my job' are a distinction without difference to my mind
    (3)

  3. #11003
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    461
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    I do find it frustrating as a WHM main that sages in particular appear incapable of co-healing, they either seem to do nothing or everything with little to no in between.
    (0)

  4. #11004
    Player
    yesnt's Avatar
    Join Date
    Oct 2024
    Posts
    191
    Character
    Jacob Haze
    World
    Twintania
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    I do find it frustrating as a WHM main that sages in particular appear incapable of co-healing, they either seem to do nothing or everything with little to no in between.
    Can't speak for those who do nothing, but for the latter, my excuse is that I am often just bored.
    (1)

  5. #11005
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,128
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    SGE just has so much pointless healing it’s easier on the SGE’s part to basically pretend like they are solo healing 90% of the time

    At least SCH likely has go change a bit of their plan if the regen healer decides they want to fall asleep
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #11006
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Supersnow845 View Post
    SGE just has so much pointless healing it’s easier on the SGE’s part to basically pretend like they are solo healing 90% of the time

    At least SCH likely has go change a bit of their plan if the regen healer decides they want to fall asleep
    I still want to know what the team was thinking when they came out with Seraphism.

    "Oh, a giant burst is happening? Don't worry, I can just hit this button and basically be two healers in one!"
    (1)
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

  7. #11007
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,745
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Iedarus View Post
    I still want to know what the team was thinking when they came out with Seraphism.

    "Oh, a giant burst is happening? Don't worry, I can just hit this button and basically be two healers in one!"
    I'll pitch in:

    "Metric says WHM is the most played healer. That means if we give WHM-esque skill to SCH (or any other), that will draw more player count into the healer pool!"
    (3)

  8. #11008
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,677
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by Rein_eon_Osborne View Post
    I'll pitch in:

    "Metric says WHM is the most played healer. That means if we give WHM-esque skill to SCH (or any other), that will draw more player count into the healer pool!"
    ^
    This.

    /character 0123456789
    (0)

  9. #11009
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    596
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    My bad, point still mostly stands. When an expansion drops, we have to relearn our jobs anyway. The difference between 'forum user's ideas would make me have to relearn my job' and 'SE's expansion additions/reworks mean I have to relearn my job' are a distinction without difference to my mind
    For the last few expansions it's been more a case of figuring out which parts of your job have been removed than "relearning your job".
    (0)

  10. #11010
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,318
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Iedarus View Post
    I still want to know what the team was thinking when they came out with Seraphism.
    A skill so visually at-odds with the established identity/lore of the Job, even JP asked 'yo why did you add this'

    A skill that removed certain player model's entire jaw on launch

    A skill which has a mutual exclusivity rule with another action (Dissipation), but said rule works differently to all other rules in the Job kit. You can't use Fey Blessing while in Seraph, you can't use Dissipation while in Seraph, you can't use Union while in Seraph. But while you can't use Seraphism during Dissipation, you CAN use Dissipation during Seraphism, which immediately ends the Seraphism buff. So you can screw yourself out of Seraphism duration by being too jumpy/panicked (which is the exact time you'd be considering pressing Seraphism and/or Dissipation, presumably), potentially.

    A skill which grants access to two new actions which don't need to exist, and have their own bizarre conflicts and mutual exclusivities. Manifestation and Accession are nothing more than 'Adloquium and Concitation, but instantcast and 20% stronger', the effect could have been mimicked by just having Seraphism's effect be 'makes Adlo/Concitation instant cast, and increases their potency by 20%'. But because Manifestation and Accession aren't Adloquium and Concitation, Recitation doesn't work on them, so you can't guarantee-crit a Manifestation for a Deployment, for example

    And it randomly has a Regen effect attached. Could have had the skill be Tactical/Military themed, call it Tabula Rasa, call the Regen effect 'Inspiring Presence' or something more military themed

    I hate Seraphism
    (6)

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