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  1. #9581
    Player Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    559
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Maltothoris View Post
    Roe means the overall heal. Medica 3 dot heals for 15 seconds for 5 ticks. This is a total of 875 potency. Add the 250 and you get 1125 potency. Sure it takes 12 seconds for it to pass cure 2 potency but it is overall stronger on a mp per heal basis.
    HoT spells are the game's biggest beginner healer trap, alongside cure 1 and spamming it for the sake of triggering the secondary effect.

    The usage of HoT spells is extremely niche and very limited also highly inefficient. You can sniff out a beginner healer by their usage of those, lol.
    (0)

  2. #9582
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,680
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by ForsakenRoe View Post
    Can't wait to see the new 'JP no cast times' BLM rotation of something like F3, Paradox, Thunder, Despair, Transpose, Paradox, Thunder, Transpose, Paradox (and from there it loops, throwing in Xenoglossy in Ice phase whenever it's up) etc
    I'm so going to try this out in a Trust.

    Quote Originally Posted by Kohashi View Post
    HoT spells are the game's biggest beginner healer trap, alongside cure 1 and spamming it for the sake of triggering the secondary effect.

    The usage of HoT spells is extremely niche and very limited also highly inefficient. You can sniff out a beginner healer by their usage of those, lol.
    I disagree.
    (4)
    Last edited by Kacho_Nacho; 11-05-2024 at 03:57 AM.

  3. #9583
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,000
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Kohashi View Post
    HoT spells are the game's biggest beginner healer trap, alongside cure 1 and spamming it for the sake of triggering the secondary effect.

    The usage of HoT spells is extremely niche and very limited also highly inefficient. You can sniff out a beginner healer by their usage of those, lol.
    I disagree. HoTs are great when you know you won't be taking more damage for a while, which is often.
    (6)

  4. #9584
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    Care to elaborate why you feel HoTs are overrated, Kohashi?

    If you mean something like Regen vs. Afflatus Solace, I do agree the lily heals should generally be managed first to charge Misery.

    If you mean Cure 2 vs. Regen, the Regen usually wins out by essentially being cheaper on mana at the cost of healing slower over 18 ish seconds. We have the cooldowns Asylum and Temperance that can be used in addition to Regen as well. Medica 2 / 3 also factors in since a few others just stated how the total healing there trumps Cure 2 as well. Plus the tanks can also mitigate damage with short cooldowns.
    (2)

  5. #9585
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,871
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I think they meant Medica III/Helios Conjunction spammers. That still doesn't discount the magnitude of both actions being always available outside gated by MP cost though, which is powerful on the hands of better healers. Beginner healers tend to not pay attention to things like regen ticks so seeing one who spams and overwrite their own HoT isn't quite a novelty.
    (2)

  6. #9586
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    985
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    Holy helios batman, this thread still lives.
    (0)


    Journey to all fish: 1383/1729 (348 remaining) [79%]

  7. #9587
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    Yeah, that is a good catch to the discussion, Rein. Although as you said, it's just a beginner learning the class in the case of overwriting their own HoTs too early.

    I've honest to God saw a PLD spam Rage of Halone during the Heavensward time. More than likely, they saw the combo potency, but missed the part where it needed the 2nd prior combo hit. Otherwise, 100 potency hits. Forgot the name of the deleted enmity 2nd hit, but it is all on Riot Blade now. We still see the combo sequence needed since the tanks need to have some fun mastering their class. Now if only that logic is applied to healers too >.>

    As for the BLM class that I tried out, I did try out a fast cast scenario for the tank pulling groups 1 and 2 together. Since Thunderhead procs from every instance of switching stances, I was manipulating this with alternated Fire 2 / Blizzard 2 casts. It's still not amazing, but it's better than no damage while jogging with everyone.
    (0)

  8. #9588
    Player Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    559
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by PercibelTheren View Post
    I disagree. HoTs are great when you know you won't be taking more damage for a while, which is often.
    Provide high-end instances where medica 2/3 is a better option than Afflatus Rapture is for example.

    There is no reason not to do Rapture considering it's a DPS gain overall with a 20s replenish.


    Care to elaborate why you feel HoTs are overrated, Kohashi?
    Sure. because there are better spells that achieve better results. The only instance where Medica 2, regen, and Cure 2 are valuable is in low-level dungeons. Otherwise, there is very little incentive to use them.

    Another example is Physis 2 where what you want is not necessarily the HOT but the 10% extra heal which not only strengthens your shield but makes subsequent spells heal more when you have a timeframe where you take repeated raidwides. (like intermission into multiple strong hits in phase 2 of m4s).
    (0)

  9. #9589
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by Neoyoshi View Post
    Holy helios batman, this thread still lives.
    It's only gotten worse with DT.
    (0)

  10. #9590
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,338
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    I don't necessarily agree that HOT spells (ie GCDs) are inefficient, wasteful, etc. I think that their 'usefulness' is simply a victim of 'how much gear do I have'. In something where you have low gear, or the item level is locked to make it 'always hard', (aka, week 1 Savage or Ultimate), HOT GCDs are pretty good in terms of 'efficiency'. It's when we outgear the fight by 20 ILVL because we have BIS, and people take less damage because they're also in BIS (higher Def/MDef stats) that we feel we don't need those spells anymore, because our OGCD kit can handle the healing required.

    For example, I don't want to imagine trying to do something like Natural Alignment from P8S, in Week 1 gear, without using Medica 2 or Regen to keep HP levels more stable. Maybe AST could get away with it even in Week 1 because it had so many OGCD options (with a lot of them on a 60s CD), but I tried AST there in prog like a single time, got hand cramps from trying the opener on loop, and thought 'it's not worth the effort or the discomfort'
    (3)

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