@ForsakenRoe

Sorry I couldn't get to what you said very quickly. I was discussing how Warcraft made Haste work there and the difficulties we face in comparison.

The suggestions I made for Spell Speed and Skill Speed had all of the other tanks and DPS in mind as well. Since discussing changes there will affect them too. It would definitely make it easier for TEN and PIE to be desirable by replacing and removing DET's function. Critical materia being split into a percentage chance and damage amount increase would probably both be favored for melds still. Since Skill Speed and Spell Speed doesn't seem to be very desirable still. Some classes currently only want just enough to reach a certain GCD breakpoint and the first one tends to be just a little if anything (SAM - 2.14 and MNK - 1.93 with 700 - 1000 ish). Some of the others either don't mention it or says it can prefer to stick to 2.5. I can see it working a bit better for some classes by increasing the gauge resource more or speeding up a gauge cooldown with stacks like the WHM lilies or BLM Polyglot. Although some classes don't really have any applicable things to that nature and / or more so use traditional cooldown timers that hate getting drifted (DRG and NIN). Looking at the NIN now, the auto attack idea might still fail due to multiple Ninjutsu casts that would probably benefit more from the multi-strike idea.

@Lorika

I am also a bit wary about the talent system too. The example I used still had a vast majority that were picked no matter what. Although if it is balanced right, maybe it could still turn out good for some node choices. In a way, we used to have something to that nature in the early builds of FF14. The cross class action system that got changed to role actions. A BLM could actually take Cure and I was able to heal low level people through with the Umbral Ice Stance for those lvl 10 - 20 FATEs. In this case, it was only helpful at low levels and high levels proved to be a different story when WHMs started using Cure 2 and Regen. The system was revamped since cooldowns like Swiftcast from BLM and Blood for Blood from DRG were absolutely used first for the DPS (I think I got the name assignments right). It also meant you had to play those classes to at least lvl 34ish to get those required abilities.