Quote Originally Posted by Lorika View Post
I don't understand why people want to add layer upon layer upon layer of mechanic to fix healing. It's not the first time iwonder why, but it's the first time i voice it.
i think all your idea aren't the solution at all.

You just want to add new code into a game know to have a spaghetti code for years.... It's asking for bug, lag, dev taking even more time to to things, risk of mistake making some fight too hard and being nerfed later, rendering thoses mechanic near meaningless on other fight, even more unbalance between jobs etc... etc...

Why wanting to take the risk to make things even worse when the answer, the solution, the fix is way more simple : Tank and DPS just need to have their mit, self-heal/heal and potency nerfed. it's the most simple and efficient way to fix healing.

SE just need to roll back on the powercreep they created.
i want to point out PLD, and WAR has already had their healing nerfed. PLD before its mini-rework/update used to out heal healers I would know because i mained PLD back in StB and ShB. WAR healing in the showcase build was a lot stronger then it is now. They nerfed it before it went live especially the AoE healing. If they nerfed a lto of mit now then tanks would be squisher then they are now which would defeat the purpose of them ebing tanks. Would you rathor have a tank wiht strong mits an da heal so you can devert your resources more to the party, or a tank who will die despite healing and mitigating. I'll use everkeep extreme conga to explain it. During teh conga tanks have ot use thier 40% mit with maybe a rampart to survive. If tehy nerf that MIT to 30% then they have to use even more mitigation to survive. Since in teh conga its suppose to be a stack, but if people stack the markers everyone blows up