Good, but it do not really change the overall problem. The problem is, that it not fun to play healer in every other aspects as raiding.
Raiding in Japan is only done by 50% of the players (Source: Lodestone Successes), in North America and Europe it is far less, about 10-20%. So lets be generous and say 30% of all the players who play this game never see a savage raid from inside. Personally i give up raiding, since it is only aoe bullet hell and i really don't like to do raiding that is mostly a strickt order who to solve it. But that is another discussion! Back to the problem, lets say 70% never see a savage from inside! Who they should have fun with healers?
All 4 healers are not fun to play, if you do the story or some solo content (nearly non existence in 7.0), you simply have about 1-3 spells to do damage and only one is the main spell. That is not fun! In group content it is even worse, because most tanks are so good in self sustain that you simply need no healer! You are only there to wipe the floor when someboby spills something aka. somebody make a mistake. On bosses you are only there to solve aoe damage. That is also not very fun to play! So you can have only a little bit of fun in raids, most player never see raids from inside!
So raiding is sad to say, no metric for fun in a job! The whole design must change! 50% of the healing skills in all healers are mostly useless and only a variation. And worse! The unique class mechanics are also useless, why there is no white mage who must constantly use there lilies by planting them, aoe healing towers, hots grow lily power when they are in action and than you use the full lily as a huge big bang aoe when needed or to have fun as a damage spells. And when you grow much more lilies you get your personal limit where you can do a party ress or a huge damage or a super duper hot or a mass sleep. And that would not lead also to fun in solo, it would also lead to choices you can have in raiding.
So raiding as a overall metric and design principle for classes is fucking useless and sorry, that i use your post as an argument for that.
I hope you have fun in the raids, but i am not sorry to say, that i really really dislike the raid metrics and overall raid design.
All the bosses in FF14 are now IKEA bosses. Comes with a plan to assemble and you must follow the exact order or you are fucked! That is totally lame! I want chaos like honey b. lovely random mechanics.