Quote Originally Posted by Supersnow845 View Post
This seems to be the core of our disagreement, you see difference where it exists in the tooltips, I see it where it affects gameplay. This also extends to your second quote about how you picked a very specific situation and said that “this adds 500 potency or so to my healing that SCH can’t replicate with the equivalent skills”, yes sure but do you need that 500 potency? In your specific example the answer is no, if you did substitute the equivalent SCH skills you wouldn’t get that 500 potency but you wouldn’t be in any danger of dying and the next damage is ages away. So differences exist as per the tooltips but they don’t exist as per gameplay
I simply pulled an example from the current raid series. I could pull another one, if you like? I picked it because its a spot where I used both of Panhaima's effects and both of Holos's effects, which seemed liked a good way to illustrate gameplay differences. There are other spots where I used both effects of Panhaima and Holos if you'd care to hear about them. I really enjoy situations where I can use their full potential, so there are a few. But you know, I'm not really inclined to do so when you don't seem to be really reading my posts. I mean, you didn't acknowledge the gameplay examples I gave for Philospophia, and you used the wrong numbers for the heal potency I had in my heal plan. That makes it seem like you weren't paying attention to what I was saying. And having the impression that you weren't paying attention to what I wrote just causes me to feel really disrespected. Maybe you didn't mean to give that impression. But that is the message you send when you don't acknowledge what I'm saying.

I'm genuinely interested in knowing how you would handle those mechanics in M2S. Actually, how did your team handle those mechanics? Why do you think 700 potency of healing isn't needed when each of the 4 hits of damage takes out a significant amount of the party's health? Would not 700 potency of healing be relevant when you need to recover a lot of health in between each hit? Auto-hp regen isn't going to cut it, so that healing has to come from somewhere. Or are you trying to say that there's time to use other skills? Why use additional skills when you can utilize a more efficient heal plan, keeping those skills available for other mechanics?