That’s exactly what ShB WHM was and the community absolutely hated it because they refused to see that Lily’s were an absolute gain because they were movement tools and weave slots even if they were immediate lossesI know POM is meant to serve as their Ley Lines but it's just so boring and unrewarding compared to playing smart and knowing when to drop your circle so you can get maximum value out of the job. I think them being 2.5 sec would be ok since Aero, Aetherial Shift, and Lily movement tech/Afflatus Misery can help a lot with movement.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
If memory serves, lilies were a loss up until EW because the potency of Misery didn't match the 3 GCD dps deficit. Instead of just making lilies neutral, CBU3 decided to make all cast times faster on top of that change. People were only complaining about Misery's potency and the team overcompensated.
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
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