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  1. #9531
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    501
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    I still stand by my previous statements that I want to be healing first and foremost, it doesn't have to be every GCD, it doesn't even have to be 90% of GCDs, as long as I'm healing more than I'm dps-ing. Whether that comes in the form of a tank sustain adjustment, a content balance and/or design change or both, I don't much care. Changes to healer DPS can come later, if they're really needed at all, I think too many people are focusing on the dps side because dps is 90% of what we do due to the game's design and balance and forgetting that we should be healers. I believe that if we were made to feel like healers instead of third class dps then the dps filler wouldn't matter because it'd be filler.
    (2)

  2. #9532
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Healed a LFR raid in WoW last night for the first time in 8 years. Was nice to have to be on the ball with healing again instead worrying more about how much damage I was dealing. Lots of raid wide damage going out and some large damage spikes on the tanks that had to be healed by the healers because WoW tanks haven't been handed the magic "I auto-win" card.

    Just a shame the game still has a lot of other problems like needing Renown levels to progress story and the end game gearing mess (and the bugs, omg the bugs, I've run into more bugs in 2 weeks of WoW than I think I've encountered in the entirety of my FFXIV experience).

    To FFXIV developers: I know you're in a rough position. You have to balance the healing experience the JP player base is used to and expects against what the rest of the player base is used to and expects.

    But.

    We're healers because we want to heal. That is our purpose. That is what brings us enjoyment in a game.

    By taking the need to do any real healing away from us, you're leaving us feeling useless and dissatisfied.

    You fear that healing might be too stressful for us. It's not. It pushes us to excel. When we actually need to be healing consistently we feel like we make a difference instead of just being carried along in the party's wake in case of "oopsies".

    You say that some of us should be stepping into more difficult content if we want to heal. There is no midcore content for us to step into outside of a single EX each patch. For some of us, Savage is outside of what we can do.

    A player cannot learn how to heal when there is almost nothing to heal in Normal content. Where will tomorrow's Savage healers come from as today's disappear from normal attrition?

    You've learned a lot from WoW in the past. Go back to it again to learn again how to properly fit the healing role into encounter design. I had so much fun last night being a real healer again. I just wish it had been happening here instead of there.
    (3)

  3. #9533
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jojoya View Post
    Healed a LFR raid in WoW last night for the first time in 8 years. Was nice to have to be on the ball with healing again instead worrying more about how much damage I was dealing. Lots of raid wide damage going out and some large damage spikes on the tanks that had to be healed by the healers because WoW tanks haven't been handed the magic "I auto-win" card.

    Just a shame the game still has a lot of other problems like needing Renown levels to progress story and the end game gearing mess (and the bugs, omg the bugs, I've run into more bugs in 2 weeks of WoW than I think I've encountered in the entirety of my FFXIV experience).

    To FFXIV developers: I know you're in a rough position. You have to balance the healing experience the JP player base is used to and expects against what the rest of the player base is used to and expects.

    But.

    We're healers because we want to heal. That is our purpose. That is what brings us enjoyment in a game.

    By taking the need to do any real healing away from us, you're leaving us feeling useless and dissatisfied.

    You fear that healing might be too stressful for us. It's not. It pushes us to excel. When we actually need to be healing consistently we feel like we make a difference instead of just being carried along in the party's wake in case of "oopsies".

    You say that some of us should be stepping into more difficult content if we want to heal. There is no midcore content for us to step into outside of a single EX each patch. For some of us, Savage is outside of what we can do.

    A player cannot learn how to heal when there is almost nothing to heal in Normal content. Where will tomorrow's Savage healers come from as today's disappear from normal attrition?

    You've learned a lot from WoW in the past. Go back to it again to learn again how to properly fit the healing role into encounter design. I had so much fun last night being a real healer again. I just wish it had been happening here instead of there.
    Thank you. no offense but for a time I thought you had drunk too much of the company koolaid

    I completely agree. question if I may, have you been in WoW long? the reason is the WoW devs recently basically said they need to re-examine the tank/healer dynamic and tanks should NOT be immortal. do you think they have already implemented some of those changes?

    I hope they learn.. something, anything.. at this point, because you are right, I main a healer because I want to heal. assist with DPS sure, if I can, but why have a bunch of healing options if I never use them. all any of us want is to have fun in a game.
    (2)
    #FFXIVHEALERSTRIKE

  4. #9534
    Player
    Ellona_Andrivari's Avatar
    Join Date
    Feb 2022
    Posts
    22
    Character
    Ellona Andrivari
    World
    Balmung
    Main Class
    Warrior Lv 100
    I checked out of this thread for a while but has it changed at all from people who don't do savage and ultimates complaining healing is boring still?
    (0)
    The 14 forums are where awful players go to yell into the void the only issue is that the void then listens.

  5. #9535
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    736
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ellona_Andrivari View Post
    I checked out of this thread for a while but has it changed at all from people who don't do savage and ultimates complaining healing is boring still?
    Its still boring even then. (From a player who does savage , ultimatee and even criterion savage)
    (7)

  6. #9536
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,991
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Moqi View Post
    My biggest gripe is that their issue seems to be that they don't want to give us more DPS tools because they think it'd be too intimidating/distracting and take away from healing.
    The funny thing about that is having only 1 singular filler button hold most of our damage means people are even more likely to get distracted from healing.

    Someone gets hit by something unavoidable? "Let me just weave an OGCD after this cast"
    No OGCD available? "Well, I guess that guy's dead"

    Having more tools (short CDs/DoTs) with damage spread out across them means that we have more free space to heal.

    Quote Originally Posted by Alice_Rivers View Post
    I still stand by my previous statements that I want to be healing first and foremost, it doesn't have to be every GCD, it doesn't even have to be 90% of GCDs, as long as I'm healing more than I'm dps-ing. Whether that comes in the form of a tank sustain adjustment, a content balance and/or design change or both, I don't much care. Changes to healer DPS can come later, if they're really needed at all, I think too many people are focusing on the dps side because dps is 90% of what we do due to the game's design and balance and forgetting that we should be healers. I believe that if we were made to feel like healers instead of third class dps then the dps filler wouldn't matter because it'd be filler.
    We actually did heal a lot more back in Heavensward, the time where everyone agreed that the job kits were at maximum complexity in the game's lifetime (not you PLD).

    It's not an 'either or' question, we can have both, we used to have both.
    (5)

  7. #9537
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,414
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ellona_Andrivari View Post
    I checked out of this thread for a while but has it changed at all from people who don't do savage and ultimates complaining healing is boring still?
    Ah the pendulum has swung back to being casuals who don’t do savage

    How long till it swings back again to we are elitists out of touch with the casuals. Anyone wanna take bets
    (15)

  8. #9538
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    501
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    We actually did heal a lot more back in Heavensward, the time where everyone agreed that the job kits were at maximum complexity in the game's lifetime (not you PLD).

    It's not an 'either or' question, we can have both, we used to have both.
    I didn't say we can't have both, I'm just saying that we should prioritise healing and then work on dps if we still want it.
    (0)

  9. #9539
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    I didn't say we can't have both, I'm just saying that we should prioritise healing and then work on dps if we still want it.
    I'd rather prioritize DPS at the moment since everything in the current game is designed around healers mostly damaging, and healing only when needed.
    If they want to change up that paradigm, they'd need to either redesign every old fight in the game, or just not bother and leave a jarring spike in healing required once you hit level 101 for example.
    There's also the fact that the design team won't be masters at working within this design space, so fight design will likely take a few steps back in terms of quality.

    I'll agree, it's not ideal, but if we want anything to actually get done, we should be realistic with our requests, and think through all implications gameplay-wise.
    (6)

  10. #9540
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kes13a View Post
    Thank you. no offense but for a time I thought you had drunk too much of the company koolaid

    I completely agree. question if I may, have you been in WoW long? the reason is the WoW devs recently basically said they need to re-examine the tank/healer dynamic and tanks should NOT be immortal. do you think they have already implemented some of those changes?

    I hope they learn.. something, anything.. at this point, because you are right, I main a healer because I want to heal. assist with DPS sure, if I can, but why have a bunch of healing options if I never use them. all any of us want is to have fun in a game.
    I've stated all along that I have my concerns about healing design in this game. It's the strike itself I was against as I felt it was the wrong way (not to mention futile) to encourage change.

    But where others focus on job design as the problem, I've been focused on encounter design. And I still prefer to play healer when I play. I understand that they can't please everyone with healing design but I do believe there is room for improvement. That's why I try to take a more balanced approach in this discussion and see things from multiple sides, both player and developer.

    I originally played WoW from 2007 to 2018, though the last 4 years of that were intermittent as I started looking around for other games to play (and waiting for Blizzard to add Pathfinder mid expansion). I just started playing again about 2 weeks ago because I'd heard that the new expansion was addressing a lot of the problems that players were complaining about for years. If tanks had gotten to be near immortal there recently, I didn't see it so I can't say if changes have been implemented or not. You'd need to ask someone who's been playing tank there in recent years.
    (1)

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